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Geth Infiltrator is still broken


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#101
GloryToChaos

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Kenadian wrote...

GloryToChaos wrote...

Kenadian wrote...

capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?


Yes god damn it. There's nothing worse than playing a Drell who can't find his damn cluster grenades.


You do have thermal packs for a reason.^_^


Had thermal packs :(

#102
Kenadian

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GloryToChaos wrote...

Kenadian wrote...

GloryToChaos wrote...

Kenadian wrote...

capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?


Yes god damn it. There's nothing worse than playing a Drell who can't find his damn cluster grenades.


You do have thermal packs for a reason.^_^


Had thermal packs :(


Thermal packs are the one thing I never have in short supply. ****ing RNG.:unsure:

#103
capn233

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Kenadian wrote...

I don't see a problem with the nade builds as they are. The gear is doing exactly what it should be doing, making alternate builds a good substitute. I can cleanly get away with a melee build on a Bat Soldier or a grenade build on him. I can choose between one concussion shot human soldier and one frag soldier with no problem. No nerfs are required to grenades. Doing so would be a step back.

Well it is of some comfort to me that you don't think Batarians with grenades are a problem, you have no idea.

I wasn't thinking about every single class with grenades.  I was thinking specifically about Drell Adept and Quarian Male Infiltrator (with the engineer also in the periphery).  It is clear that at the least people think Arc Grenade spam is probably imbalanced, and some think Grenade Capacity V is a half baked idea as well.

#104
holdenagincourt

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Ashen Earth wrote...

I played a game on Firebase Goddess vs Reapers on a team of 2 other "Expert GI's" yesterday, and got the dreaded wave 10 hack in the middle of the map.

It was a rez party, because the GI's ability to avoid damage relies on him being able to move freely. A 5 second cloak will not drop aggro reliably and enhanced vision won't help when you are unable to move away due to the confines of the objective.


We still finished because we're all really good at the game, but it would have been a lot easier with more durable characters. I don't see a team of Sentinels, or Kroguards having that problem


<_< That hack can go die slowly and painfully. I find that grenadiers have a better than average time with it though, since they can clear out the entry points and the hack circle itself really quickly. Ugh, I had to solo 2/3 of that hack with my QFI in a public game once after the rest of the team died. Major <_<<_<<_<

#105
Feneckus

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Kronner wrote...
Yea, let's make all comparisons based on how fast a class can kill Atlas. Things like killing groups of enemies with grenade spam, biotic bombs etc. should be ignored, because they do not kill Atlas as fast as a GI.

 

That was just one point of comparison. A GI has an easier time killing phantoms than most other classes have killing a mere centurion. In that video, I killed two engineers with two heavy melees even though I only have 3 points in fitness and I had no strength enhancers.

You can do crazy stuff with pretty much every single class in the game, but IMO using a GI is just cheap. He's just too good and his one weakness is completely irrelevant.

#106
GloryToChaos

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Kenadian wrote...

GloryToChaos wrote...

Kenadian wrote...

GloryToChaos wrote...

Kenadian wrote...

capn233 wrote...

Grenade spammers are worse.


Is it because I steal all your grenades?


Yes god damn it. There's nothing worse than playing a Drell who can't find his damn cluster grenades.


You do have thermal packs for a reason.^_^


Had thermal packs :(


Thermal packs are the one thing I never have in short supply. ****ing RNG.:unsure:


I had hundreds for a little while and I then I started playing relentlessly on Gold with just my drell adept. That dried up pretty fast went down to about 20-30 until I stopped playing that class to let it build back up. This was before the days of the grenade booster so I was stuck with a maximum of three and I was SOL if there was another player who used nades and was a little sneakier about getting to the boxes between rounds. Sometimes I'd run to refill and on my way back to camp I'd run into a pack of hunters, panic, reave/nade them and by the time I made it back I didn't have any left :pinched:

Also, RNG?

#107
tdoshea90

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this does seem a little broken...

#108
Elexis

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Wow. Claymore is soooo OP. Nerf it. Nerf it good!

#109
capn233

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tdoshea90 wrote...

this does seem a little broken...

You are right, it is.  For some reason he wasn't one-shotting Phantoms after the Proxi Mine...

#110
holdenagincourt

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I'm having deja vu of the Stardusk "The Reegar Carbine is an abomination." thread atm.

#111
DCko

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AbhijitSM wrote...

DCko wrote...

Wait until you see a GI Reegar Carbine.


Though i agree that a GI+Reegar will outdo any damage. But to get into a range like that which a reegar requires to kill quickly i wouldn't chose a GI.
Try doing that with a Krogan Vanguard & you are much more effective. It's a tank class which if you spec with cyclonic modulator 3 or 4 & Shield booster V from the perma gear + add to it the barrier power damage reduction of 30% to 40% & you have a unkillable character on gold. If your still get your shields down just use biotic charge to replenish.The only downside to this build are the OHK's by certain enemies when u get too close.

For me Krogan Vanguard + Reegar  > GI + Reegar


I am very familiar with Kroguard Carbine build as well. You can go a whole game without dying. I have shield booster V and Cyclonic IV when I play but I prefer using him vs Geth because he doesn't get stun locked.

But comparing Kroguard Carbine and GI Carbine is like comparing Tank vs Glass Cannon. Kroguard obviously excels at survivability while the GI excels at extreme damage output.

As for the QMI, he seems to excel at roflstomping spawns. (Going to use a respec card today to try that out)

But thanks for the suggestion anyway.

Modifié par DCko, 06 juillet 2012 - 06:13 .


#112
GloryToChaos

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Elexis wrote...

Wow. Claymore is soooo OP. Nerf it. Nerf it good!


Are you kidding me? If the Claymore is nerfed there is no justice in the universe. Who gives a **** if GI shotty builds are still really good, you leave the claymore out of that. Besides there are a ****ton of classes that can hit phantoms like a freight train. 

#113
Kalas Magnus

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holdenagincourt wrote...

I'm having deja vu of the Stardusk "The Reegar Carbine is an abomination." thread atm.

He was right about the reager. About the infiltrators. Too bad he left.

#114
Omega2079

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For a character that's broken, you sure use a lot of cover, op.

#115
Ashen One

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Feneckus wrote...

You can do crazy stuff with pretty much every single class in the game, but IMO using a GI is just cheap. He's just too good and his one weakness is completely irrelevant.


His weakness seems pretty relevant to me. This is your GI with 3 ranks in fitness.

Image IPB

Source: http://anthill.thess...e.com/index.php

Modifié par Ashen Earth, 06 juillet 2012 - 06:12 .


#116
Kronner

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GRAAL ASARI VANGUARD CAN STASIS AND KILL THREE (3) PHANTOMS IN UNDER 3 SECONDS. I SHALL MAKE A THREAD ON BSN CRYING FOR NERF.
Then I am gonna find some more good classes/weapon combinations and make MOAR threads.
Nerf, OP, Broken - the holy trinity I worship.

#117
holdenagincourt

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Kalas321 wrote...

holdenagincourt wrote...

I'm having deja vu of the Stardusk "The Reegar Carbine is an abomination." thread atm.

He was right about the reager. About the infiltrators. Too bad he left.


He was right about most things.

I'm still scratching my head over the Drell Vanguard with 0 points in Cluster Grenades though. I think that one was a bit fanciful. (Although I guess when you use Talon X you can use RNG for a build and it doesn't matter.)

#118
holdenagincourt

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Kronner wrote...

GRAAL ASARI VANGUARD CAN STASIS AND KILL THREE (3) PHANTOMS IN UNDER 3 SECONDS. I SHALL MAKE A THREAD ON BSN CRYING FOR NERF.
Then I am gonna find some more good classes/weapon combinations and make MOAR threads.
Nerf, OP, Broken - the holy trinity I worship.


this...is...so...tempting...to...sig :o

But no, I have to continue to promote my crappy and D-list threads, because if I don't **** them out, who will?

#119
capn233

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Kronner wrote...

GRAAL ASARI VANGUARD CAN STASIS AND KILL THREE (3) PHANTOMS IN UNDER 3 SECONDS. I SHALL MAKE A THREAD ON BSN CRYING FOR NERF.
Then I am gonna find some more good classes/weapon combinations and make MOAR threads.
Nerf, OP, Broken - the holy trinity I worship.

If I make a nerf the Claymore thread, will you promise to come post in it? :)

#120
spudspot

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Kalas321 wrote...

holdenagincourt wrote...

I'm having deja vu of the Stardusk "The Reegar Carbine is an abomination." thread atm.

He was right about the reager. About the infiltrators. Too bad he left.


Well he was also a bit hysteric, which is understandable if you're getting death threats. But I miss him as well, at least the videos are still incoming. 

#121
Deucetipher

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GI is arguably still the best class, but it has a slender margin of error. Personally, if I want to maximize score, I'd play GI. But I can do almost as well with half the effort with a MQE or Drelldept. Kronner right to point out the ability to more easily clear out spawns that the grenadier classes give a player a decided advantage, as well as the other factors. Especially that the metric chosen is insufficient to support the conclusion stated.

In short, I think that there are several classes on the top-tier, and the GI no longer stands alone. If it's "broken," at least it's not broken alone. I still haven't tried out Krysae X + GI, which might change the analysis. But I'd say that the Drelldept, GI, MQE, and MQI are roughly equal in raw awesome, though admittedly I haven't really tooled around too much with the MQI. I like what I've seen so far though.

#122
Kronner

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capn233 wrote...

Kronner wrote...

GRAAL ASARI VANGUARD CAN STASIS AND KILL THREE (3) PHANTOMS IN UNDER 3 SECONDS. I SHALL MAKE A THREAD ON BSN CRYING FOR NERF.
Then I am gonna find some more good classes/weapon combinations and make MOAR threads.
Nerf, OP, Broken - the holy trinity I worship.

If I make a nerf the Claymore thread, will you promise to come post in it? :)


Nope, I visited way too many stupid threads (including this one it's about 157) this week already :ph34r:

===

Nerf, OP, Broken

So say we all! 
So say we all!!

#123
Feneckus

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Kronner wrote...

GRAAL ASARI VANGUARD CAN STASIS AND KILL THREE (3) PHANTOMS IN UNDER 3 SECONDS. I SHALL MAKE A THREAD ON BSN CRYING FOR NERF.
Then I am gonna find some more good classes/weapon combinations and make MOAR threads.
Nerf, OP, Broken - the holy trinity I worship.


Don't be so childish, you don't make any sense.

Is the Asari Vanguard as versatile as the GI ? Not even close.

#124
Mandalore313

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Kronner wrote...



Nerf, OP, Broken

So say we all! 
So say we all!!



Huzzah !

Modifié par Mandalore313, 06 juillet 2012 - 06:20 .


#125
Kronner

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Feneckus wrote...

you don't make any sense.

 

Says you. You should change your nick to CherryPicker. Or gIhateR.

Feneckus wrote... 
Is the Asari Vanguard as versatile as the GI ? Not even close.


She's better against phantoms. The most dangerous enemy Cerberus has to offer.

If one uses phantoms for comparisons (much like you chose Atlas), asari Vanguard is much better than GI. So clearly, if I make a video where AV kills 3 phantoms quicker than a GI, she is broken, OP, and needs a nerf. 

I am thinking that if I capture how a biotic explosion kills 3 enemies in 0.25s, and GI does it in 0.69 (almost 3 times as much, imagine that :o), I should make a Biotics are still broken thread. Go me.

Modifié par Kronner, 06 juillet 2012 - 06:22 .