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Is anyone afraid for Dead space 3?


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#51
iggy4566

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The Hierophant wrote...

I can understand the black marker causing infections because it might be coated in the virus, but how in the heck are man made copies able to produce the necromorph mutagen from symbols?


Well didn't they Copy it almost?

#52
The Hierophant

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iggy4566 wrote...

The Hierophant wrote...

I can understand the black marker causing infections because it might be coated in the virus, but how in the heck are man made copies able to produce the necromorph mutagen from symbols?


Well didn't they Copy it almost?

Almost, but the Earthgov couldn't replicate the material of the black marker due to it being made of some unknown element, so they resorted to elements like bismuth.

#53
iggy4566

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The Hierophant wrote...

iggy4566 wrote...

The Hierophant wrote...

I can understand the black marker causing infections because it might be coated in the virus, but how in the heck are man made copies able to produce the necromorph mutagen from symbols?


Well didn't they Copy it almost?

Almost, but the Earthgov couldn't replicate the material of the black marker due to it being made of some unknown element, so they resorted to elements like bismuth.


But how the hell did it cause all this mind****ery If it was made from differnet material ?

#54
Ghost Lightning

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I am. It looks like a generic 3PS now. Having poor control mechanics can make a horror game scarier. It makes you have to be innovative and clever in order to survive. That was like the whole premise of Dead Space. That you couldn't do what any generic Space marine would do. You were at a disadvantage, and what you were fighting for your life from were horrendous creatures. It just looks like they are losing a lot of that by "updating" the controls and adding things like a co-op campaign. I've never played a co-op game that was scary. Having another person makes it fun, not frightening, and while games should be fun, this is a horror game. Or at least it's supposed to be.

#55
The Hierophant

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iggy4566 wrote...

The Hierophant wrote...

iggy4566 wrote...

The Hierophant wrote...

I can understand the black marker causing infections because it might be coated in the virus, but how in the heck are man made copies able to produce the necromorph mutagen from symbols?


Well didn't they Copy it almost?

Almost, but the Earthgov couldn't replicate the material of the black marker due to it being made of some unknown element, so they resorted to elements like bismuth.


But how the hell did it cause all this mind****ery If it was made from differnet material ?

Lol everyone feels the same. If the third game doesn't drop any relevant info regarding the markers i'll be pissed.

#56
The Hierophant

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Ghost Lightning wrote...

I am. It looks like a generic 3PS now. Having poor control mechanics can make a horror game scarier. It makes you have to be innovative and clever in order to survive. That was like the whole premise of Dead Space. That you couldn't do what any generic Space marine would do. You were at a disadvantage, and what you were fighting for your life from were horrendous creatures. It just looks like they are losing a lot of that by "updating" the controls and adding things like a co-op campaign. I've never played a co-op game that was scary. Having another person makes it fun, not frightening, and while games should be fun, this is a horror game. Or at least it's supposed to be.

I wholeheartedly agree.

#57
saMoorai

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I am for sure.

One of my main worries though, is that the Co-op character only appears during Co-op. So in order to see the whole story and all the characterization I have to play some tacked on co-op? Thats dumb.

#58
Guest_Logan Cloud_*

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Oh, you meant "afraid for Deadspace" as in "afraid it will suck"! I thought you meant actually afraid. Y'know, 'cause it's supposed to be scary.

I'm afraid the game will be crappy because the other two were pretty crappy, and incredibley repetative.

I'm not afraid for the horror elements themselves, because I never was. Deadspace never was, and never will be, scary.

And as Ghost said, co-op takes scary out of the game by default.

#59
DarkDragon777

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"A Visceral Games developer has confirmed it was "always intended to have co-op in Dead Space" and cites that one of their inspirations and role models, System Shock 2, also had co-op support. He also pointed out that if the player chooses to play alone, John Carver "may appear at some points (as do other NPCs) but for the most part he is not there."
Unlike in its predecessors, in Dead Space 3 player characters Isaac Clarke and John Carver will be able to roll and take cover to avoid attacks. The new ability to dodge was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap". The cover system is also described as 'organic' in nature, as the player does not need to "walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation"




That came from a developer apparently. All I have to say is that their outlook is pretty pathetic.

Modifié par DarkDragon777, 08 juillet 2012 - 01:35 .


#60
wsandista

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No. Mostly because I won't play it. Amnesia is much better as a horror game.

#61
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I've barely touched a Dead Space game and I'm afraid for the franchise. The departure from it's roots is obvious. Resident Evil is having the same problem.

#62
TheClonesLegacy

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Well I'm not Playing it,
For me Dead Space ended with Dead Space 2.

#63
iggy4566

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wsandista wrote...

No. Mostly because I won't play it. Amnesia is much better as a horror game.


the dark desent is a very different game then dead space 1 and 2.

#64
wsandista

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iggy4566 wrote...

wsandista wrote...

No. Mostly because I won't play it. Amnesia is much better as a horror game.


the dark desent is a very different game then dead space 1 and 2.


Yes, becuse it is actually a survival horror game, while Dead Space is action horror. Dead Space is just Space Resident Evil.

#65
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- Enemies that shoot you with guns.
- ME/Gow Cover system integrated.
- Universal ammo
- Multiplayer forced into single player to get 'the full story'.
- Barely anything seen on necromorphs at all at the moment.
- Needs 5 million sales to survive, by EA's standards immediate sales.

Nah I'm not worried. I'm just going to sit here with a bag of popcorn and watch as yet another of EA's franchises burns to the ground as EA cries and whines and blames it on their consumers yet again.

#66
iggy4566

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Ghost Lightning wrote...

I am. It looks like a generic 3PS now. Having poor control mechanics can make a horror game scarier. It makes you have to be innovative and clever in order to survive. That was like the whole premise of Dead Space. That you couldn't do what any generic Space marine would do. You were at a disadvantage, and what you were fighting for your life from were horrendous creatures. It just looks like they are losing a lot of that by "updating" the controls and adding things like a co-op campaign. I've never played a co-op game that was scary. Having another person makes it fun, not frightening, and while games should be fun, this is a horror game. Or at least it's supposed to be.


THIS and what made Dead space so cool was the fact that guns did jack**** on the horrors ya faced and ya always had to watch out for ya ammo because you had little of it.

#67
iggy4566

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wsandista wrote...

iggy4566 wrote...

wsandista wrote...

No. Mostly because I won't play it. Amnesia is much better as a horror game.


the dark desent is a very different game then dead space 1 and 2.


Yes, becuse it is actually a survival horror game, while Dead Space is action horror. Dead Space is just Space Resident Evil.


No Dead space is very different then RE

#68
iggy4566

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DarkDragon777 wrote...

"A Visceral Games developer has confirmed it was "always intended to have co-op in Dead Space" and cites that one of their inspirations and role models, System Shock 2, also had co-op support. He also pointed out that if the player chooses to play alone, John Carver "may appear at some points (as do other NPCs) but for the most part he is not there."
Unlike in its predecessors, in Dead Space 3 player characters Isaac Clarke and John Carver will be able to roll and take cover to avoid attacks. The new ability to dodge was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap". The cover system is also described as 'organic' in nature, as the player does not need to "walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation"




That came from a developer apparently. All I have to say is that their outlook is pretty pathetic.


I hate when devs put stuff that their fans don't like then get hurt when said fans hate it.

#69
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Yeh boi, I can't wait to play another linear TPS with such innovative features like cover and combat roll.

#70
Ghost Lightning

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DarkDragon777 wrote...

"A Visceral Games developer has confirmed it was "always intended to have co-op in Dead Space" and cites that one of their inspirations and role models, System Shock 2, also had co-op support. He also pointed out that if the player chooses to play alone, John Carver "may appear at some points (as do other NPCs) but for the most part he is not there."
Unlike in its predecessors, in Dead Space 3 player characters Isaac Clarke and John Carver will be able to roll and take cover to avoid attacks. The new ability to dodge was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap". The cover system is also described as 'organic' in nature, as the player does not need to "walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation"




That came from a developer apparently. All I have to say is that their outlook is pretty pathetic.


Wow that's sad. They must not remember the old arcade games that used the gameplay to set a mood. Having it be hard to shoot things makes it scary cause you feel this rush, like if you don't think fast you're gonna die! Looking at clearly fake, poorly graphiced (the visuals are good, but current gen visuals are far from convincing enough to inspire true horror based solely on imagery) scenes of violence and gore may make you cringe, but the gameplay should also reflect your helplessness, nit eliminate it. It's sad to see this franchise stray from it's roots. Could have been better.

#71
Naughty Bear

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My god this is ****ing depressing. 

You watch, this game gets scores around 9 and 10 out of 10 because of all the drones of the gaming

Modifié par Naughty Bear, 08 juillet 2012 - 02:05 .


#72
iggy4566

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Naughty bear go on the Agies 7 forum and look up why has dead space turned into gears and see the drones.

#73
Rockworm503

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wsandista wrote...

iggy4566 wrote...

wsandista wrote...

No. Mostly because I won't play it. Amnesia is much better as a horror game.


the dark desent is a very different game then dead space 1 and 2.


Yes, becuse it is actually a survival horror game, while Dead Space is action horror. Dead Space is just Space Resident Evil.


This So long as Amnesia stays true to horror I have nothing to worry about.

#74
TobiTobsen

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jollyorigins wrote...

- Enemies that shoot you with guns.
- ME/Gow Cover system integrated.
- Universal ammo
- Multiplayer forced into single player to get 'the full story'.
- Barely anything seen on necromorphs at all at the moment.
- Needs 5 million sales to survive, by EA's standards immediate sales.

Nah I'm not worried. I'm just going to sit here with a bag of popcorn and watch as yet another of EA's franchises burns to the ground as EA cries and whines and blames it on their consumers yet again.


+1

It's a shame. It really is. Who started this whole "every game has to appeal to the mainsream crowd" anyway?

#75
Naughty Bear

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iggy4566 wrote...

Naughty bear go on the Agies 7 forum and look up why has dead space turned into gears and see the drones.


Can't tell if your serious or mocking me.