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"I am very surprised." My initial thoughts and reaction.


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#51
semidefinite

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dreman9999 wrote...

The star child is no a deux ex being that is doesn't solve anything and is clearly expline.
Synthesis is the deux ex.


The starchild was never mentioned before, never foreshadowed in any way (the catalyst was always supposed to be a thing, not a character), appears in the last 10 minutes of the story and suddenly and abruptly resolves the supposedly unsolvable problem (the old, "Reapers killing everyone" problem, not the new "created will always rebel against their creators" problem). If this is not an example of a Deus Ex Machina then please tell me what is.

#52
Arbiter156

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PLZ WILL SOMEONE GIVE ME A HUG? IM STILL UPSET :'(

#53
dreman9999

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semidefinite wrote...

dreman9999 wrote...

The star child is no a deux ex being that is doesn't solve anything and is clearly expline.
Synthesis is the deux ex.


The starchild was never mentioned before, never foreshadowed in any way (the catalyst was always supposed to be a thing, not a character), appears in the last 10 minutes of the story and suddenly and abruptly resolves the supposedly unsolvable problem (the old, "Reapers killing everyone" problem, not the new "created will always rebel against their creators" problem). If this is not an example of a Deus Ex Machina then please tell me what is.

So was Vigal...
So, if vigal was never mention before or foreshadowed...Would he be a deux ex?

Add, the starchild doen't even solve any problems, he added on to them. He point out that  all the choice morally bad.

If you want to point to an example of a due ex in ME, look at how Tali is introduce in ME1. How is it by chance she has the info we need to start the invetigation on Seran again and prove he is a trator?

Modifié par dreman9999, 07 juillet 2012 - 09:55 .


#54
Conniving_Eagle

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Baa Baa wrote...

OniTYME wrote...

You're not alone, OP. You almost echoed my sentiment on the matter after I experienced the EC. It's beyond sad when you think about what could have been. BioWare presented these lush, epic looking trailers for the game, insinuating that they'd pull all stops, go in hard and go big. I've said so much on this matter that I don't even care for ME3 anymore. It's soulless and The Sh**storm has taken alll the fun and wonder of this series. I still have the first two but with no conclusion to the trilogy I feel there is a giant void...

That's so true. That's the only thing that gets me sad about the ending anymore. I've realized that I will just have to live with this and theres no way around the endings at this point, but imagining how great ME3 could have been and should have been, is kind of painful.


It's not too late, Bioware! You can still redeem yourself!

i.imgur.com/xlA88.jpg

Modifié par Conniving_Eagle, 07 juillet 2012 - 09:58 .


#55
Arbiter156

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Conniving_Eagle wrote...

Baa Baa wrote...

OniTYME wrote...

You're not alone, OP. You almost echoed my sentiment on the matter after I experienced the EC. It's beyond sad when you think about what could have been. BioWare presented these lush, epic looking trailers for the game, insinuating that they'd pull all stops, go in hard and go big. I've said so much on this matter that I don't even care for ME3 anymore. It's soulless and The Sh**storm has taken alll the fun and wonder of this series. I still have the first two but with no conclusion to the trilogy I feel there is a giant void...

That's so true. That's the only thing that gets me sad about the ending anymore. I've realized that I will just have to live with this and theres no way around the endings at this point, but imagining how great ME3 could have been and should have been, is kind of painful.


It's not too late, Bioware! You can still redeem yourself!

i.imgur.com/xlA88.jpg

Thats the first thing about the endings to make me smile....

I STILL AM IN DIRE NEED OF A HUG......Image IPB

#56
Memnon

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I went through a similar process as you, though on a different time scale - I was heavily involved with my SWTOR guild so I held off playing ME3 for a few months. I had heard rumblings about the endings, but managed to avoid spoilers the entire time, primarily by avoiding these forums (or any ME forums). To give an idea as to how much of a ME fan I am, I own ME1 (of course), a normal and collectors edition of ME2, and two collectors editions of ME3 ... so to say I had high expectations is an understatement. Thing is, they mostly were met until - as you said - the end. That last 10 minutes was plain awful ... 

I have a theory that Bioware had a lot more planned for ME3 than what was delivered - something related to the military readiness, whether it was more cut scenes of battles with assets, or perhaps the readiness along with some of your ME1 and ME2 choices were going to factor into the ending. Then, Bioware ran short on time and had to rush an ending - that's why the Catalyst's choices are tied to EMS rating (because really, it makes absolutely no sense that it does). I actually think the Bioware originally planned for the starbrat to be a "Being of Light" (see Klencory) and a Bioware rep actually tweeted something to that effect pre-EC; then the EC was released and was revealed that he was just a buggy AI that flipped out and killed his creators.

Anyways - you're not alone. You'll be told that you 'just didn't get it' and that you don't respect Bioware's artistic integrity enough, but the truth is that they messed this up big time

#57
Baa Baa

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Conniving_Eagle wrote...

Baa Baa wrote...

OniTYME wrote...

You're not alone, OP. You almost echoed my sentiment on the matter after I experienced the EC. It's beyond sad when you think about what could have been. BioWare presented these lush, epic looking trailers for the game, insinuating that they'd pull all stops, go in hard and go big. I've said so much on this matter that I don't even care for ME3 anymore. It's soulless and The Sh**storm has taken alll the fun and wonder of this series. I still have the first two but with no conclusion to the trilogy I feel there is a giant void...

That's so true. That's the only thing that gets me sad about the ending anymore. I've realized that I will just have to live with this and theres no way around the endings at this point, but imagining how great ME3 could have been and should have been, is kind of painful.


It's not too late, Bioware! You can still redeem yourself!

i.imgur.com/xlA88.jpg

"Look at the money they have! Look at what they can do!" That made me lol.
If Drew came back and saved ME3 that would be a dream come true. And if he did it would be legendary (like him arriving at BioWare HQ on a dragon wearing a leather jacket, armed with a pen the size of the sword from bleach)

#58
semidefinite

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dreman9999 wrote...

So was Vigal...
So, if vigal was never mention before or foreshadowed...Would he be a deux ex?


No. Vigal did not solve any conflict for anyone. He merely gave Shepard the information to understand the problem and a tool that would help solving it. If he would have said "Ok, I shut down the Conduit just before Saren reached it and blew it up." that would have been an example because it would have actually resolved the central conflict. But he did not.


dreman9999 wrote...
Add, the starchild doen't even solve any problems, he added on to them. He point out that  all the choice morally bad.


He solved the central conflict of the entire Mass Effect series (Reapers reaping) by declaring it irrelevant and offered three easy, just pick one, effective immediately solutions on how to stop it. The fact that all three of these solutions suck makes this ending even worse than just a simple Deus Ex Machina ending and that's kinda sad.

dreman9999 wrote...
If you want to point to an example of a due ex in ME, look at how Tali is introduce in ME1. How is it by chance she has the info we need to start the invetigation on Seran again and prove he is a trator?


Yeah, that part wasn't the best of writing either. ME1 only really picked up the pace about halfway through. But in my opinion that's forgiveable, they had to do a lot of world building and character introducing to do there. I still facepalmed when the Turian councillor went all "This evidence is irrefutable!" on the audio file there. Oh well, still not a Deus Ex Machina because it didn't happen at the end of the story (it was the beginning) and it didn't resolve the central conflict of the story (stopping Saren/Sovereign), it just solved a minor conflict at the beginning. It wasn't the most elegant of storytelling (non of the pre-Citadel-leaving stuff was) but still far away from the ME3 ending.

#59
dreman9999

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semidefinite wrote...

dreman9999 wrote...

So was Vigal...
So, if vigal was never mention before or foreshadowed...Would he be a deux ex?


No. Vigal did not solve any conflict for anyone. He merely gave Shepard the information to understand the problem and a tool that would help solving it. If he would have said "Ok, I shut down the Conduit just before Saren reached it and blew it up." that would have been an example because it would have actually resolved the central conflict. But he did not.


dreman9999 wrote...
Add, the starchild doen't even solve any problems, he added on to them. He point out that  all the choice morally bad.


He solved the central conflict of the entire Mass Effect series (Reapers reaping) by declaring it irrelevant and offered three easy, just pick one, effective immediately solutions on how to stop it. The fact that all three of these solutions suck makes this ending even worse than just a simple Deus Ex Machina ending and that's kinda sad.

dreman9999 wrote...
If you want to point to an example of a due ex in ME, look at how Tali is introduce in ME1. How is it by chance she has the info we need to start the invetigation on Seran again and prove he is a trator?


Yeah, that part wasn't the best of writing either. ME1 only really picked up the pace about halfway through. But in my opinion that's forgiveable, they had to do a lot of world building and character introducing to do there. I still facepalmed when the Turian councillor went all "This evidence is irrefutable!" on the audio file there. Oh well, still not a Deus Ex Machina because it didn't happen at the end of the story (it was the beginning) and it didn't resolve the central conflict of the story (stopping Saren/Sovereign), it just solved a minor conflict at the beginning. It wasn't the most elegant of storytelling (non of the pre-Citadel-leaving stuff was) but still far away from the ME3 ending.

1. He expline everything to Shepard and Gave him a virus the would stop Sovergin.
That is basicly what the star child does minus giving you any thing to stop the reapers.

2.The choice your refering to is synthesis, which I already said is the deux ex.
The star child, being he is all the reapers at one(Aka the colective intelegence ofth reapers) is just the voice of the reapers.

3. How is is forgive about if it makes no sense?

#60
Conniving_Eagle

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semidefinite wrote...

dreman9999 wrote...

So was Vigal...
So, if vigal was never mention before or foreshadowed...Would he be a deux ex?


No. Vigal did not solve any conflict for anyone. He merely gave Shepard the information to understand the problem and a tool that would help solving it. If he would have said "Ok, I shut down the Conduit just before Saren reached it and blew it up." that would have been an example because it would have actually resolved the central conflict. But he did not.


dreman9999 wrote...
Add, the starchild doen't even solve any problems, he added on to them. He point out that  all the choice morally bad.


He solved the central conflict of the entire Mass Effect series (Reapers reaping) by declaring it irrelevant and offered three easy, just pick one, effective immediately solutions on how to stop it. The fact that all three of these solutions suck makes this ending even worse than just a simple Deus Ex Machina ending and that's kinda sad.

dreman9999 wrote...
If you want to point to an example of a due ex in ME, look at how Tali is introduce in ME1. How is it by chance she has the info we need to start the invetigation on Seran again and prove he is a trator?


Yeah, that part wasn't the best of writing either. ME1 only really picked up the pace about halfway through. But in my opinion that's forgiveable, they had to do a lot of world building and character introducing to do there. I still facepalmed when the Turian councillor went all "This evidence is irrefutable!" on the audio file there. Oh well, still not a Deus Ex Machina because it didn't happen at the end of the story (it was the beginning) and it didn't resolve the central conflict of the story (stopping Saren/Sovereign), it just solved a minor conflict at the beginning. It wasn't the most elegant of storytelling (non of the pre-Citadel-leaving stuff was) but still far away from the ME3 ending.


Shepard's goal was to stop Saren from reaching the Citadel and giving control of it to Sovereign so that the rest of the Reapers couldn't come through. He did just that, and it wasn't something that seemed impossible, either. Vigil gave Shepard a data file that could override the Citadel's control. That helped destroy Sovereign, not stop Saren.

The comic book Mass Effect: Homeworlds explains Tali's story and how she came to the Citadel in detail.

#61
Memnon

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I can't believe we're going on about whether or not the starbrat is a DEM again - it's irrelevant. I'll use the same analogy I did last time: it's like telling me that I have rat poop in my tomato soup instead of mouse poop, when I don't care - I'm mad that I have **** in my food ...

#62
Tyeme Downs

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Conniving_Eagle wrote...

Tyeme Downs wrote...

Great, lets have a conversation.  I hope my previous post atleast cleared up why the colors are aligned with their respective choices for you.

No doubt, Shepard had victories against the Reapers.  In ME1 and 2, Shepard was dealing with a single Reaper trying to be crafty in each case.  In ME3, Shepard is dealing with Reapers in force.  It's a different situation.  Against massed Reapers using brute force, we simpely can not win a convential war.  Thus, the Crucible.

Against Cerberus, Shepard had that glorious fight in Cerberus HQ.  Except, Cerberus is a conventional enemy.  The Reapers are not.  We can not expect the same kind of fight against Reapers that we had against Cerberus, or the Collectors, or Saren.

The fight your asking for came against Reaper forces before reaching the Citadel.  The Citadel, Catalyst, and Crucible are as much the prologue as they are the final decision.  Just reaching that point was defying the impossible.  After all, Shepard is the first organic to reach the Catalyst.

I think the choices we are given actually fit the story.  This is not a happy story after all.  We lose atleast one crew member in ME1.  We have the potential to lose more in ME2.  We see people being liquified.  We understand the horror of what the Reapers did to the Protheans.

In ME3, we are at war for our very existance against an enemy that is far beyond us in scale, longetivity, and technology.  Sad stories abound in the background.  Jokers' sister is killed by the Asari in the hospital.  The refugee girl waiting for her parents in the refugee camp.  The boy who lost his mother in Tali's loyalty mission and his father on Rannoch.  Samura and her daughters.  Ashley and her brother-in-law.

I think the endings choices were fitting.  Moral choices requiring sacrifice.  Remember Shepards N7 conversation with James Vega?  Shepard didn't get the choices we perhaps wanted or that we feel Shepards life deserved, but we have a final choice.

Should all of Shepards previous choices affect the outcome?  Well, if you only got to play the game once, or read it as a story, you'd assume those choices got you to this point.  On the flipside, this is the final act for each of your Shepards.  You, the player, should try to make the choice each of your Shepards would make.  It should be based not on your preferance, but the characters as played.  If their was a destroy the reapers only choice...where would the moral dilema be?

I will admit being dismayed a bit when I first did an ending.  I had to think about it...alot.  I had to look at it not only from the characters point of view, but the writers as well.  The DLC helped.

Could the DLC have been better?  Yes.  You wanted to see the war.  The Catalyst should have shown Shepard the war before the choice was made.  Outside the Crucible, Reapers destroying the great fleet as it tried to protect the Crucible.  Ships crews being sucked into space.  Miranda watching a Reaper fighter destroy her wingman.  Earth...Grunt and Wrex falling back as their units are being destroyed.  Jack, bloody and crying with one of her dead students in her arms.  Palavin and Thessia.....reaper forces collecting the dead for processing.

Shepard, head bowed, tears and anguish.  Shepard must choose or reject.

The Catalyst is insane..to answer that question.  The green choice is one the insane Catalyst created.  It wiped out it's creators, perverting it's mission with the creation of the Reapers.  Synthesis is it's solution to the possiblity that organics could one day defeat the reapers.

Control and destruction were the Catalysts' creators solution.  That's why they are built in stations, not part of the power stream like Synthesis.  A station to reassert control of the Catalyst, and one to destroy it (failsafe).  The AI they built and lost control of.  The AI that built the reapers that destroyed them. 

All is not explicitly stated.  We, the player are left to try to fill in the blanks.  Like any good story, we must use our imagination.  We must figure what the writer was trying to tell us.  People still discuss Oedipus, The Iliad, and Hamlet.



Thanks for that, it's clear that you've thought about the ending. But the ending is anti-climactic. Everything up until this point led us to believe that we were going to defeat the Reapers, that we were going to save the galaxy.

Assembling the largest force the galaxy ever saw, Javik commentated that one of the reasons his cycle failed was because of the hegemony of the Prothean Empire. That gave us hope.

All the Paragon interrupts Shepard had when people were despairing about the Reapers. That gave us hope.

All the promises Shepard made to his/her LI, squadmates, and crew, about what they would do after the war. That gave us hope.

"We wouldn't do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?" -Mike Gamble.

"It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C." -Casey Hudson.

I also read another quote somewhere - 'There won't simply be a 'Reaper off-switch''

All the trailers that were released, "Take Back Earth!" "Form alliances!" "Assemble the largest fighting force the galaxy has ever known!"

At no point in the game, in the series, was there ever a sense of "No stepping back. No retreat. No way-out. No defeating the Reapers. Repeat. No defeating the Reapers. People die. Everyone Dies."
"And if they don't?"
"SAY AGAIN?"
"..."
"EXACTLY!"

***SPOILERS FOR RED DEAD REDEMPTION BELOW***

In the ending of Red Dead Redemption, the protaganist, Jon Marston, dies. But most people liked the ending. It was sad, but most people liked it. Why? We'll if anyone doesn't care about the end and is reading this anyway, I'll give you the plot. The game takes place in Texas/Mexico, in the early 1900s, the final days of the 'Dying West'. Jon Marston is an ex-Outlaw who used to run in a gang. In a robbery that went sour, he was left for dead by his posse. He was captured and arrested by the government. They offered Jon a chance at freedom, If he became a bounty hunter and helped bring down his former partners in crime, he would be pardoned. If not, his family's safety would be jeopardized. Through the whole game is filled with negative themes: the corruption of politics, the cruelty of criminals and people, etc. The protaganist himself is very pessimistic about his situation, and there is always a sense of 'You can't run from your past', 'Consequences will catch up with you'. This is amplified even more near the end of the game when he runs into his old gang leader, Dutch Van Der Linde.

The point is, the player was expecting this to happen. The game stayed true to its theme(s) and reached a satisfying, climactic conclusion.

____________________________________________________________________________________________________


Mass Effect was never like that. Mass Effect was about unity, diversity, and working together, working together under one person - Commander Shepard, to complete the impossible. I don't think sacrafice was ever a major theme in the game. If the galaxy defeat the Reapers, conventionally, it would be devastated. Hundreds of millions of lives would have be lost, maybe more. We didn't need a final choice with what I think are very unnecessary consequences to prove that.

And I don't think Bioware intended the Reapers to be invincible, because frankly, having an enemy that is invincible and can only be stopped solely by a Deus Ex Machina is very bad writing. It's as if a completely different writing team was chosen to create the ending.


Well, I'm actually replaying the game again from the start of ME1 to the ending.  I think the message of hope your talking about is only if you played paragon.  Renegade is more determination and sacrifice.  I'm replaying to see, now that I know the end, what else I can pick up.

Remember, you can complete ME2, and not have any of your crew survive.  Liara seems to be the only squadmate from ME1 who you can't kill off.  There is Joker also, but he's not a squadmate.

I wont say your disappointment is unwarrented.  Even with the DLC, the ending isn't as epic as it should have been.  As I've said, I don't have a problem with the choices.  The overall production of the ending is, admittedly, disappointing.

I'm planning to make my own post in a few days about the good, the bad, and the ugly of the DLC ending.  I'll preview it here.  The good, for me, is the choices.  This is the writers vision and I don't believe we are entitled to
 something else just because we wished it so.

The bad is the lead up to the choices.  Add what I said about the Catlyst showing Shepard's friends with the destruction all around them and I'd be happy there.

The ugly is the aftermath of the choices.  The "and the galaxy lived happily ever after" narrative is junk.  I rather find the drawn scenes (Jacob, Krogan rebuilding, etc.) and the fact that every ending includes them insulting.  I'd trash those, unless Shepard was totally renegade and let EVERYONE die, and add something personal.

Examples:

Synthesis aftermath,  Joker standing atop a boulder looking at the sky.  EDI approaches, "Joker, do you think we could have children now?"  Joker jumps down from boulder (his legs don't snap you notice) and grins, "I don't know, but I don't mind trying."

Destruction aftermath, Show memorial scene with Joker sliding in EDI's name, LI is holding Shepard's name with a hollow look.  Cut to normandy cockpit with Joker in pilot seat and LI standing behind.  Joker with serious look, "I think we have unfinished business."  LI nods and smiles.  Cut back to messhall, Shepard's plaque lays unhung upon the table.  Keep Shepard breath scene.

Control aftermath,  Show the LI in a park (trees, tall grass, etc.) back to us looking up at the sky.  (added bonus here*) The LI turns to profile, "Don't forget the love."  The LI smiles sadly and walks away. 

*Added bonus material if LI could carry Shepard's child......Childs voice, "Come on Mommy, let's go."

Adding the personal stuff would have turned the whole ending around without sacrificing the writers intent with the choices.  The endings problems seem more production related than writing related.  It could have even been the epic ending you were expecting by adding the personal.  If not, atleast more satisfying.

Modifié par Tyeme Downs, 07 juillet 2012 - 11:36 .


#63
circe

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I'm with you OP. The EC glossed over many of the larger offenses of the ending from an execution standpoint, but unfortunately couldn't do a damn thing for the poor storytelling that was at its core. I agree with the alternative ending idea you presented, where it is more of an epic, galactic scale war and less of a "pick a color coded door". And as for the idea of sacrifice and loss, I feel like the game didn't do enough to highlight the devastation of the war. You spend so much time in the Citadel where it's all flowers and artificial blue skies that players need something as blunt as 'all the geth die' or 'Shepard ceases to exist' to make it feel like there's proper sacrifice at the end. In any case, check out a few of the youtube videos where people cut the Starchild out completely; I don't know about all of you, but I felt the emotional flow of those fanmade endings were far superior to what we got.

#64
UniversalCypher

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funny how these threads seem to mostly attract people who are mad at this game. i dont like that i have been reading this same thread for the last 3 months. your feelings about this game are not fact, and you do not represent the entirety of this community. if anything, these types of posts have ruined this community. and not that people shouldnt be objective, but the people who actually do enjoy this game, find themselves more often in the objective position than not - because enjoying this game seems to be the objective view-point here.

-UC

#65
Silent Rage

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UniversalCypher wrote...

funny how these threads seem to mostly attract people who are mad at this game. i dont like that i have been reading this same thread for the last 3 months. your feelings about this game are not fact, and you do not represent the entirety of this community. if anything, these types of posts have ruined this community. and not that people shouldnt be objective, but the people who actually do enjoy this game, find themselves more often in the objective position than not - because enjoying this game seems to be the objective view-point here.

-UC

.........................

-SR

#66
TheMarshal

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dreman9999 wrote...

The problem with that is that the reapers can't be beaten convetionally.
The crucible is not the problem. If it wa bad writing  then the virus given to Shepard from Vergil is also bad writing. The problem is how it was introduced and applied to the story. If it was somthing that the player had to find info on the peaices of, it would be accepted better. Bit to was basicly thrown in the players lap. The is the only true wrong thing about it.


"The Reapers can't be beaten conventionally" is a facet of using the Crucible as the MacGuffin, is only said by Hackett once in-game, and is actually disproven at various points throughout the game.  Get a high enough Readiness Rating and you'll see that "key victories" are being won throughout the galaxy.  Shepard and crew are responsible for the destruction of at least two destroyers.  Above Earth we see a handful of Sovereign-class Reapers go down.

The idea that the Reapers can't be defeated through conventional means is a lie which is only told because Bioware wanted the Crucible to be the primary focus of ME3.  And that's the entire problem.  The game is no longer about defeating the Reapers, it's about building and using the Crucible.  It would have been a much different (and much better, IMO) game had we spent the entire time making sure that the entire galaxy was armed to the teeth, united in their tactics, and strategically hit the Reapers until they won.  Instead, we get a single progress meter that goes up whether we get something to attach to the Crucible or a fleet of ships.

#67
PinkysPain

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dreman9999 wrote...
ME is about a hipathetical question of what lenghts you would go to stop an unstoppable force.

No, that's ME3 ... up until arrival it was basically a TTGL rip off. Before that you didn't need to go to any lengths, you could make treehugging liberal good choices throughout and not be punished for them, in fact you were rewarded for them ...

Modifié par PinkysPain, 08 juillet 2012 - 12:55 .


#68
dreman9999

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Conniving_Eagle wrote...

semidefinite wrote...

dreman9999 wrote...

So was Vigal...
So, if vigal was never mention before or foreshadowed...Would he be a deux ex?


No. Vigal did not solve any conflict for anyone. He merely gave Shepard the information to understand the problem and a tool that would help solving it. If he would have said "Ok, I shut down the Conduit just before Saren reached it and blew it up." that would have been an example because it would have actually resolved the central conflict. But he did not.


dreman9999 wrote...
Add, the starchild doen't even solve any problems, he added on to them. He point out that  all the choice morally bad.


He solved the central conflict of the entire Mass Effect series (Reapers reaping) by declaring it irrelevant and offered three easy, just pick one, effective immediately solutions on how to stop it. The fact that all three of these solutions suck makes this ending even worse than just a simple Deus Ex Machina ending and that's kinda sad.

dreman9999 wrote...
If you want to point to an example of a due ex in ME, look at how Tali is introduce in ME1. How is it by chance she has the info we need to start the invetigation on Seran again and prove he is a trator?


Yeah, that part wasn't the best of writing either. ME1 only really picked up the pace about halfway through. But in my opinion that's forgiveable, they had to do a lot of world building and character introducing to do there. I still facepalmed when the Turian councillor went all "This evidence is irrefutable!" on the audio file there. Oh well, still not a Deus Ex Machina because it didn't happen at the end of the story (it was the beginning) and it didn't resolve the central conflict of the story (stopping Saren/Sovereign), it just solved a minor conflict at the beginning. It wasn't the most elegant of storytelling (non of the pre-Citadel-leaving stuff was) but still far away from the ME3 ending.


Shepard's goal was to stop Saren from reaching the Citadel and giving control of it to Sovereign so that the rest of the Reapers couldn't come through. He did just that, and it wasn't something that seemed impossible, either. Vigil gave Shepard a data file that could override the Citadel's control. That helped destroy Sovereign, not stop Saren.

The comic book Mass Effect: Homeworlds explains Tali's story and how she came to the Citadel in detail.

1. Once Shepard knew of but Sovergin, His goa; changed. Add, he didn't stop Saren form getting to the Citadel. He wasstill left with having to stop Sovergin which virus did, Saren was dead by then.

#69
dreman9999

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PinkysPain wrote...

dreman9999 wrote...
ME is about a hipathetical question of what lenghts you would go to stop an unstoppable force.

No, that's ME3 ... up until arrival it was basically a TTGL rip off. Before that you didn't need to go to any lengths, you could make treehugging liberal good choices throughout and not be punished for them, in fact you were rewarded for them ...

No, that ME1-3. You even have the option to sacrific the council to save more ships for the on coming reaper war in ME1.
You had plenty of hard choices through out the series.

#70
PinkysPain

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dreman9999 wrote...
No, that ME1-3. You even have the option to sacrific the council to save more ships for the on coming reaper war in ME1.

Were you punished for making the treehugging liberal choice?

You had plenty of hard choices through out the series.

Were you ever punished for making the moral choice?

Cause never justified the means ... before McCasey.

Modifié par PinkysPain, 08 juillet 2012 - 01:01 .


#71
dreman9999

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TheMarshal wrote...

dreman9999 wrote...

The problem with that is that the reapers can't be beaten convetionally.
The crucible is not the problem. If it wa bad writing  then the virus given to Shepard from Vergil is also bad writing. The problem is how it was introduced and applied to the story. If it was somthing that the player had to find info on the peaices of, it would be accepted better. Bit to was basicly thrown in the players lap. The is the only true wrong thing about it.


"The Reapers can't be beaten conventionally" is a facet of using the Crucible as the MacGuffin, is only said by Hackett once in-game, and is actually disproven at various points throughout the game.  Get a high enough Readiness Rating and you'll see that "key victories" are being won throughout the galaxy.  Shepard and crew are responsible for the destruction of at least two destroyers.  Above Earth we see a handful of Sovereign-class Reapers go down.

The idea that the Reapers can't be defeated through conventional means is a lie which is only told because Bioware wanted the Crucible to be the primary focus of ME3.  And that's the entire problem.  The game is no longer about defeating the Reapers, it's about building and using the Crucible.  It would have been a much different (and much better, IMO) game had we spent the entire time making sure that the entire galaxy was armed to the teeth, united in their tactics, and strategically hit the Reapers until they won.  Instead, we get a single progress meter that goes up whether we get something to attach to the Crucible or a fleet of ships.

The reapers can't be beaten conventionaly is something in the plot for the first game. It clearly not a lie be that the reaper are wiping the floor with us with out even using their full strenght.One ship took on fleets(ME1)
They kill millions before even getting into the our galexy.(ME1 and ME2) With their endless husk forces, they can't be stop.
Being armed to the teeth is not going to change that.

#72
dreman9999

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PinkysPain wrote...

dreman9999 wrote...
No, that ME1-3. You even have the option to sacrific the council to save more ships for the on coming reaper war in ME1.

Were you punished for making the treehugging liberal choice?

You had plenty of hard choices through out the series.

Were you ever punished for making the moral choice?

Cause never justified the means ... before McCasey.

1 Saving the coucil  results it=future head acke with same people and less alliaces forces in ME3.
Rewriting the geth=More geth to fight in ME3 and harder time to convice quarians to side with geth.
Destorying the collector base=blowing up the galexy at low ems.

Added, what renagade choice bites you on the ass later?

Modifié par dreman9999, 08 juillet 2012 - 01:08 .


#73
PinkysPain

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dreman9999 wrote...
Being armed to the teeth is not going to change that.

Even if we assume that there is no way to make a conventional victory believable to the point where trying to do so would completely ruin the game (something which I don't acknowledge, with say 10 years of preparation we might have been able to build a lot of Klendagon scale mass accelerators) a McGuffin changed it ... and a McGuffin is limitless in it's abilities, that's why it's a McGuffin ... the McGuffin could just as easily have been a virus which weakened the Reapers ... and it would have been no less realistic than the Crucible, just a slightly different McGuffin.

#74
dreman9999

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PinkysPain wrote...

dreman9999 wrote...
Being armed to the teeth is not going to change that.

Even if we assume that there is no way to make a conventional victory believable to the point where trying to do so would completely ruin the game (something which I don't acknowledge, with say 10 years of preparation we might have been able to build a lot of Klendagon scale mass accelerators) a McGuffin changed it ... and a McGuffin is limitless in it's abilities, that's why it's a McGuffin ... the McGuffin could just as easily have been a virus which weakened the Reapers ... and it would have been no less realistic than the Crucible, just a slightly different McGuffin.

How is a wide scale emp device or mass scale AI system rewrite unrealalistic?

Added, based on a mcguffins definition...
In fiction, a MacGuffin[/b] (sometimes McGuffin[/b] or maguffin[/b]) is a plot device in the form of some goal, desired object, or other motivator that the protagonist (and sometimes the antagonist) is willing to do and sacrifice almost anything to pursue, often with little or no narrative explanation as to why it is considered so desirable. A MacGuffin, therefore, functions merely as "a plot element that catches the viewers' attention or drives the plot of a work of fiction".[1] In fact, the specific nature of the MacGuffin may be ambiguous, undefined, generic, left open to interpretation or otherwise completely unimportant to the plot. Common examples are money, victory, glory, survival, a source of power, a potential threat, a mysterious but highly desired item or object, or simply something that is entirely unexplained 

...The crucible is not a mcguffin. It has a clear definetion to why it's the players motivation.

Modifié par dreman9999, 08 juillet 2012 - 01:12 .


#75
PinkysPain

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dreman9999 wrote...
1 Saving the coucil  results it=future head acke with same people and less allices forces.
Rewriting the geth=More geth to fight in ME3 and harder time to convice quarians to side with geth.
Destorying the collector base=blowing up the galexy at low ems.

Consequences in ME3 are hardly relevant to my point now are they?

Added, what renagade choice bites you on the ass later?

When did I say they did?