Aller au contenu

Photo

"I am very surprised." My initial thoughts and reaction.


  • Veuillez vous connecter pour répondre
221 réponses à ce sujet

#26
PinkysPain

PinkysPain
  • Members
  • 817 messages

Tyeme Downs wrote...

Did you really miss the point of the whole series? It's about morals (paragon/renegade) and choices. There is no "happy" ending for Shepard. Shepard must, in the end, make a moral decision as it was throughout.

I think you mean in the end Shepard has to make an immoral decision ... as it was not throughout the game. There was sacrifice throughout the game, but Shepard never had to actively sacrifice others for the "greater" good. In fact a lot of seemingly highly dangerous decisions where you chose the moral path ended up being consequence free ... chosing good means never ended up in evil ends.

Red/renegade - sacrifice another (EDI, Geth) to achieve victory

Cause justifies the means, aka immoral.

Blue/paragon - sacrifice self to achieve victory

Except no one really believes you have absolute control over the reapers with your full undiminished mental capacity ... otherwise you would fly them straight into the nearest sun and be done with it.

Green/blend - sacrifice self, choose for another to achieve stability/victory

Cause justifies the means, aka immoral.

Reject - failure to sacrifice resulting in defeat

Getting trolled by the writers.

Many stories do not have happy, perfect endings and are still great stories.

Few of those stories were trilogies where the first two parts were entirely without compromise.

In ME1&ME2 you could play Shepard like a D&D Paladin without getting punished for it by the DM ... in ME3 a DMPC forced you into picking a choice which would make your Paladin fall, or get trolled with a "rock falls everybody dies" ending.

Modifié par PinkysPain, 07 juillet 2012 - 11:41 .


#27
kyban

kyban
  • Members
  • 903 messages

CELL55 wrote...

Preach it, OP! If ME3 had just ended after Anderson's death, and the Crucible had just worked, it would have been my most favorite game ever. But nooooo, they had to work hard and add additional fecal material in order to destroy the whole gorram series! Fail of this magnitude took effort, and damn if they were going to let that effort go to waste with an Extended Cut!


If only it could have been this simple :/

#28
comrade gando

comrade gando
  • Members
  • 2 554 messages
I agree with you OP, it's like someone's telling you the most amazing story, and they can't figure out how to end it other than "then everyone died the end". disgusting.

#29
dreman9999

dreman9999
  • Members
  • 19 067 messages
Op. I think you missed the point that the catalyst is an AI locked to do what it's programmed to do. The point of the choices was that they were not morally right to do in the first place.
Also, how the crucible worked in control and synthesis in not space magic. Only synthesis is.

#30
dreman9999

dreman9999
  • Members
  • 19 067 messages

PinkysPain wrote...

Tyeme Downs wrote...

Did you really miss the point of the whole series? It's about morals (paragon/renegade) and choices. There is no "happy" ending for Shepard. Shepard must, in the end, make a moral decision as it was throughout.

I think you mean in the end Shepard has to make an immoral decision ... as it was not throughout the game. There was sacrifice throughout the game, but Shepard never had to actively sacrifice others for the "greater" good. In fact a lot of seemingly highly dangerous decisions where you chose the moral path ended up being consequence free ... chosing good means never ended up in evil ends.

Red/renegade - sacrifice another (EDI, Geth) to achieve victory

Cause justifies the means, aka immoral.

Blue/paragon - sacrifice self to achieve victory

Except no one really believes you have absolute control over the reapers with your full undiminished mental capacity ... otherwise you would fly them straight into the nearest sun and be done with it.

Green/blend - sacrifice self, choose for another to achieve stability/victory

Cause justifies the means, aka immoral.

Reject - failure to sacrifice resulting in defeat

Getting trolled by the writers.

Many stories do not have happy, perfect endings and are still great stories.

Few of those stories were trilogies where the first two parts were entirely without compromise.

In ME1&ME2 you could play Shepard like a D&D Paladin without getting punished for it by the DM ... in ME3 a DMPC forced you into picking a choice which would make your Paladin fall, or get trolled with a "rock falls everybody dies" ending.

If the story has it that the reaper can't be beat conventionally.....Why is it trolling if everyone dies if you reject using the crucible?

#31
TheThirdBox

TheThirdBox
  • Members
  • 54 messages
Testify, OP.

#32
paleobones

paleobones
  • Members
  • 186 messages

Conniving_Eagle wrote...



Not just in space, we want to see this epic battle unfold on Earth. We want to see tens of thousands of Rachni soldiers swarming a Reaper Destroyer as it helplessly struggles to survive. We want to see Jack and her biotic squad shielding an anti-air outpost from an onslaught of Ravager artillery, so that the outpost can gun down several Harvesters and watch them give out one last guttural scream as they plunge to their deaths. We want to see Grunt charge at a Brute, shouting "I AM KROGAN!!!" as he single-handedly wrestles it to the ground and curb stomps its face into the concrete. We want to see an army of husks rushing a group of powerless Alliance marines who are being overwhelmed. As the marines close their eyes, preparing for the worst, the husks are gunned down by a platoon of Geth Primes. We want to see Liara fighting off multiple Marauders and get saved by a miracle sniper shot from Garrus. We want to see Vega and Ashley/Kaiden back to back, firing off at Cannibals from 360 degrees. We want to see Elcor Tanks relentlessly firing down upon Reapers and decimating them. We want to see Wrex and Wreav taking cover from on-going fire in a trench, then curtly nodding to eachother as they go over the top and lead a battalion of Krogan shocktroopers in a bloodrage battle charge.


This is beautiful!

#33
CrazyRah

CrazyRah
  • Members
  • 13 280 messages
You're not alone OP! I completely agree with you and feel the same.

#34
NovaM4

NovaM4
  • Members
  • 304 messages
I agree with you at every point!
When i just completed Mass Effect 3 (A week after release) i was feeling slightly depressed for a week. I kept checking the forums every hour of the day. I was so bonded with my squadmates and LI. I also kept writing Topics like this one. About my LI and all that. And when i heared the news of the EC.. I felt so much better. I just waited and waited. Normally time goes fast. But then... The time went very very slowly. And when i finally completed the EC (a few days ago) I feel the same as when i completed Mass Effect 3 witheout EC. Now even worse knowing that it's all over. That shepards adventure is over.. I actually loved my LI in real life. Well not loved. but linking her very much. Many people have got this. You are not the only one ;)

please reply.

#35
Galbrant

Galbrant
  • Members
  • 1 566 messages
Well said OP well said.

#36
PinkysPain

PinkysPain
  • Members
  • 817 messages

dreman9999 wrote...
If the story has it that the reaper can't be beat conventionally.....Why is it trolling if everyone dies if you reject using the crucible?

That's the story the current ending tells ... that's the story Mac wants to tell, but it's not the only story which could be told.

The story up till Arrival was that you could do the right thing and come out victorious ... not without some red shirts having to bravely die, but it wasn't you that pulled the trigger. You just stuck to your guns and could come out winning a complete and utter victory, both morally and conventionally. Not realistic, but we didn't give a ****.

Even if we accept the Reapers can't be beat conventionally as is ... if you can accept a McGuffin which forces our choices down the three colour path, why wouldn't you be able to accept a McGuffin which makes conventional victory possible by weakening the reapers? It's not great story telling either way ...

#37
Grimwick

Grimwick
  • Members
  • 2 250 messages
I agree very much with your summary, OP!

#38
tanisha__unknown

tanisha__unknown
  • Members
  • 1 288 messages

Conniving_Eagle wrote...
 That day, I cried myself to sleep, in disbelief of what just happened to the series that I revered so much. I understood Kaidan/Ashley's devastation in Mass Effect 2 when they found out Commander Shepard died, it was almost "like losing a limb," so to speak. And please don't ridicule me for that, I'm being very vulnerable right now, no one I know in real life understands how I feel about Mass Effect, I am hopeful that someone on these forums will.

There are many people here who understand you. If it was not justified, we would be playing the game instead of arguing on the forum.

Apart from that, you nailed a lot of the problems the ending has. I totally agree with you

#39
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

Tyeme Downs wrote...

Great, lets have a conversation.  I hope my previous post atleast cleared up why the colors are aligned with their respective choices for you.

No doubt, Shepard had victories against the Reapers.  In ME1 and 2, Shepard was dealing with a single Reaper trying to be crafty in each case.  In ME3, Shepard is dealing with Reapers in force.  It's a different situation.  Against massed Reapers using brute force, we simpely can not win a convential war.  Thus, the Crucible.

Against Cerberus, Shepard had that glorious fight in Cerberus HQ.  Except, Cerberus is a conventional enemy.  The Reapers are not.  We can not expect the same kind of fight against Reapers that we had against Cerberus, or the Collectors, or Saren.

The fight your asking for came against Reaper forces before reaching the Citadel.  The Citadel, Catalyst, and Crucible are as much the prologue as they are the final decision.  Just reaching that point was defying the impossible.  After all, Shepard is the first organic to reach the Catalyst.

I think the choices we are given actually fit the story.  This is not a happy story after all.  We lose atleast one crew member in ME1.  We have the potential to lose more in ME2.  We see people being liquified.  We understand the horror of what the Reapers did to the Protheans.

In ME3, we are at war for our very existance against an enemy that is far beyond us in scale, longetivity, and technology.  Sad stories abound in the background.  Jokers' sister is killed by the Asari in the hospital.  The refugee girl waiting for her parents in the refugee camp.  The boy who lost his mother in Tali's loyalty mission and his father on Rannoch.  Samura and her daughters.  Ashley and her brother-in-law.

I think the endings choices were fitting.  Moral choices requiring sacrifice.  Remember Shepards N7 conversation with James Vega?  Shepard didn't get the choices we perhaps wanted or that we feel Shepards life deserved, but we have a final choice.

Should all of Shepards previous choices affect the outcome?  Well, if you only got to play the game once, or read it as a story, you'd assume those choices got you to this point.  On the flipside, this is the final act for each of your Shepards.  You, the player, should try to make the choice each of your Shepards would make.  It should be based not on your preferance, but the characters as played.  If their was a destroy the reapers only choice...where would the moral dilema be?

I will admit being dismayed a bit when I first did an ending.  I had to think about it...alot.  I had to look at it not only from the characters point of view, but the writers as well.  The DLC helped.

Could the DLC have been better?  Yes.  You wanted to see the war.  The Catalyst should have shown Shepard the war before the choice was made.  Outside the Crucible, Reapers destroying the great fleet as it tried to protect the Crucible.  Ships crews being sucked into space.  Miranda watching a Reaper fighter destroy her wingman.  Earth...Grunt and Wrex falling back as their units are being destroyed.  Jack, bloody and crying with one of her dead students in her arms.  Palavin and Thessia.....reaper forces collecting the dead for processing.

Shepard, head bowed, tears and anguish.  Shepard must choose or reject.

The Catalyst is insane..to answer that question.  The green choice is one the insane Catalyst created.  It wiped out it's creators, perverting it's mission with the creation of the Reapers.  Synthesis is it's solution to the possiblity that organics could one day defeat the reapers.

Control and destruction were the Catalysts' creators solution.  That's why they are built in stations, not part of the power stream like Synthesis.  A station to reassert control of the Catalyst, and one to destroy it (failsafe).  The AI they built and lost control of.  The AI that built the reapers that destroyed them. 

All is not explicitly stated.  We, the player are left to try to fill in the blanks.  Like any good story, we must use our imagination.  We must figure what the writer was trying to tell us.  People still discuss Oedipus, The Iliad, and Hamlet.



Thanks for that, it's clear that you've thought about the ending. But the ending is anti-climactic. Everything up until this point led us to believe that we were going to defeat the Reapers, that we were going to save the galaxy.

Assembling the largest force the galaxy ever saw, Javik commentated that one of the reasons his cycle failed was because of the hegemony of the Prothean Empire. That gave us hope.

All the Paragon interrupts Shepard had when people were despairing about the Reapers. That gave us hope.

All the promises Shepard made to his/her LI, squadmates, and crew, about what they would do after the war. That gave us hope.

"We wouldn't do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?" -Mike Gamble.

"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C." -Casey Hudson.

I also read another quote somewhere - 'There won't simply be a 'Reaper off-switch''

All the trailers that were released, "Take Back Earth!" "Form alliances!" "Assemble the largest fighting force the galaxy has ever known!"

At no point in the game, in the series, was there ever a sense of "No stepping back. No retreat. No way-out. No defeating the Reapers. Repeat. No defeating the Reapers. People die. Everyone Dies."
"And if they don't?"
"SAY AGAIN?"
"..."
"EXACTLY!"

***SPOILERS FOR RED DEAD REDEMPTION BELOW***

In the ending of Red Dead Redemption, the protaganist, Jon Marston, dies. But most people liked the ending. It was sad, but most people liked it. Why? We'll if anyone doesn't care about the end and is reading this anyway, I'll give you the plot. The game takes place in Texas/Mexico, in the early 1900s, the final days of the 'Dying West'. Jon Marston is an ex-Outlaw who used to run in a gang. In a robbery that went sour, he was left for dead by his posse. He was captured and arrested by the government. They offered Jon a chance at freedom, If he became a bounty hunter and helped bring down his former partners in crime, he would be pardoned. If not, his family's safety would be jeopardized. Through the whole game is filled with negative themes: the corruption of politics, the cruelty of criminals and people, etc. The protaganist himself is very pessimistic about his situation, and there is always a sense of 'You can't run from your past', 'Consequences will catch up with you'. This is amplified even more near the end of the game when he runs into his old gang leader, Dutch Van Der Linde.

The point is, the player was expecting this to happen. The game stayed true to its theme(s) and reached a satisfying, climactic conclusion.

____________________________________________________________________________________________________


Mass Effect was never like that. Mass Effect was about unity, diversity, and working together, working together under one person - Commander Shepard, to complete the impossible. I don't think sacrafice was ever a major theme in the game. If the galaxy defeat the Reapers, conventionally, it would be devastated. Hundreds of millions of lives would have be lost, maybe more. We didn't need a final choice with what I think are very unnecessary consequences to prove that.

And I don't think Bioware intended the Reapers to be invincible, because frankly, having an enemy that is invincible and can only be stopped solely by a Deus Ex Machina is very bad writing. It's as if a completely different writing team was chosen to create the ending.

#40
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

NovaM4 wrote...

I agree with you at every point!
When i just completed Mass Effect 3 (A week after release) i was feeling slightly depressed for a week. I kept checking the forums every hour of the day. I was so bonded with my squadmates and LI. I also kept writing Topics like this one. About my LI and all that. And when i heared the news of the EC.. I felt so much better. I just waited and waited. Normally time goes fast. But then... The time went very very slowly. And when i finally completed the EC (a few days ago) I feel the same as when i completed Mass Effect 3 witheout EC. Now even worse knowing that it's all over. That shepards adventure is over.. I actually loved my LI in real life. Well not loved. but linking her very much. Many people have got this. You are not the only one ;)

please reply.


I feel similarly, actually. I've only had a few girl friends before, and I think I felt more connected to my LI than any of them. Of course, maybe that's because I'm 17, and I haven't really had the chance to do any intimate dating yet.

#41
Conniving_Eagle

Conniving_Eagle
  • Members
  • 6 013 messages

dreman9999 wrote...

Op. I think you missed the point that the catalyst is an AI locked to do what it's programmed to do. The point of the choices was that they were not morally right to do in the first place.
Also, how the crucible worked in control and synthesis in not space magic. Only synthesis is.


I think you miss my point. I know what the Catalyst is, but that's exactly what I have a problem with. The whole portion of the ending with the Catalyst and the Crucible.

The other endings aren't space magic, either?

I'm still trying to wrap my head around how control works. I also don't know why the Crucible is so selective when destroying technology. First it destroys everything, including the Mass Relays, now it only destroys Artificial Intelligences? How does Shepard end up back on London after the Citadel is decimated?

#42
dreman9999

dreman9999
  • Members
  • 19 067 messages

PinkysPain wrote...

dreman9999 wrote...
If the story has it that the reaper can't be beat conventionally.....Why is it trolling if everyone dies if you reject using the crucible?

That's the story the current ending tells ... that's the story Mac wants to tell, but it's not the only story which could be told.

The story up till Arrival was that you could do the right thing and come out victorious ... not without some red shirts having to bravely die, but it wasn't you that pulled the trigger. You just stuck to your guns and could come out winning a complete and utter victory, both morally and conventionally. Not realistic, but we didn't give a ****.

Even if we accept the Reapers can't be beat conventionally as is ... if you can accept a McGuffin which forces our choices down the three colour path, why wouldn't you be able to accept a McGuffin which makes conventional victory possible by weakening the reapers? It's not great story telling either way ...

That know where stated in ME at all or shown. 
ME is about a hipathetical question of what lenghts you would go to stop an unstoppable force. It was never about being good or evil. It was about bring the player to a series of choices the forces the player into a moral delema. 
All the choice were made to be moraly wrong in this mentality. It was about pushing the players morality. There never been a pointin the series that it did not.

#43
dreman9999

dreman9999
  • Members
  • 19 067 messages

Conniving_Eagle wrote...

dreman9999 wrote...

Op. I think you missed the point that the catalyst is an AI locked to do what it's programmed to do. The point of the choices was that they were not morally right to do in the first place.
Also, how the crucible worked in control and synthesis in not space magic. Only synthesis is.


I think you miss my point. I know what the Catalyst is, but that's exactly what I have a problem with. The whole portion of the ending with the Catalyst and the Crucible.

The other endings aren't space magic, either?

I'm still trying to wrap my head around how control works. I also don't know why the Crucible is so selective when destroying technology. First it destroys everything, including the Mass Relays, now it only destroys Artificial Intelligences? How does Shepard end up back on London after the Citadel is decimated?

Destroy=EMP

Control= rewrighting system's programing.(Basicly the enhance verion of the geth consensus mission)

That makes sense.
The catalyst is also not the problem ether being that it's fully expline now. It doen'teven have anything to do with how the game ends, it'sjust there to tell you want the choices do. Control and destory were always stated as option with dealing with reapers.

And the crucilbe is no the problem. it's how it was presented.

Modifié par dreman9999, 07 juillet 2012 - 08:57 .


#44
TheMarshal

TheMarshal
  • Members
  • 2 339 messages
Each of the endings, examined on their own, could be viewed as either positive or negative, depending on one's perspective.  Being able to control the Reapers and use them to help rebuild the galaxy and protect against future threats could be viewed as a net positive.  One might argue, though, that even a benevolent overlord is still an overlord.  One person/being/entity wielding that much power will inevitably use it for bad reasons.

On the surface, the unification of organic with machine could most certainly be viewed as the ultimate form of evolution.  The complete control over one's destiny through precise, mechanical means.  However, such evolution would not have been earned through hundreds if not thousands of years of technological and social progress by every living race in the galaxy.  And as we've seen with the krogan, trying to skip ahead before you're ready leads to disastrous results.  It also seems to be attempting to solve a problem which only exists in the mind of the Reapers.

The obliteration of the Reapers so that we can continue to live out our existence as we see fit has been the entire purpose of this war from the beginning.  The fact that destroying that tube destroys all synthetic life feels arbitrarily tacked on (something powerful and intricate enough that it can rewrite the "DNA" of everything in the galaxy is too imprecise to target only the Reapers for destruction?), as though someone was trying a little too hard to make it out to be the "bad" option

Ultimately, though, the endings themselvess are the inevitable result of the inclusion of the Crucible as a MacGuffin, which was, I think, the single worst design decision Bioware/EA could have made.  Having one (potential) super-weapon to wipe out the Reapers negated the entire purpose of uniting the galaxy against the Reaper threat.
But TheMarshal," you might say.  "The purpose of uniting the galaxy was to give the Crucible time to be built and used! So it wasn't really a waste!"  Requiring the resources of the entire galaxy be turned to building the Crucible seems like a reasonble excuse.  But my question then becomes: "What else could those resources have been used for?"  Thousands of scientists and hundreds of millions of tons of raw materials could been put more directly towards the building up of a galactic fleet, improving the readiness of hundreds if not thousands of ships to attack and destroy Reapers - a feat which we know is doable, as we've been doing it since Sovereign attacked the Citadel.

I will argue, though, that the galaxy was not being united to give the Crucible time to be used.  That only became the case through a series of contrived events which had the Citadel towed to Earth by the Reapers (?) after they were informed by The Illusive Man (?) that it was the Catalyst, which really served nobody's purpose except that the developers could get a battle over Earth (which wound up being lackluster).

My point is that the Crucible should have been scrapped as a concept (at least as it's presented) and the results of three games worth of actions should have determined the outcome of the battle in its entirety.

#45
Arbiter156

Arbiter156
  • Members
  • 1 259 messages
i agree entirely with the OP. i think im still in shock about the whole thing, the EC helped a tiny bit but im still broken.

#46
dreman9999

dreman9999
  • Members
  • 19 067 messages

TheMarshal wrote...

Each of the endings, examined on their own, could be viewed as either positive or negative, depending on one's perspective.  Being able to control the Reapers and use them to help rebuild the galaxy and protect against future threats could be viewed as a net positive.  One might argue, though, that even a benevolent overlord is still an overlord.  One person/being/entity wielding that much power will inevitably use it for bad reasons.

On the surface, the unification of organic with machine could most certainly be viewed as the ultimate form of evolution.  The complete control over one's destiny through precise, mechanical means.  However, such evolution would not have been earned through hundreds if not thousands of years of technological and social progress by every living race in the galaxy.  And as we've seen with the krogan, trying to skip ahead before you're ready leads to disastrous results.  It also seems to be attempting to solve a problem which only exists in the mind of the Reapers.

The obliteration of the Reapers so that we can continue to live out our existence as we see fit has been the entire purpose of this war from the beginning.  The fact that destroying that tube destroys all synthetic life feels arbitrarily tacked on (something powerful and intricate enough that it can rewrite the "DNA" of everything in the galaxy is too imprecise to target only the Reapers for destruction?), as though someone was trying a little too hard to make it out to be the "bad" option

Ultimately, though, the endings themselvess are the inevitable result of the inclusion of the Crucible as a MacGuffin, which was, I think, the single worst design decision Bioware/EA could have made.  Having one (potential) super-weapon to wipe out the Reapers negated the entire purpose of uniting the galaxy against the Reaper threat.
But TheMarshal," you might say.  "The purpose of uniting the galaxy was to give the Crucible time to be built and used! So it wasn't really a waste!"  Requiring the resources of the entire galaxy be turned to building the Crucible seems like a reasonble excuse.  But my question then becomes: "What else could those resources have been used for?"  Thousands of scientists and hundreds of millions of tons of raw materials could been put more directly towards the building up of a galactic fleet, improving the readiness of hundreds if not thousands of ships to attack and destroy Reapers - a feat which we know is doable, as we've been doing it since Sovereign attacked the Citadel.

I will argue, though, that the galaxy was not being united to give the Crucible time to be used.  That only became the case through a series of contrived events which had the Citadel towed to Earth by the Reapers (?) after they were informed by The Illusive Man (?) that it was the Catalyst, which really served nobody's purpose except that the developers could get a battle over Earth (which wound up being lackluster).

My point is that the Crucible should have been scrapped as a concept (at least as it's presented) and the results of three games worth of actions should have determined the outcome of the battle in its entirety.

The problem with that is that the reapers can't be beaten convetionally.
The crucible is not the problem. If it wa bad writing  then the virus given to Shepard from Vergil is also bad writing. The problem is how it was introduced and applied to the story. If it was somthing that the player had to find info on the peaices of, it would be accepted better. Bit to was basicly thrown in the players lap. The is the only true wrong thing about it.

#47
semidefinite

semidefinite
  • Members
  • 46 messages
How exactly did this thread, like every other thread about the endings, fall into an endless debate on what exactly the 3 choices mean when the OP was arguing that the very existence of the choice and the one who presents it is the real failure in story telling?

For the record OP, I totally agree with you. What the choices mean and what they do is not the biggest problem of the ME3 ending. The fact that they are presented and the the one presenting them is the problem. It is a Deus Ex Machina, it makes the central conflict of the story irrelevant, it ridicules the Reapers, it displaces the protagonist.

Now don't get me wrong, a decoy protagonist is not a bad thing if done well (Game of Thrones) but not in the last 5 minutes. A misunderstood villain trying to do good in his own twisted way is not bad either if done well, there are lots of examples, but none of them Lovecraftian cosmic horrors and it wasn't done well. And a Deus Ex Machina is rarely a good thing, in fact I can't think of any good examples at all.

Modifié par semidefinite, 07 juillet 2012 - 09:37 .


#48
Baa Baa

Baa Baa
  • Members
  • 4 209 messages

OniTYME wrote...

You're not alone, OP. You almost echoed my sentiment on the matter after I experienced the EC. It's beyond sad when you think about what could have been. BioWare presented these lush, epic looking trailers for the game, insinuating that they'd pull all stops, go in hard and go big. I've said so much on this matter that I don't even care for ME3 anymore. It's soulless and The Sh**storm has taken alll the fun and wonder of this series. I still have the first two but with no conclusion to the trilogy I feel there is a giant void...

That's so true. That's the only thing that gets me sad about the ending anymore. I've realized that I will just have to live with this and theres no way around the endings at this point, but imagining how great ME3 could have been and should have been, is kind of painful.

#49
Arbiter156

Arbiter156
  • Members
  • 1 259 messages

semidefinite wrote...

How exactly did this thread, like every other thread about the endings, fall into an endless debate on what exactly the 3 choices mean when the OP was arguing that the very existence of the choice and the one how presents it is the real failure in story telling?

For the record OP, I totally agree with you. What the choices mean and what they do is not the biggest problem of the ME3 ending. The fact that they are presented and the the one presenting them is the problem. It is a Deus Ex Machina, it makes the central conflict of the story irrelevant, it ridicules the Reapers, it displaces the protagonist.

Now don't get me wrong, a decoy protagonist is not a bad thing if done well (Game of Thrones) but not in the last 5 minutes. A misunderstood villain trying to do good in his own twisted way is not bad either if done well, there are lots of examples, but none of them Lovecraftian cosmic horrors and it wasn't done well. And a Deus Ex Machina is rarely a good thing, in fact I can't think of any good examples at all.


indeed

#50
dreman9999

dreman9999
  • Members
  • 19 067 messages

 
semidefinite wrote...

How exactly did this thread, like every other thread about the endings, fall into an endless debate on what exactly the 3 choices mean when the OP was arguing that the very existence of the choice and the one how presents it is the real failure in story telling?

For the record OP, I totally agree with you. What the choices mean and what they do is not the biggest problem of the ME3 ending. The fact that they are presented and the the one presenting them is the problem. It is a Deus Ex Machina, it makes the central conflict of the story irrelevant, it ridicules the Reapers, it displaces the protagonist.

Now don't get me wrong, a decoy protagonist is not a bad thing if done well (Game of Thrones) but not in the last 5 minutes. A misunderstood villain trying to do good in his own twisted way is not bad either if done well, there are lots of examples, but none of them Lovecraftian cosmic horrors and it wasn't done well. And a Deus Ex Machina is rarely a good thing, in fact I can't think of any good examples at all.


The star child is no a deux ex being that is doesn't solve anything and is clearly expline.
Synthesis is the deux ex.

Modifié par dreman9999, 07 juillet 2012 - 09:37 .