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Geth Infiltrator is still broken


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#151
mrwizeguy

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You know what i see here , i see a below average performance player that has recorded probably his best 30 seconds in the game and tried to find a reason to post a bragging thread.

Next time post complete matches , in the 30 seconds on your Gi you didnt move more than a 5m radius from your camping spot the rest of the team was below the first ramp covering your flank YET you used an ops pack.. Really??


Edit : GI is no longer the best class for me .. which one is ? Like i was gonna tell you so you start crying for that one ..nahh

Modifié par mrwizeguy, 06 juillet 2012 - 07:21 .


#152
capn233

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Kronner wrote...

I baffled by your hate for the Claymore tbh.

Huh? Claymore is probably the gun I use the most out of any weapon in the game.  No hate here. :)

Claymore OP thread thing was a joke.

I do like killing 3 enemies with one Claymore shot, although that is pretty rare.  Even 2 is fairly uncommon really.

Modifié par capn233, 06 juillet 2012 - 07:24 .


#153
holdenagincourt

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Ashen Earth wrote...

holdenagincourt wrote...

Ashen Earth wrote...

holdenagincourt wrote...

Grenade Capacity V is balanced atm because there is no longer any time to collect grenades between waves, meaning you have to expose yourself to enemy fire and get pulled out of position during enemy engagements just to restore your ability to use one of the three powers in your kit.


With Grenade Gear V and my 5 thermal clip consumables, my Krogan Soldier can throw 45 Inferno Grenades consectutively, in addition to however many he was carrying before I started using clips. My Asari Vanguard can throw 40 Lift Grenades in a row, each with enough power to OSK a room full of troopers.

Don't even get me started on Drell Adepts.


There's a tradeoff though, with the time between waves zeroed out and all that. And there is no situation in which one would throw 45 grenades of any type consecutively.



My Krogan Soldier can carry 9 grenades. I can throw them all, then use a thermal clip consumable. I now have 9 more grenades.

I can repeat the process until I've incinerated everything on the map, and the butthurt AA I was playing with gets mad and posts a "nerf the Krogan Soldier it's OP" thread on BSN.


What I mean is, you won't require 45 consecutive grenades of any type to wipe out any enemy spawn. Those grenades are meant to last you for an entire match, in addition to whatever you can manage to pick up from ammo boxes as you're running and gunning or screwing up the spawns between waves.

Sure you can blow them all at once in a spectacular display of improvidence and manliness (not that I ever do that :whistle:), but you do have to manage them. With some characters more than others, of course.

I also like that grenade capacity gear actually makes it possible to play a gold match with another grenade user (or more than one other) and not feel like reaching through the interwebs and strangling him. It makes me less dependent on buggy or stingy ammo boxes and on another teammate not having just beaten me to an ammo drop.

#154
DHKany

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Have you even considered the fact that there are OTHER enemies on the field besides the Atlas that can SHOOT AT YOU with GUNS? Not to mention that you will die in under 4 seconds of sustained fire, and that's from one enemy. + Wallhacks don't help if people shoot you from behind especially phantoms.

Modifié par DHKany, 06 juillet 2012 - 07:31 .


#155
capn233

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DHKany wrote...

Have you even considered the fact that there are OTHER enemies on the field besides the Atlas the can SHOOT AT YOU with GUNS? Not to mention that you will die under 4 seconds of sustained fire, and that's from one enemy. + Wallhacks don't help if people shoot you from behind especially phantoms.

I only play on Clan Jade Falcon difficulty, and each wave has only enemy mechs.

#156
DHKany

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capn233 wrote...

DHKany wrote...

Have you even considered the fact that there are OTHER enemies on the field besides the Atlas the can SHOOT AT YOU with GUNS? Not to mention that you will die under 4 seconds of sustained fire, and that's from one enemy. + Wallhacks don't help if people shoot you from behind especially phantoms.

I only play on Clan Jade Falcon difficulty, and each wave has only enemy mechs.


indeed :wizard:

#157
Ashen One

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DHKany wrote...

Have you even considered the fact that there are OTHER enemies on the field besides the Atlas the can SHOOT AT YOU with GUNS? Not to mention that you will die under 4 seconds of sustained fire, and that's from one enemy. + Wallhacks don't help if people shoot you from behind especially phantoms.


Under 2 seconds against a Single Cerberus Assault Trooper, to be precise.

http://anthill.thessianhaze.com/

#158
DHKany

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Ashen Earth wrote...

DHKany wrote...

Have you even considered the fact that there are OTHER enemies on the field besides the Atlas the can SHOOT AT YOU with GUNS? Not to mention that you will die under 4 seconds of sustained fire, and that's from one enemy. + Wallhacks don't help if people shoot you from behind especially phantoms.


Under 2 seconds against a Single Cerberus Assault Trooper, to be precise.

http://anthill.thessianhaze.com/


Yup. And now imagine 2-3 firing at you at once with the occasional centurion and quickscoping nemesis.

#159
Ramsutin

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I prefer apples to oranges! Change oranges to taste similar to apples!
/s

Stop whining and play with me. My last PUGs were with 3 GIs with Krysae Vs(<). They died in the first wave. ON FBWGG!!!!

#160
Feneckus

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Kronner wrote...

Soldiers have much better sustained DPS than Infiltrators.
7s of 70% damage >>> 2.5s of 80% damage bonus


You forgot the extra 20% damage from proximity mines. And the damage of the mine itself.

And if you use an automatic weapon, don't forget the extra 15% fire rate either.

Modifié par Feneckus, 06 juillet 2012 - 07:51 .


#161
Kronner

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Feneckus wrote...

Kronner wrote...

Soldiers have much better sustained DPS than Infiltrators.
7s of 70% damage >>> 2.5s of 80% damage bonus


You forgot the extra 20% damage from proximity mines. And the damage of the mine itself.

And if you use an automatic weapon, don't forget the extra 15% fire rate either.


You forgot the Frag Grenades. 9x5 of them. And instareload.

Modifié par Kronner, 06 juillet 2012 - 07:58 .


#162
GodlessPaladin

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Ramsutin wrote...
Stop whining and play with me. My last PUGs were with 3 GIs with Krysae Vs(<). They died in the first wave. ON FBWGG!!!!


People claimed that it was one of the best classes in the game, not that it was a cure for severe mental handicaps.

#163
atum

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Sorry for not reading the whole thread but I will say this: fen is one of the best players I have had the fortune to team with. While I respectfully disagree with his assessment of infiltrators, he is a very good player.

#164
UKStory135

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Kronner wrote...

DCko wrote...

The right GI Carbine build can take down an Atlas in 2 clips.

So you are saying the Quarian can take down an Atlas in 2 clips or better?


Atlas is a harmless opponent. QMI can destroy an entire spawn point with a couple of Arc Grenades. On gold, of course.

Feneckus, as usual, cherry picks GI and ignores auto-aim AoE Powers, AoE weapons that you do not have to aim, KroGuard that won't die etc. So basically, nothing new on BSN.


Arc and Cluster Grenades are way way way more OP than TC ever was.  Especially with the new gear that no one can get.

#165
DHKany

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atum wrote...

Sorry for not reading the whole thread but I will say this: fen is one of the best players I have had the fortune to team with. While I respectfully disagree with his assessment of infiltrators, he is a very good player.


no doubt but this is his second thread whining about the GI. :pinched:

#166
BlackoutOmega

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Seriously?

#167
Kyerea

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Geth Hunters are Glass Cannons. Any enemy sneezes in their general direction on Gold and they'd die.

Human AR Soldiers can take three Ravager rounds to the face before their shield drops on Gold. Human Soldiers are DPS-Tanks; which is not comparable to a Glass Cannon like the Geth Hunter who have (and should continue to have) the highest burst-dps capacity in the game. Take away the Cannon aspect from their Glass-nature and you'd have a truly ****ty character on your hands.

Don't like it? Don't play it.

Modifié par Kyerea, 06 juillet 2012 - 08:26 .


#168
capn233

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UKStory135 wrote...

Arc and Cluster Grenades are way way way more OP than TC ever was.  Especially with the new gear that no one can get.

Either people were mistaken about the gear drop rate in PSPs, or BW changed it because after I gave up on SP's for gear and went back to PSP's my rare gear was unlocked much faster.

#169
Kyerea

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capn233 wrote...

UKStory135 wrote...

Arc and Cluster Grenades are way way way more OP than TC ever was.  Especially with the new gear that no one can get.

Either people were mistaken about the gear drop rate in PSPs, or BW changed it because after I gave up on SP's for gear and went back to PSP's my rare gear was unlocked much faster.


It's just the random item generator. I buy PSPs trying to upgrade my Harrier and Jav, instead I get Grenade Capacity Upgrades. :L

Modifié par Kyerea, 06 juillet 2012 - 08:27 .


#170
BlackoutOmega

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What do people accomplish by posting these kinds of threads? Did a GI steal all your kills and now you're venting? Because you know that their are other games out there right? Just because you don't like a certain game, doesn't mean you have the right to come on here and whine about it.
BSN represents such a small fraction of the community, and the balance kiddies represent an even smaller fraction. Just because you think it's OP, doesn't mean everybody who plays Mass Effect does as well.
/rant over

Modifié par BlackoutOmega, 06 juillet 2012 - 10:01 .


#171
BlackoutOmega

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For some reason it posted my post twice, so i'll just clip the duplicate out. 

Modifié par BlackoutOmega, 06 juillet 2012 - 08:33 .


#172
SkreeMalicious

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The way the OP goes on, youd think the entire population are using GIs... when in fact... I think I see one every few days, maybe.... and I play gold daily between 8pm-2am

You know what I see? alot of Quarian infiltrators male and female, Salarian infiltrators... even a human infiltrator once in a while... Geth are not Rare, but they are not epidemic level popularity, like they were before hunter mode nerf.

The GI wont get nerfed anymore unless 30%+ of all classes are GI's, which is not so.
keep trying though.

Modifié par SkreeMalicious, 06 juillet 2012 - 08:36 .


#173
Kyerea

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BlackoutOmega wrote...

What do people accomplish by posting these kinds of threads? Did a GI steal all your kills and now your venting? Because you know that their are other games out there right? Just because you don't like a certain game, doesn't mean you have the right to come on here and whine about it.
BSN represents such a small fraction of the community, and the balance kiddies represent an even smaller fraction. Just because you think it's OP, doesn't mean everybody who plays Mass Effect does as well.
/rant over


Exactly.

The people who post speed run vids or speed-solo vids represent a fraction of people who exploit builds, enemy patterns, spawns or map layout to succeed in their gambit. Does it mean the char is broken? Not necessarily, it simply means these players know the game and understand how it works to achieve said speed-runs. Hell, I wish I'd stumble across some of these players in random Gold games. Then I wouldn't be the only one dragging a team along by their haunches to extraction. 

Sometimes I wonder if the reason people post these threads or whine for nerfs is due to the scoreboard? If the individual scores were supplanted by a general amalgamated "team score" then we'd probably see less complaining.

#174
capn233

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Kyerea wrote...

It's just the random item generator. I buy PSPs trying to upgrade my Harrier and Jav, instead I get Grenade Capacity Upgrades. :L

Yeah but I had read things about how there were the same number of spots that gear could drop in in an SP vs a PSP and so in terms of credits spent you should have unlocked them faster with SP's given your "chances."  I think they might have changed it because gear started dropping in the last two slots when they added the level IV powers and removed the gold character cards.

#175
Kyerea

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capn233 wrote...

Kyerea wrote...

It's just the random item generator. I buy PSPs trying to upgrade my Harrier and Jav, instead I get Grenade Capacity Upgrades. :L

Yeah but I had read things about how there were the same number of spots that gear could drop in in an SP vs a PSP and so in terms of credits spent you should have unlocked them faster with SP's given your "chances."  I think they might have changed it because gear started dropping in the last two slots when they added the level IV powers and removed the gold character cards.


I think all of it was changed with the last hotfix. I even get more [insert weapon here] Amp IIIs in Jumbo Equipment Packs now. Like all the time actually.

And PSPs grant me more rare gear bonus equipment. I guess once they "fixed" the character card system, it gave other items a higher chance of occurring? Sure seems like it.