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Geth Infiltrator is still broken


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#201
The Waffle Cat

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gyuuniku wrote...

I recall some other game that shared OP's opinion on these "balances"... it's coming back to me... League of... something.

Anyway, they have almost 100 different classes (characters), and every other week or so they'd patch and "balance" the game. By balance I meant they would tell you "oh the tank doesn't do enough damage late game? let's buff the damage" or "oh your damage dealer isn't tanky enough to survive late game? let's give her more armor and health!" No need to hang on to the individuality that enticed you about these game elements! Let's have them ALL kill atlases in 8 seconds.

Seriously if you figure out the name of that game, you'd have fun.


League of Legends is a disgrace to DotA

#202
gyuuniku

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The Waffle Cat wrote...

gyuuniku wrote...

I recall some other game that shared OP's opinion on these "balances"... it's coming back to me... League of... something.

Anyway, they have almost 100 different classes (characters), and every other week or so they'd patch and "balance" the game. By balance I meant they would tell you "oh the tank doesn't do enough damage late game? let's buff the damage" or "oh your damage dealer isn't tanky enough to survive late game? let's give her more armor and health!" No need to hang on to the individuality that enticed you about these game elements! Let's have them ALL kill atlases in 8 seconds.

Seriously if you figure out the name of that game, you'd have fun.


League of Legends is a disgrace to DotA


The game itself is not, but the driving force behind it is.

#203
The Waffle Cat

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gyuuniku wrote...

The Waffle Cat wrote...

gyuuniku wrote...

I recall some other game that shared OP's opinion on these "balances"... it's coming back to me... League of... something.

Anyway, they have almost 100 different classes (characters), and every other week or so they'd patch and "balance" the game. By balance I meant they would tell you "oh the tank doesn't do enough damage late game? let's buff the damage" or "oh your damage dealer isn't tanky enough to survive late game? let's give her more armor and health!" No need to hang on to the individuality that enticed you about these game elements! Let's have them ALL kill atlases in 8 seconds.

Seriously if you figure out the name of that game, you'd have fun.


League of Legends is a disgrace to DotA


The game itself is not, but the driving force behind it is.


DotA wasnt filled with teenage 12 yo hero's thinking they're kings as well DotA had people who actually knew how to balance a simple ass game. Its pathetic in LoL : ow the jungle is too hard? Better make it easy so every champion can now do it...

/facepalm at them ;)

#204
Sabbatine

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Feneckus wrote...

Sabbatine wrote...

Interesting statistics, but how is soldier damage output relevant to an infiltrator's?


Because you'd think Soldiers would have better DPS than infiltrators since they're, you know, soldiers. Infiltrators should just be able to snipe, like they're meant to. But no, they're the best class with shotguns, pistols, sniper rifles and probably SMGs and Assault Rifles as well. And that's just one part of their arsenal. That's not balanced at all.


Soldiers actually do more damage against rank and file troops than an infiltrator. Your idiotic comparison however was comparing an infiltrator's damage on the exact target type infiltrators have been designed to eliminate. Do infiltrators need to be buffed because a soldier will cut through eight troopers in the same amount of time an infiltrator can only kill three?

Infiltrators are the only class that can effectively use sniper rifles, they certainly aren't the best with shotguns or pistols. You seem like a very confused person so let me clarify. Infiltrators are the best class at inflicting damage on a single target... the fact that they can do this with shotguns or sniper rifles is irrelevant. It would even be irrelevant if they could fulfill this objective with all weapons types because weapons only compliment what a class can already do.


Feneckus wrote...


IMO, Bioware should lower the damage bonus from tactical cloak to something like 30% and then buff the extra sniper rifle damage of rank 6 of TC to compensate. Then Infiltrators will actually have a niche instead of being Gods with every single weapon and making some classes completely redundant.


I think I speak for most of the community when I say this, but I'm glad your opinion doesn't matter and won't be acted upon. One only needs see your post history to note how detached you are from reality and I would even say it's likely you no longer play the game and are just making things up as you go along.

Ashen Earth wrote...

I laugh at this because my SI with Proxy Mines and a Scorpion can clear out a spawn.


Congratulations, you have managed to find the most inefficient infiltrator build possible. Too bad soldiers and adepts can do the same thing without utilizing an N7 weapon and reducing their effectiveness at every other aspect of the game.

#205
Credit2team

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are you engaging in reproductive behavior with this one?

#206
Cundu_Ertur

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tMc Tallgeese wrote...


[EWWW DON'T GET ANY ON YOUUUU!]

the next one's for you, Mr. Hilarious Message Board Author.

#207
Ashen One

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Sabbatine wrote...

Ashen Earth wrote...

I laugh at this because my SI with Proxy Mines and a Scorpion can clear out a spawn.


Congratulations, you have managed to find the most inefficient infiltrator build possible. Too bad soldiers and adepts can do the same thing without utilizing an N7 weapon and reducing their effectiveness at every other aspect of the game.


Right, I should have also mentioned that it's a sidearm to my Black Widow. I don't consider the ability to handle every imaginable combat situation  with virtually no penalty to my cooldown "inefficient", (I can CC dangerous enemies like Phantoms, and Hunters, nuke spawns, and kill bosses) but each to his own. I'm not reducing my effectiveness in any way, I'm just using a weapon combination that makes my character versatile


Whether or not I utilize an ultra rare weapon is irrelevant. I have them both at X, so I might as well use them. I'm sure you would as well, if you had an ultra rare ranked higher than level II.

#208
ZombieGambit

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Is this some kind of troll post or something?

Of course the GI is still broken. You used the new gear and equipment to more than offset the nerfs, but for most players that don't have level IV equipment and level V gear the GI, and all other Infiltrators, have been nerf'd.

#209
Feneckus

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Ashen Earth wrote...

That same Novaguard with the right weapon can be effective enough.


Did you even read my post or did you just read what you wanted to read ? 

Sabbatine wrote...

Soldiers actually do more damage against rank and file troops than an infiltrator. Your idiotic comparison however was comparing an infiltrator's damage on the exact target type infiltrators have been designed to eliminate. Do infiltrators need to be buffed because a soldier will cut through eight troopers in the same amount of time an infiltrator can only kill three?


That might be true if you're talking about a SI with a Widow or something. But


1. An Infiltrator can use a scorpion/falcon/krysae and he'll be at least as effective at clearing mobs as soldiers. While still having another weapon to deal with bosses because weight is irrelevant for them.

2. A GI can kill an Atlas in three shots and still can kill troopers in a small radius with a proxy mine and heavy melee. Or nemesis/centurions/engineers/marauders/rocket troopers/hunters with a proxy mine + two heavy melees. With just three points in fitness. 

Or you could have a 6/0/6/6/6 melee/weapon damage build with a Claymore/another weapon that grants extra melee damage and then you can kill bosses in seconds and melt groups of troopers/phantoms instantly. 

#210
mrwizeguy

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Guys are we watching the same videos here?


Are we serious?

He shot like 4 times in 2m distance to take out a turret .

Op you are just another publi****y w****ing troll .

Atlases is probly the only thing this guy can kill coz his accuracy is at negative figures.

Now OP GTFO , and the rest stop feeding threads like this.

#211
Immortal Strife

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@ Sabbatine and Feneckus

A GI cannot kill an Atlas in three shots post nerf even if you are reload Cancelling with a widow x to get two shots in cloak which btw is the most damage that can be produced in a short time. As far as arguing with Ashen, I play with the guy often, he's an excellent player who's words are worthy of note.

Modifié par Immortal Strife, 07 juillet 2012 - 06:23 .


#212
Feneckus

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Immortal Strife wrote...

@ Sabbatine and Feneckus

A GI cannot kill an Atlas in three shots post nerf


I'm pretty sure he can.

http://www.youtube.c...Fxqlp_o#t=0m31s 

Three shots leaves it with 2 bars of armor. 
And that's with "Speed & Vision" instead of  "Damage" at rank 6 of Hunter Mode. With "Damage", it probably takes 3 shots 

#213
Mindlog

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Proxy mine + Scorpion on an Infiltrator is incredibly deadly. With the way cloak cooldown works there's still no reason to really worry about weight.

However, the more I play the more I believe MQI with Grenade Capacity gear is at least as 'broken' as the GI.

fwiw

#214
Topographer

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Immortal Strife wrote...

@ Sabbatine and Feneckus

A GI cannot kill an Atlas in three shots post nerf even if you are reload Cancelling with a widow x to get two shots in cloak which btw is the most damage that can be produced in a short time. As far as arguing with Ashen, I play with the guy often, he's an excellent player who's words are worthy of note.


I think both the GI and QMI can 3 shot an Atlas in as little as 2 cloak cycles with max level gear. And even if not, it's as simple as waiting another 1.5 seconds to shoot the fourth claymore shot. They are quite a lot better than most classes when played right, there's no denying that. I won't advocate a nerf, though.

#215
Immortal Strife

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Feneckus wrote...

Immortal Strife wrote...

@ Sabbatine and Feneckus

A GI cannot kill an Atlas in three shots post nerf


I'm pretty sure he can.

http://www.youtube.c...Fxqlp_o#t=0m31s 

Three shots leaves it with 2 bars of armor. 
And that's with "Speed & Vision" instead of  "Damage" at rank 6 of Hunter Mode. With "Damage", it probably takes 3 shots 


Nope, the extra 10% won't clear the last two bars. I admit that vid is impressive, sadly such is not possible on the consoles due to the inferior reload cancel:( The claymore is OP on Pc's imo. I don't want a nerf though, I just want the medi-gel cancel on my xbox ME3.

Modifié par Immortal Strife, 07 juillet 2012 - 06:53 .


#216
Immortal Strife

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Topographer wrote...

Immortal Strife wrote...

@ Sabbatine and Feneckus

A GI cannot kill an Atlas in three shots post nerf even if you are reload Cancelling with a widow x to get two shots in cloak which btw is the most damage that can be produced in a short time. As far as arguing with Ashen, I play with the guy often, he's an excellent player who's words are worthy of note.


I think both the GI and QMI can 3 shot an Atlas in as little as 2 cloak cycles with max level gear. And even if not, it's as simple as waiting another 1.5 seconds to shoot the fourth claymore shot. They are quite a lot better than most classes when played right, there's no denying that. I won't advocate a nerf, though.


Even after the Cerberus buff? That vid is post nerf and 10% more would not finish the Atlas in three shots; Not that it matters, as you stated what's 1.5 secs anyways. 

Modifié par Immortal Strife, 07 juillet 2012 - 06:59 .


#217
Topographer

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Immortal Strife wrote...

Even after the Cerberus buff? 


4 shots, yes no problem. 3 shots I don't know anymore.
Usual QMI procedure: cloak. throw arc grenade nade. shoot. immediately tac scan. reload cancel on time and shoot again for bonus on same cloak. shoot again. cloak and shoot. It is dead by then no matter what they have done. And anything near it is proabably dead too with another arc grenade.  

#218
Feneckus

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Immortal Strife wrote...

Nope, the extra 10% won't clear the last two bars.


If I had shot a weak point with my second shot + the extra 10% it might have been possible. I don't feel like trying though, I'm almost out of AP Ammo IVs and I'm saving my credits since there's rumors of incoming DLC.

#219
DeathIsHere

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Goooooooooooooood looooooorrrrrrdddd. He kills an Atlas 3-4 seconds quicker than a couple other classes, he's so OP. Nerf him to the ground! It should take him 30 seconds to take down a boss despite the fact that unlike the soldiers who can quickly mow down mobs of mooks, he has to focus on a single target. You're a thinker, OP. I admire you.

#220
SkreeMalicious

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guys on a mission to... 'balance' the game

#221
Immortal Strife

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Feneckus wrote...

Immortal Strife wrote...

Nope, the extra 10% won't clear the last two bars.


If I had shot a weak point with my second shot + the extra 10% it might have been possible. I don't feel like trying though, I'm almost out of AP Ammo IVs and I'm saving my credits since there's rumors of incoming DLC.


It really doesn't matter to be honest. I watch that vid and all I see is claymore and medi-gel cancel. The fact that that can't be duplicated on a PS3 or an Xbox 360 should be taken into account when calling for nerfs. Either way I like the vid, nice aim op.

Modifié par Immortal Strife, 07 juillet 2012 - 07:19 .


#222
ZombieGambit

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Immortal Strife wrote...

Feneckus wrote...

Immortal Strife wrote...

Nope, the extra 10% won't clear the last two bars.


If I had shot a weak point with my second shot + the extra 10% it might have been possible. I don't feel like trying though, I'm almost out of AP Ammo IVs and I'm saving my credits since there's rumors of incoming DLC.


It really doesn't matter to be honest. I watch that vid and all I see is claymore and medi-gel cancel. The fact that that can't be duplicated on a PS3 or an Xbox 360 should be taken into account when calling for nerfs.

Reload cancel can be done on 360, I don't know about PS3, but it's most likely possible. In fact, it's easier to do on Xbox than it is on PC, you just have to tap A.

#223
Immortal Strife

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ZombieGambit wrote...

Immortal Strife wrote...

Feneckus wrote...

Immortal Strife wrote...

Nope, the extra 10% won't clear the last two bars.


If I had shot a weak point with my second shot + the extra 10% it might have been possible. I don't feel like trying though, I'm almost out of AP Ammo IVs and I'm saving my credits since there's rumors of incoming DLC.


It really doesn't matter to be honest. I watch that vid and all I see is claymore and medi-gel cancel. The fact that that can't be duplicated on a PS3 or an Xbox 360 should be taken into account when calling for nerfs.

Reload cancel can be done on 360, I don't know about PS3, but it's most likely possible. In fact, it's easier to do on Xbox than it is on PC, you just have to tap A.


I reload cancel all the time with powers, rolls, runs, cover, and cooldowns. I'll try tapping A to see if you're correct. Hah, you are correct but if your moving the result is often a roll-boo.

Modifié par Immortal Strife, 07 juillet 2012 - 07:25 .


#224
Mandalore313

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#225
Feneckus

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A MQI can 3 shot an Atlas, but it takes him 10 seconds to do so. It might be faster if you cloak then use tactical scan but I couldn't pull it off for some reason. But anyway, it would still take longer than a GI.