when reading the WIKI we get this comment for the room level creation
"In general it's best to define each building room as a new room in the level."
I am guessing this is stating that say when we wish to make a dungeon we would want our list to look something like
Area> Room1( all its contents), Room2( all it's contents) ect ect ,
Instead of making one huge room with multiple smaller rooms inside it ? ..
was just curious cause if so , ..ill have to re create my layout hehe
thanks again for any help that can be given .
questions about multiple rooms
Débuté par
Sojurne
, déc. 16 2009 05:07
#1
Posté 16 décembre 2009 - 05:07
#2
Posté 16 décembre 2009 - 05:30
That's exactly what it is saying. The layout for the level I'm currently working on looks something like:
Area >
> Hallway
>>Hallway Walls/Floors
>>Hallway Lights
>>Hallway Placables
>Library
>>Library stuff
>Bedroom
>>Bedroom stuff
You don't have to recreate everything, though. You can create the new rooms in the tool, then select all of the items you want to move, and drag them to the new rooms.
Area >
> Hallway
>>Hallway Walls/Floors
>>Hallway Lights
>>Hallway Placables
>Library
>>Library stuff
>Bedroom
>>Bedroom stuff
You don't have to recreate everything, though. You can create the new rooms in the tool, then select all of the items you want to move, and drag them to the new rooms.
Modifié par Sabrel, 16 décembre 2009 - 05:31 .
#3
Posté 16 décembre 2009 - 06:04
Thanks for the reply ,
I will do just that , . have to do some cleanup work and re aligning of walls, and tiles, . the hardest part so far that I have had is creating my totally round rooms lol , not many walls that have textures that line up well enough for that
. guess what is what the many pillars are for haha .
I will do just that , . have to do some cleanup work and re aligning of walls, and tiles, . the hardest part so far that I have had is creating my totally round rooms lol , not many walls that have textures that line up well enough for that





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