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Question to anyone who doesn't support conventional victory


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#226
Ticonderoga117

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silentassassin264 wrote...
Fine by me.  I wouldn't mind a little RTSing with war assets but that is just me. :)


I would normally be all for this... if I didn't play ME on a console.
I've played RTSs on a console before... they don't work so well compared to the PC.

Another mechanic that would've been nice to see would've been something like the Assassin's Creed mechanic for assassin missions.

Lemme see if I can find a picture showing this that I found on the ME reddit....

Aha!

Posted Image

#227
Shaigunjoe

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Ticonderoga117 wrote...

silentassassin264 wrote...
Fine by me.  I wouldn't mind a little RTSing with war assets but that is just me. :)


I would normally be all for this... if I didn't play ME on a console.
I've played RTSs on a console before... they don't work so well compared to the PC.

Another mechanic that would've been nice to see would've been something like the Assassin's Creed mechanic for assassin missions.

Lemme see if I can find a picture showing this that I found on the ME reddit....

Aha!

Posted Image


I thought the whole bortherhood thing would work well too.  Wish I could send extra squadies out on missions when I am going out, I hate have them sitting around doing nothing.

#228
Andy the Black

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wantedman dan wrote...

Andy the Black wrote...

Also, Gandalf perry much dies of exhaustion after his fight with the Balrog. And he was a demigod... of sorts. Posted Image


Gandalf is a testament to how beneficial it is to be pleasing to the gods in LOTR's universe. He only became a quasidemi-god after dying.


Been a while snice I read The Silmarillion (it's hard, man) but... Gandalf was one of the Maiar, who were lesser Ainur. The Ainur are the ones who created the Universe through song... or somthing. Like I said, it's been a while. Posted Image

#229
LaughingDragon

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Hi there everyone...

I notice more than a few people keep mentioning the crucible...

I would just like to point out that there really is no crucible in the Mass Effect Universe.

!! But wait, the crucible is in ME3 you say? Well yes, it is...but have you really given it a critical look?

What does the game tell us? 

-Precise schematics for a device that have been "somehow" "inexplicably?" preserved for countless cycles, without the reapers finding the plans? (Vigil ME1 says the reapers are thorough, patient, methodical, and utterly complete in their harvesting)

-Each cycle adding to it's design? 

-Super easy to build with practically zero learning curve or preparation? (the whole project is completed in how long?)
-Assumes prior knowledge of the "catalyst" after the "catalyst" itself says shepard is the first organic to reach him?

-a technology so advanced, it is able to kill only synthetics, assume control of all synthetics, or create a new form of synthetic life?

!! -the alliance is able to hide this massive weapon, AND a massive galactic fleet from invincible, ultra advanced, countless synthetics with untold scanning/detection ability who are invading the entire galaxy in every system?

Now ladies and gentleman... in light of details such as this, and other information I omitted, please ask yourself one simple question...

Does the crucible (an ultimate kill invincible reaper fleet weapon discovered moments before the reapers take control of mars) make sense in light of the ME Universe prior to ME3?

Or is it more likely that this plot device was utilized to meet budget, time and disc space (xbox360) limitations for the project in a practical sense? 

Because I will tell you a fact, a conventional victory ME3 where your choices from all 3 games made a difference and you unite all the galaxy and defeat the reapers would have cost the game producer DOUBLE what it cost to use the crucible and railroad the game to the finish line.

Regardless of your feelings, what does an objective critical look make you think about this?

Modifié par LaughingDragon, 07 juillet 2012 - 05:16 .


#230
Binary_Helix 1

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Shaigunjoe wrote...

It isn't nitpicking.  You are putting words into another author's mouth, words that he has never said, he never claimed to be responsible for the Dark Energy, nor  was ME1 'his vision'.  Saying otherwise is disrespectful.  The first article that was linked to be 'quotes' from Drew K that were not, in fact, quotes from DK.



ME1 was absolutely his vision. Casey Hudon was just a manager and contributed to the art. DK was lead writer and created the universe. Dark energy was something on the table when Drew was involved in the creative process. It was hinted at as well in ME2. It only dissappeared when he left. Funny that.

Modifié par Binary_Helix 1, 07 juillet 2012 - 05:15 .


#231
Shaigunjoe

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LaughingDragon wrote...

Hi there everyone...
I notice more than a few people keep mentioning the crucible...
I would just like to point out that there really is no crucible in the Mass Effect Universe.
!! But wait, the crucible is in ME3 you say? Well yes, it is...but have you really given it a critical look?
What does the game tell us? 
-Precise schematics for a device that have been "somehow" "inexplicably?" preserved for countless cycles, without the reapers finding the plans? (Vigil ME1 says the reapers are thorough, patient, methodical, and utterly complete in their harvesting)
-Each cycle adding to it's design? 
-Super easy to build with practically zero learning curve or preparation? (the whole project is completed in how long?)
-Assumes prior knowledge of the "catalyst" after the "catalyst" itself says shepard is the first organic to reach him?

-a technology so advanced, it is able to kill only synthetics, assume control of all synthetics, or create a new form of synthetic life?

!! -the alliance is able to hide this massive weapon, AND a massive galactic fleet from invincible, ultra advanced, countless synthetics with untold scanning/detection ability who are invading the entire galaxy in every system?

Now ladies and gentleman... in light of details such as this, and other information I omitted, please ask yourself one simple question...

Does the crucible (an ultimate kill invincible reaper fleet weapon discovered moments before the reapers take control of mars) make sense in light of the ME Universe prior to ME3?

Or is it more likely that this plot device was utilized to meet budget, time and disc space (xbox360) limitations for the project in a practical sense? 

Because I will tell you a fact, a conventional victory ME3 where your choices from all 3 games made a difference and you unite all the galaxy and defeat the reapers would have cost the game producer DOUBLE what it cost to use the crucible and railroad the game to the finish line.

Regardless of your feelings, what does an objective critical look make you think about this?



I have often wondered how much the disc space limited the content (blasted MP had to be on both discs).  But yea, if they tried to pull all your choices into tangible consequences, what a nightmare.  Why couldn't they have just done ME3 part 1 like all the trendy hollywood movies?

#232
wantedman dan

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Andy the Black wrote...


Been a while snice I read The Silmarillion (it's hard, man) but... Gandalf was one of the Maiar, who were lesser Ainur. The Ainur are the ones who created the Universe through song... or somthing. Like I said, it's been a while. Posted Image


I wasn't aware of this.

#233
silentassassin264

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Ticonderoga117 wrote...

silentassassin264 wrote...
Fine by me.  I wouldn't mind a little RTSing with war assets but that is just me. :)


I would normally be all for this... if I didn't play ME on a console.
I've played RTSs on a console before... they don't work so well compared to the PC.

Another mechanic that would've been nice to see would've been something like the Assassin's Creed mechanic for assassin missions.

Lemme see if I can find a picture showing this that I found on the ME reddit....

Aha!

Posted Image

Is that, Wrex?

But yeah, they should have had something to do with extra teammates.  I find it odd that you are going into the fight for all time and then you leave some squadmates behind.  At least at the end of DA2, you give commands to your squadmates who are not directly under your control.  

Modifié par silentassassin264, 07 juillet 2012 - 05:21 .


#234
Shaigunjoe

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Binary_Helix 1 wrote...

Shaigunjoe wrote...

It isn't nitpicking.  You are putting words into another author's mouth, words that he has never said, he never claimed to be responsible for the Dark Energy, nor  was ME1 'his vision'.  Saying otherwise is disrespectful.  The first article that was linked to be 'quotes' from Drew K that were not, in fact, quotes from DK.



ME1 was absolutely his vision. Casey Hudon was just a manager and contributed to the art. DK was lead writer and created the universe. Dark energy was something on the table when Drew was involved in the creative process. It was hinted at as well in ME2. It only dissappeared when he left. Funny that.


Whoa whoa whoa!

Ok, you are trolling.  Casey Hudson was the project director, not some art manager. Pretty much all the evidence I need to see that you do not know what you are talking about.   Casey Hudson is the very first name you see in the credits.  Nice try though!

Modifié par Shaigunjoe, 07 juillet 2012 - 05:23 .


#235
vixvicco

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The Protheans established that ages ago, a convention victory was not possible. Javik tells you you've gotten further than his people ever did.

#236
Shaigunjoe

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silentassassin264 wrote...
Is that, Wrex?

But yeah, they should have had something to do with extra teammates.  I find it odd that you are going into the fight for all time and then you leave some squadmates behind.  At least at the end of DA2, you give commands to your squadmates who are not directly under your control.  


The first time all your squadmates get in the shuttle is the awful clown shuttle scene from ME2.  Sure, the codex says he holds 12 people, but it doesn't look like it.

#237
Binary_Helix 1

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Shaigunjoe wrote...

Binary_Helix 1 wrote...

Shaigunjoe wrote...

It isn't nitpicking.  You are putting words into another author's mouth, words that he has never said, he never claimed to be responsible for the Dark Energy, nor  was ME1 'his vision'.  Saying otherwise is disrespectful.  The first article that was linked to be 'quotes' from Drew K that were not, in fact, quotes from DK.



ME1 was absolutely his vision. Casey Hudon was just a manager and contributed to the art. DK was lead writer and created the universe. Dark energy was something on the table when Drew was involved in the creative process. It was hinted at as well in ME2. It only dissappeared when he left. Funny that.


Whoa whoa whoa!

Ok, you are trolling.  Casey Hudson was the project director, not some art manager. Pretty much all the evidence I need to see that you do not know what you are talking about.   Casey Hudson is the very first name you see in the credits.  Nice try though!


In other words he sets deadlines, makes sure people reach them, occassionally gives input, and helps peripherally.

That and attends comic cons and does interviews. He didn't take up writing until the sequels and look at ME3...

Modifié par Binary_Helix 1, 07 juillet 2012 - 05:26 .


#238
Andy the Black

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wantedman dan wrote...

Andy the Black wrote...


Been a while snice I read The Silmarillion (it's hard, man) but... Gandalf was one of the Maiar, who were lesser Ainur. The Ainur are the ones who created the Universe through song... or somthing. Like I said, it's been a while. Posted Image


I wasn't aware of this.


Thats cool. The books aren't for everyone, they are freeking hard at times (though that could just be the dyslexia Posted Image), and there is a lot of lore thats not even covered in the main trilogy, the appendix at the end of Return of the King is like a zillion pages. Then you've got stuff like The Silmarillion...

#239
Wishfulllama

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At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.

#240
Andy the Black

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silentassassin264 wrote...

If you are saying the Crucible is stupid then agree. The planet Ploba had been hinted to be a Jupiter brain supercomputer structure in the first 2 games and I think any Deus Ex Machina should have involved Ploba since it was legitimately foreshadowed. Finding a ancient Prothean superweapon on an archive that you have known about for 30 years is just god awful writing. The whole main story line in ME3 was horribly contrived. I believe we needed a Deus Ex machina plot device but it should have been a heck of a lot better than what was delivered.


Ahg! I love this idea. I always wished they did more with the random planet descriptions from the first two games in the third. Curse you and your pink hair for this great idea. Posted Image

#241
Shaigunjoe

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Wishfulllama wrote...

At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.


I think the problem is, that even in ME3 they were not presented as 100% god like constructs, but only god like constructs when Shepard isn't directly fighting them.  Shep makes quick work of a reaper, in all 3 games really.  The rest of the universe just seems really bad at fighting them.

I feel like it is impossible to say wether or not a conventional victory is possible, becuase the reaper strength is poorly represented in all 3 games, yet ultimatly unknowable since we do not have an exact number count etc.

#242
silentassassin264

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Wishfulllama wrote...

At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.

If you listened to Sovereign and thought the Reapers were afraid of us, there is something wrong with your hearing.

#243
Shaigunjoe

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Andy the Black wrote...

silentassassin264 wrote...

If you are saying the Crucible is stupid then agree. The planet Ploba had been hinted to be a Jupiter brain supercomputer structure in the first 2 games and I think any Deus Ex Machina should have involved Ploba since it was legitimately foreshadowed. Finding a ancient Prothean superweapon on an archive that you have known about for 30 years is just god awful writing. The whole main story line in ME3 was horribly contrived. I believe we needed a Deus Ex machina plot device but it should have been a heck of a lot better than what was delivered.


Ahg! I love this idea. I always wished they did more with the random planet descriptions from the first two games in the third. Curse you and your pink hair for this great idea. Posted Image


Damn straight, I remember reading about the Leviathan of Dis and thinking, they have to do something with that!

#244
wantedman dan

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Andy the Black wrote...

Thats cool. The books aren't for everyone, they are freeking hard at times (though that could just be the dyslexia Posted Image), and there is a lot of lore thats not even covered in the main trilogy, the appendix at the end of Return of the King is like a zillion pages. Then you've got stuff like The Silmarillion...


I've read through the Hobbit and that sums up. I'd simply assumed from conversations about it, as well as the movies

#245
Binary_Helix 1

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Wishfulllama wrote...

At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.


Well said.

#246
Nragedreaper

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Everyone says you can't defeat the reapers conventionally throughout ME3. The defeat of soverign and the cost seems to confirm this point. Playing ME2 you realize that there have been some weapon and defense upgrades in response to the soverign threat. This gives the impression that there may be hope for conventional victory. In ME3 its mentioned that the reaper threat wasn't dismissed by everyone in every government. So this reinforced the thought that maybe there was some type of innovation or research into how to defeat the reapers. Consider this, on Rannoch Shepard finds a weakpoint on a reaper. Utilization of known weaknesses and the possibility that civilizations were secretly preparing for the possibility that Shepard is right would make it possible. The story progression also gives the impression that despite what everyone is saying conventional victory is possible. EDI's determination that Reapers are fallible based on a worm destroying a reaper. Shepard is able to destroy a reaper on Rannoch. (before you start picking this statement apart, consider the distance of a space battle versus attacking from orbit. Accuracy would have to suffer). I don't have a problem with using the crucible, I have a problem with the fact that I gather resources for something that no one in the galaxy is smart enough to figure out. Chorban could figure out the keepers have a sinister purpose from scanning some keepers, Miranda's father could figure out how to control the reapers. Yet we have no innovation or study by a Galaxy of scientist to figure out how the crucible works, how to control it, and how to use it, and then the SC points out the Galaxy's total stupidity by advising us how to use the device we built.

#247
LaughingDragon

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Nragedreaper wrote...

Everyone says you can't defeat the reapers conventionally throughout ME3. The defeat of soverign and the cost seems to confirm this point. Playing ME2 you realize that there have been some weapon and defense upgrades in response to the soverign threat. This gives the impression that there may be hope for conventional victory. In ME3 its mentioned that the reaper threat wasn't dismissed by everyone in every government. So this reinforced the thought that maybe there was some type of innovation or research into how to defeat the reapers. Consider this, on Rannoch Shepard finds a weakpoint on a reaper. Utilization of known weaknesses and the possibility that civilizations were secretly preparing for the possibility that Shepard is right would make it possible. The story progression also gives the impression that despite what everyone is saying conventional victory is possible. EDI's determination that Reapers are fallible based on a worm destroying a reaper. Shepard is able to destroy a reaper on Rannoch. (before you start picking this statement apart, consider the distance of a space battle versus attacking from orbit. Accuracy would have to suffer). I don't have a problem with using the crucible, I have a problem with the fact that I gather resources for something that no one in the galaxy is smart enough to figure out. Chorban could figure out the keepers have a sinister purpose from scanning some keepers, Miranda's father could figure out how to control the reapers. Yet we have no innovation or study by a Galaxy of scientist to figure out how the crucible works, how to control it, and how to use it, and then the SC points out the Galaxy's total stupidity by advising us how to use the device we built.


1. Sovereign attacked with the entire GETH FLEET backing it up. Therefore, we have no way to know how difficult sovereign was to destroy because the presence of the geth fleet is a variable you can't factor.

2. It's assumed that Sovereign was hiding out and investigating why the citadel relay wasn't opening for the reaper invasion. If Sovereign was so invincible, it would have flown right to the citadel, attached itself (like it did in ME1) and just opened the relay manually?

#248
Andy the Black

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Wishfulllama wrote...

At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.


If it wasn't implied by Sovereign OHKing dreadnoughts at the end of Mass 1, then maybe the Derelict Reaper in Mass 2 implieds it. A cycle built a mass accelerator that was powerful enough to make the Great Rift Valley on Klendagon and the Reapers still won.

#249
Ticonderoga117

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LaughingDragon wrote...
1. Sovereign attacked with the entire GETH FLEET backing it up. Therefore, we have no way to know how difficult sovereign was to destroy because the presence of the geth fleet is a variable you can't factor.


Well... not the ENTIRE geth fleet. Remember, the Heretics consist of only %5 of Geth forces if I remember correctly. However, yeah, he still needed a fleet to get to the Citadel.

#250
Wishfulllama

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silentassassin264 wrote...

Wishfulllama wrote...

At no point in ME1 or ME2 is it implied or stated that the reapers are impossible to defeat by conventional means alone, that argument is entirely an ME3 construct. In fact going into ME3 I was under the impression that the reapers were incredibly vulnerable to the threat posed by a united, well directed galactic force, and their tactics in previous cycles (flood through the citadel and take out the leadership structures in place, shut down the relay system to isolate pockets of resistance and then methodically overwhelm the organic species system by system) seems to reflect a fear of facing organic forces head on in an all out confrontation.

ME3 throws all this logic out the window, radically changing the nature of the reapers from an incredibly advanced but possibly defeat able foe into invincible god like constructs. To me it makes the plot of ME3 (gathering resources and allies to battle the reapers) seem like a rather pointless endeavour.

If you listened to Sovereign and thought the Reapers were afraid of us, there is something wrong with your hearing.


When has a good villain in any work of fiction ever openly admitted to the protagonist they were worried and/or afraid of them? It would render the plot and achievement of the antagonist's defeat moot. Sovereign's actions judge her far louder than her bluster, and the fact that: 

(1) she existed hidden and in secret for so long never willing to reveal her true identity, and
(2) she was not prepared to attack the citadel and take on one moderately sized council fleet until she had a fricking geth armada to back her up

implies a level of caution and wariness that is consistent with an awareness of her own limitations and a concern of being defeated/destroyed