Does harder difficulty lvl mean more xp?
#1
Posté 16 décembre 2009 - 06:08
I
read somewhere that the number of mobs increases with higher difficulty
levels. Would this then mean more exp simply because you are killing
more mobs?
#2
Posté 16 décembre 2009 - 06:09
Modifié par Rainen89, 16 décembre 2009 - 06:40 .
#3
Posté 16 décembre 2009 - 06:20
As far as I know, gold/exp and number of enemies remains unchanged. The difficulties grant bonuses/penalties to various combat stats and change the friendly fire rules, but I think that's about it. You can switch between difficulties mid-zone and I'm pretty sure it takes effect immediately, even if you're halfway through killing an enemy (so if a boss is way too hard and you barely scratch it, you can throttle down the difficulty and finish the encounter).
Personally, I played through the game the first time moving the difficulty around whenever things got too hard or too easy so that I would have to work to win major fights, but I would almost never actually lose. For my next playthrough, I plan to stick to Nightmare from the very start and avoid using cheesy tactics like Force Field - AoE on my tank or nuking a room before I enter it to kill everything (use a stealthed Rogue to explore the room first, close the door on your way out and then non-LOS spells like Inferno can be cast in the room before you ever aggro anyone inside it!). The first time through, while I enjoyed the combat engine, I wanted to keep seeing new content at a rapid pace to experience the storyline. Now that I've seen at least one path events can take, I'll be more able to savor the toughest battles and work at them until I find a way to win without being lame, since I won't feel the urge to see MOAR quite so strongly.
Once I finish my Nightmare - no cheesing playthrough, assuming I'm not burnt out on the game by then, I'm thinking about trying another Nightmare playthrough with some RP-themed severe restrictions - my current thought is a Templar wannabe (turned actual Templar at lvl 7 of course) who despises all magic. No magic users in the party, no magic items, and when applicable he has to pick the most anti-mage dialogue option possible, no matter the consequences (no deals with demons, no letting Jowan live, fully backing the Templars on everything at the Tower, etc.). Now *that* would be a challenge!
Modifié par Solistus1, 16 décembre 2009 - 06:22 .
#4
Posté 16 décembre 2009 - 06:32
I tested this out both pre battle and during battle.
However, you feel far more rewarded when you finally beat a mob/boss on higher difficulty. It may not give you EXP., but it gives you an experience of joy. =P
#5
Posté 16 décembre 2009 - 06:39
#6
Posté 16 décembre 2009 - 06:44
#7
Posté 16 décembre 2009 - 07:11
Cat Lance wrote...
Here's the breakdown of the differences
Nice! Bookmarked!
Thanks guys.. Playing on hard for my first time, and tying to understand the diff. So far, not too bad!
#8
Posté 16 décembre 2009 - 07:17
Modifié par Sensory, 16 décembre 2009 - 07:17 .
#9
Posté 16 décembre 2009 - 07:20
You aren't taking into consider other factors: namely the friendly NPCs.Rainen89 wrote...
The reason I suspected this was because of final encounter, I normally do nightmare but I wanted to breeze past it since I wanted to see the option/dialogue of not doing the ritual for my character and it seemed like there were significantly less mobs to kill, by a lot. I could be wrong. I'm also basing this off Journeys mini series. I know for sure that the difficulty level influenced the number of monsters you fought. Either way, I could be wrong I'm not 100% sure, I am 100% sure that you do not get more xp however.
If the enemies are reduced in strength, then your allies are killing them easier as well. That final battle is a huge field with people fighting everywhere. So if your allies are killing more of them, then it will give the illusion that there are fewer.
#10
Posté 16 décembre 2009 - 09:35
Sensory wrote...
If there were to be differences in XP, harder difficulties should offer less.
Oh so you want to fight the level 20 dragon at level 10 ?
Great idea.
I am still mad at Bioware because I couldnt win the end battle of NWN1. I didnt new that my familiar, summon, and follower ALL consumed XP and therefore I was merely level 14 when facing the final battle. Unsurprisingly, I stood no chance whatsoever.
#11
Posté 16 décembre 2009 - 10:52
It makes it much harder no? The whole point of harder difficulties.Gecon wrote...
Oh so you want to fight the level 20 dragon at level 10 ?Sensory wrote...
If there were to be differences in XP, harder difficulties should offer less.
Great idea.
Modifié par Sensory, 16 décembre 2009 - 12:00 .
#12
Posté 16 décembre 2009 - 07:44
#13
Posté 15 août 2010 - 02:01
I've been sitting here trying to get through the Guantlet at Level 9 on Hard difficulty, thinking there must be some reward for going through the whole game on hard or nightmare, seeing as it's, you know, so friggin' HARD to do. I've died about fifteen times. I've nearly given myself a stroke, and now I find out that there's absolutely no reason whatsoever to do so -- not even a dinky PS3 trophy?
FFS -- why don't they tell you that. I might as well just do normal, because hard is just pissing me off. Who cares about this 'sense of personal achievement?' give me something I can at least show off.
Seriously -- I'm so incredibly aggravated right now.
Modifié par Hotspur000, 15 août 2010 - 02:02 .
#14
Posté 07 octobre 2010 - 02:19
#15
Posté 07 octobre 2010 - 11:15
I'd suggest (for a RPG of this type):
If you choose hard/nightmare you get a small %xp bonus and chance to get better loot. The setting is for the entire campaign (or closed quests, like for the entire circle of magi quest), no changing back to normal. If it's impossible to get through specific parts on this level, the game is just badly designed. At least if it's needed for the plot. Otherwise it should be: If it's too tough now, do something else first and come back when you're better (I'm not too big a fan of adaptive difficulty either). And if you can't get through it later: tough luck, your choice of party config won't fix this area. period.
For hardcore players there could be an option where game saves can only be done when in camp or entering a new area (ie auto saves only). In Wizardy 8 you could choose 'Iron man mode' - no save other than to quit' for the entire campaign. That's hardcore, you die you die. period
#16
Posté 07 octobre 2010 - 06:00
Yet there should really be another achievement for completing the whole game on nightmare without dying at all...kinda like "I REALLY am kind of a big deal!". Creative, huh.
Modifié par FellowerOfOdin, 07 octobre 2010 - 06:01 .
#17
Posté 07 octobre 2010 - 07:54
Woah! Harsh. I like it!furry_fish wrote...
... In Wizardy 8 you could choose 'Iron man mode' - no save other than to quit' for the entire campaign. That's hardcore, you die you die. period
Would make every aspect of Party and Skill Selection REALLY matter, wouldn't it?
Would make those silly balms and rubs truly valuable (being applied regularly "...just in case.")
Would require having one's own gaming system, since in my house, at least, one never know who (including Microsoft!) might do something resulting in a reboot.
Modifié par Thandal NLyman, 07 octobre 2010 - 07:56 .
#18
Posté 07 octobre 2010 - 09:50
#19
Posté 07 octobre 2010 - 11:35
I think that might have just been "bad rolls". Sometimes the critters throw "00" too!Cauter wrote...
why do enemy spells seem to do more damage to me on casual than normal? i was trying to hurry through the fade and i got destroyed in four seconds by two mages
Has happened to me on EVERY difficulty setting I've played (now usually on Nightmare, but wasn't always.)





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