Why can't the turrets do a full 360 rotation? LMAO!
Link to Vid
Good Question?
Débuté par
milkman80
, juil. 06 2012 11:24
#1
Posté 06 juillet 2012 - 11:24
#2
Posté 06 juillet 2012 - 11:50
Or why there's cover, allowing to bypass turret and impenetrable for turret's projectiles? Or why Cerberus' troops, though given clear order not to let anyone through tramline, not just send one tram, but also send another, when first stuck? Bad guys not only play by rules, they ****ing care about their enemy comfort! Where is that uber-hilarious Diablo 3 storyline parody? We need one for ME3 too.
#3
Posté 08 juillet 2012 - 06:24
LOL! You know, those are excellent points as well:)
#4
Posté 08 juillet 2012 - 06:40
Those are few of WTF moments I listed before, because my list of questions towards ME3 is vewwy vewwy long. But my long time fav - projectiles velocity. It suppose to be hypervelocity, right? In ME1 they are - up to 400 metres they are instahit. That could somehow explain sufficient kinetic energy transfered via "grain of sand" size metal pellet, chipped from "Ammo block". Okay, what about ME2: muzzle velocity 50 m/s? Are you ****ing kidding? Our amateurs hockey league doesn't have Zdeno Chara, but we had guy who send pucks faster then ME2 projectiles. And you could thought ME3 is better. Well, twice as better - about 100 m/s (still four times worse than OFP/ARMA series). Yeah, better, a bit, bcause my neighboor's air gun got "muzzle velocity" of 150 m/s. Future has no FLIR, no NOD, no flashlight (only scripted ones), prices has no foundation or logic behind them, thermal clips system, actually their distribution based not on armour carrying capacity, but on amount of guns... Well, like I said, my list is very long.





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