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"I am very surprised." My initial thoughts and reaction.


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#126
Vox Draco

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Conniving_Eagle wrote...

]So, what is your opinion? Do you agree with me? Or do you think I am just some self-entitled, whiney Retaker? Do you think there's still a change that Bioware might change the ending? Although I will defend my position, I appreciate all feedback, both positive and negative. This thread took me over 3 hours to write, and I rarely try to express a point with such passion in my writing.

Thanks for reading and responding!


I agree to practically everything you say, about the series, the Endings being nihilistic and so very anti-climatic and unfitting, and the EC solving nothing to make ME3 the game it should have been.

The most sad part of your OP is when you talk about your vision of how the final battle and confrontation should have been, with the fleets fighting, your friends and allies fighting together against a common enemy, because YOU and Shepard achieved the impossible - unifying the galaxy despite all the hatred and animosities...

*sigh* When I close my eyes and see how Mass Effect could and should have ended I do not see a Spacekid, no symbolic pseudo-philosophical bullshiat forced onto the story the very last minute, I see Shepard at the head of an army, and the outcome only based on your decisions made long before you come back to Earth...

I feel sad again, and a little angry, but only a little. mostly I feel sorry for Shepard and the franchise, and ashamed for Bioware that they were obviously unable to look at their game through the eyes of the fans...

#127
SpamBot2000

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Zero132132 wrote...

When will everyone that feels this way have finally written a thread and gotten past the whole thing?


At an even 100 threads a day, late 2030's I'd say.

#128
Vortex13

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Vox Draco wrote...

Conniving_Eagle wrote...

]So, what is your opinion? Do you agree with me? Or do you think I am just some self-entitled, whiney Retaker? Do you think there's still a change that Bioware might change the ending? Although I will defend my position, I appreciate all feedback, both positive and negative. This thread took me over 3 hours to write, and I rarely try to express a point with such passion in my writing.

Thanks for reading and responding!


I agree to practically everything you say, about the series, the Endings being nihilistic and so very anti-climatic and unfitting, and the EC solving nothing to make ME3 the game it should have been.

The most sad part of your OP is when you talk about your vision of how the final battle and confrontation should have been, with the fleets fighting, your friends and allies fighting together against a common enemy, because YOU and Shepard achieved the impossible - unifying the galaxy despite all the hatred and animosities...

*sigh* When I close my eyes and see how Mass Effect could and should have ended I do not see a Spacekid, no symbolic pseudo-philosophical bullshiat forced onto the story the very last minute, I see Shepard at the head of an army, and the outcome only based on your decisions made long before you come back to Earth...

I feel sad again, and a little angry, but only a little. mostly I feel sorry for Shepard and the franchise, and ashamed for Bioware that they were obviously unable to look at their game through the eyes of the fans...


^ This

#129
Vortex13

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Eire Icon wrote...

Vortex13 wrote...

Synthesis, while obviously trying to be painted in the best light possible still has sacrifices associated with it. Shepard dying is the most obvious (s/he at least has some form of AI recreation with his/her memories in Control) but there are other issues. Issues like:

A. The elimination of free will in the biggest descision in the history of the Mass Effect universe. Whether or not the people living after synthesis are brainwashed to accept the fact is besides the point, in the act of picking this ending no other lifeform in the galaxy has any say so what-so-ever.


Nowhere in the Synthesis ending is it suggested that organics lose their free will. Their DNA structure is changed nothing more, they are still as diverse and unique as ever. Nobody is brain washed, they have simply evolved.


So the fact that nobody harbors resentment against the Reapers for what they just did to the galaxy is a simple evolution? For everyone to suddenly be all peace and love with the things that were, up until the fireing of the Crucible, trying to kill everyone is a little telling. 

Did the people that lost loved ones in the war and refused to give up the fight suddenly forget their losses, or were they rounded up into prision camps to prevent attacks against the galaxy's new cuttlefish buddies?

The feeling of Synthesis is that suddenly everyone pulls a 180 with the Reapers and instantly is totally fine with them intergrating with the rest of society. That couldn't happen unless the Crucible beam did something to everyone to force them to love the Reapers, or this utopian society has a SS force rounding up dessenters to the new galatic order.  

#130
Reorte

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Vox Draco wrote...

The most sad part of your OP is when you talk about your vision of how the final battle and confrontation should have been, with the fleets fighting, your friends and allies fighting together against a common enemy, because YOU and Shepard achieved the impossible - unifying the galaxy despite all the hatred and animosities...

Shepard hasn't achieved the impossible. I'll believe he can do that when he unites the BSN.

#131
Vox Draco

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Reorte wrote...

Vox Draco wrote...

The most sad part of your OP is when you talk about your vision of how the final battle and confrontation should have been, with the fleets fighting, your friends and allies fighting together against a common enemy, because YOU and Shepard achieved the impossible - unifying the galaxy despite all the hatred and animosities...

Shepard hasn't achieved the impossible. I'll believe he can do that when he unites the BSN.


Not that impossible at all, though sacrifices would be needed ... like all pro-enders and synthesis/control believers sent to the frontlines to experience Reaper-logic firsthand, and anti-conventional-victory-arguers being court-martialed for undermining the moral of the troops. Sad, but necessary if Shepard wants to win the BSN-war

#132
thefallen2far

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chemiclord wrote...

The statements are not ones inherently in conflict. They do not contradict each other.


Yes they are. One sentence is "there's not peace between geth and quarian." The other is "there will always be war between organics and machines". The nevr should have established peace if they wanted to emphasize war is a constant

#133
TheMarshal

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Vortex13 wrote...

So the fact that nobody harbors resentment against the Reapers for what they just did to the galaxy is a simple evolution? For everyone to suddenly be all peace and love with the things that were, up until the fireing of the Crucible, trying to kill everyone is a little telling. 

Did the people that lost loved ones in the war and refused to give up the fight suddenly forget their losses, or were they rounded up into prision camps to prevent attacks against the galaxy's new cuttlefish buddies?

The feeling of Synthesis is that suddenly everyone pulls a 180 with the Reapers and instantly is totally fine with them intergrating with the rest of society. That couldn't happen unless the Crucible beam did something to everyone to force them to love the Reapers, or this utopian society has a SS force rounding up dessenters to the new galatic order.  


Well yeah, after Synthesis nothing that came before matters.  You are enlightened, after all!

...

The biggest issue I have with the Crucible and Starchild's solutions is that they're presented as solutions to someone else's problem.  Starchild got told millions of years ago to solve this problem, does so by murdering his creators and then going on an extinction bender, and it's somehow my job to help him out?  No!  MY problem is you're trying to kill me.  That's the tube I shoot to get rid of you?  Okie dokie!

I can understand why Synthesis is appealing to some people.  When completely removed from the context of the story, I can understand.  But it's still a solution to a problem which exists only in the fever mind of Starchild.

#134
istle

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Wholeheartedly agree OP. I'm never going to comprehend the reasoning from the two responsible for this disastrous ending. I played a session around 8-10 hours straight through to the ending. In the end is was 5:30am and I had just tried a second ending(and got a different color), the full impact didn't really hit me yet since I was really tired.

I had already been warned that I was going to expect a pretty bad ending, so I guess the blow was easier than it could have been. But before I got to bed I went straight to the net... searching for answers. Then I stumbled upon IT... and I had hope. But that is another story.

As the months went... I stopped caring. And eventually it wasn't hard to accept my headcanon as reality. I didn't have much choice really. I had even forgotten about the EC until I read it was coming out shortly. Naturally I watched it on streams and YouTube. And yeah, the ending is still awful but the EC made the ending sequences more varied and a lot prettier to look at. But they only confirmed what BioWare had already stated. No one starves to death! The relays aren't destroyed! The magic explosion doesn't cause supernovas! The EC shows nothing new that we all hadn't already thought of. The EC almost retcons the entire ending to try to fix the plotholes. Really? Though there are still plotholes left and even more with EC. And the impression from the original "ending" is never going away...

I haven't touched any ME game almost since I completed the third. And I doubt that's going to change any time soon. It's been a learning experience this year. Never buy a CE from EA, stupid. Never again a day 1 purchase from BioWare. I had to learn this twice within three months. I'll let you guess what other game I'm talking about. Hint: it also has a 3 in it.

Now my rant has come to it's inevitable end. I very much believe that the Mass Effect trilogy will forever be remembered for it's incredibly-mindboggingly-squandered potential. But I have to say, for 10 minutes to completely destroy a franchise rivaling even Star Wars, of about 100 hours playtime, takes considerable skill.

Modifié par istle, 09 juillet 2012 - 11:05 .


#135
Conniving_Eagle

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istle wrote...

Wholeheartedly agree OP. I'm never going to comprehend the reasoning from the two responsible for this disastrous ending. I played a session around 8-10 hours straight through to the ending. In the end is was 5:30am and I had just tried a second ending(and got a different color), the full impact didn't really hit me yet since I was really tired.

I had already been warned that I was going to expect a pretty bad ending, so I guess the blow was easier than it could have been. But before I got to bed I went straight to the net... searching for answers. Then I stumbled upon IT... and I had hope. But that is another story.

As the months went... I stopped caring. And eventually it wasn't hard to accept my headcanon as reality. I didn't have much choice really. I had even forgotten about the EC until I read it was coming out shortly. Naturally I watched it on streams and YouTube. And yeah, the ending is still awful but the EC made the ending sequences more varied and a lot prettier to look at. But they only confirmed what BioWare had already stated. No one starves to death! The relays aren't destroyed! The magic explosion doesn't cause supernovas! The EC shows nothing new that we all hadn't already thought of. The EC almost retcons the entire ending to try to fix the plotholes. Really? Though there are still plotholes left and even more with EC. And the impression from the original "ending" is never going away...

I haven't touched any ME game almost since I completed the third. And I doubt that's going to change any time soon. It's been a learning experience this year. Never buy a CE from EA, stupid. Never again a day 1 purchase from BioWare. I had to learn this twice within three months. I'll let you guess what other game I'm talking about. Hint: it also has a 3 in it.

Now my rant has come to it's inevitable end. I very much believe that the Mass Effect trilogy will forever be remembered for it's incredibly-mindboggingly-squandered potential. But I have to say, for 10 minutes to completely destroy a franchise rivaling even Star Wars, of about 100 hours playtime, takes considerable skill.


Considerable skill? No. Picture it like cleaning your house. When you get to the point, where your house is almost spotless, it is clean, everything is neat, and organized. How hard is it to make it look like a pig sty? Throw books off the shelves, break plates and glasses, knock over the TV, toss towels everywhere. What took you hours to perfect can be easily reduced to nothing in a matter of a few minutes.

The World Trade center took 5 years to build (1966-1971) and was decimated in a day. Oh hey, look, Mass Effect Series (2007-2012), 100 hour trilogy, destroyed for a lot of people in only about 10 minutes.

#136
Revthejedi

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Its like the writers tried their best to create a brutal, art imitating life “there is no perfect ending"type of ending when there was simply no need for it. In the end after all your hard work and sacrifice, you are rewarded with an opportunity to choose how to ruin the galaxy. That's what it boils down to. Unless I read specifically that the next cycle uses the Crucible /catalyst to defeat the reapers I'm siding with Refusal. It seems as though it is the only way to make the Galaxy's sacrifice worth it.

#137
Conniving_Eagle

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Revthejedi wrote...

Its like the writers tried their best to create a brutal, art imitating life “there is no perfect ending"type of ending when there was simply no need for it. In the end after all your hard work and sacrifice, you are rewarded with an opportunity to choose how to ruin the galaxy. That's what it boils down to. Unless I read specifically that the next cycle uses the Crucible /catalyst to defeat the reapers I'm siding with Refusal. It seems as though it is the only way to make the Galaxy's sacrifice worth it.


I'm almost certain that the next cycle uses the Crucible. Which is if I played the game again I wouldn't choose Refuse.

#138
Revthejedi

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Everyone seems to come to that conclusion, though I'm not exactly sure why. Theoretically, Liara's time capsule could cause the next cycle to prepare for the reaper invasion generations ahead of the attack. I believe that this is the only way for Shepard to win, though as Bioware wanted it, he still loses.

#139
Conniving_Eagle

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Eire Icon wrote...

First off OP I feel your pain. My Xbox also decided to pack it in just a few days before the release of ME3 and I was forced to go out and buy a new one. Thankfully I was in a position to take the financial hit and it didn't affect my plans for the end of the greatest trilogy in video game history

My thoughts on the original ending were that it was incomplete, lacked closure and raised more question then it answered. The extended cut I felt addressed these issues to my satisfaction. Below are a few points (just my opinion) on some of the major complaints you and others have voiced over the endings

"My choices didn't matter"
For me, the ending of the ME trilogy was not the last 10 minutes of the game, it was ME3 in its entirety. During the course of the game there were conclusions given to major story arc's of the ME series. Most notably of these were
- The Genophage
- The Quarian Geth conflict
- The role and motivations of Cerberus
- The unification of entire races

Taking the first two, these are major themes throughout the trilogy. Shepard has the power to free the Krogan of the Genophage curse, or doom the species to fight a war under the guise that it is cured, which as a result could well lead to their eventual extinction.

The Quarian and Geth conflict has been there from the start of the series. Shepards decisions can doom either race or in turn unify them to work together as allies. Again Shepards involvement in these issues have monumental consequences to the universe

I simply do not get how, bearing the above in mind, anyone can make the statement that their choices do not matter in ME3

"Why should I accept the Catalysts logic"
Shepard does not have to accept the Catalysts logic. Lets take a look at the endings

Destroy - This option point blank rejects the Catalysts logic. The Catalyst asserts that the created will always rebel against their creators. If Shepard accepts this, destroy is not a viable option as it destroys the beings created to control the chaos. If he believes it is inevitable for Organics and Synthetics to be at war Control or Synthesis are better options. Destroy is only postponing the inevitable if Shepard believes the Catalysts logic

Control - By controlling the Reapers Shepard must sacrifice himself but he is not forced to sacrifice anyone further. By ascending, Shepard can control the Reapers, ensuring that if the "Chaos" returns the galaxy has some ready made defenders. Shepard is now a guardian safeguarding the Galaxies future. The most frequent argument against control seems to be that this would prove the Illusive Man right, and Shepard had earlier said humanity was not ready for control. My take on this is that firstly TIM was obviously indoctrinated, Shepard knew this, and he believed that control was not an option available. Yes Shepard can say we are not ready for it, but he does not have to say that. He can also say something along the lines of "So what are you waiting for, do it. You can't can you, they won't let you". The other point is that Shepard said humanity is not ready for that kind of power, but as the Catalyst points out, he would no longer be human

Synthesis - I think this is possibly one the most misunderstood of all the endings. Firstly just because this is the preferred option of the Catalyst does not make it the wrong option. I've also seen people alluding to the fact that Synthesis takes away diversity in the galaxy. That is not the case. Everyone is altered at DNA level, evolving Organics and Synthetics into a similar DNA structure. This does not mean anyone loses their individuality nor personality. A Krogan is not the same as a human just because they are both organic. They still have their own unique identities. Another statement I've read is that this is what Saren wanted/suggested. That is incorrect. Saren was indoctrinated by Sovereign, he was a slave, a pet of the the Reapers. That is not Synthesis.

"Conventional Victory Should be Possible "
No it shouldn't. Conventional victory against the Reapers was never presented as viable throughout the series. In fact the theme of the series constantly reinforces the fact that it is not. At the 11th hour to introduce this as a possibility, invalidates the course Shepard has always taken. It makes him wrong, it makes the Alliance wrong, it makes everybody wrong. It also diminishes the Reapers as a threat, and also calls into question how the most advanced beings in the galaxy could make such a gross miscalculation. To allow a conventional victory would be going against the theme of the series and THAT would be poor and sloppy writing

Conclusion
My own view is that people have problems with the endings because Shepard is made to make a difficult choice with no clear "Right choice" available. No matter what you choose their are moral issues associated with the choice. I can understand why people want that "Right" choice where everything is wrapped up in a nice little package and everyone is saved etc. I do understand that, but the fact that it isn't an option does not make the endings bad, or badly written. "A choice without consequence is not really a choice" and there are huge choices for Shepard to make at the end of ME3. Shepard has always just been able to influence the ME universe, he has never been able to dictate its fate.


In response to the boldened parts,

1. That's great for you, but if everybody felt that way, there would be a lot less complaining about the ending. However, we are not talking about Mass Effect 3 as a whole, that is a whole different conversation, and an off topic one.

2. These are not themes. The former is the cause of animosity betweem the Krogan and the rest of the galaxy, and the latter is as you said, a conflict. The theme of the war betweem the Quarians and the Geth is Organics vs. Synthetics.This has existed throughout the Mass Effect series, but it wasn't made a major focus until we got to the ending, when the Catalyst reveals his creators' logic.

3. I wouldn't understand that statement either, but that's because you're taking it out of context. On a side note, let me just say this: Only in Mass Effect 3 is there actually an option for the game to make your decisions for you, not to mention the dumbed down dialogue interface. The choices you make do matter, but only on a subjective scale. Do you want me to go over how much we were flat-out lied to about the game?

4. Wait, what??? If Shepard believes that synthetics will always rebel against organics and try to kill them, then Destroy is not viable because it kills the 'synthetics' who were made by organics to kill organics so that they won't be killed by their own synthetics? I can't even tell how badly mind-f***ed I am right now.

5. You're still confusing me. The Reapers represent "Order" and advanced organic life represents "Chaos." But Shepard isn't safeguarding the galaxy's future. Shepard is assuming control of the single strongest "Military Police" force in the galaxy's history. "The needs of the many outweight the needs of the few." Coming from a Reaper, that doesn't sound like a very promising future for such a diverse galaxy. Shepard isn't even the one controlling the Reapers, it's an AI with Shepard being the blue box. You know what else Shepard said? "I'm going to win this war, and I'll do it without sacraficing the soul of our species."

6. There are a lot of things wrong with Synthesis. Its thesis is "If you can't beat them, join them," which is exactly what Saren believed. While Saren may have been indoctrinated, Sovereign was sentient. Saren didn't just find Sovereign, hijack it, and then become indoctrinated while cruising around the galaxy. He helped Sovereign because he genuinely believed that organics should join the Reapers, live with them in harmony, prove their usefulness, because it would be their best chance at survival. The space magic that is Synthesis, turns everyone into Reapers, in technicality. You said no one loses their individuality or personality, but I don't buy that. So everyone in the same galaxy that was fighting a brutal war with the Reapers is just completely fine about being buddies with Harbinger, and are okay with the fact that one person got to make the decision to alter the DNA and identity of hundreds of billions of people? It may be up to Shepard, but no one else in Mass Effect in their right mind would support Synthesis as opposed to Control, Destroy, or Refuse.

And ultimately, all of the end choices support the Catalyst's, and Dungeon Masters Hudson and Walters' logic. The Catalyst believes that Synthetics and Organics will always be at war, and trying to kill each other. Destroy solves this by destroying Synthetics, Control solves this by giving Shepard control over the Reapers to destroy synthetics if they ever get out of line, and Synthesis merges organics and synthetics into one identity, so there wouldn't be anymore conflict.


7. "No it shouldn't. Conventional victory against the Reapers was never presented as viable throughout the series. In fact the theme of the series constantly reinforces the fact that it's not.

I really hope your joking. When was there ever a sense of

"Negative. This is it. There can be no retreat. No retreat and no stepping back. No progress forward and no defeating the Reapers."
"The first sign of any trouble f*** em' all."
"Negative. No defeating the Reapers. Repeat, no defeating the Reapers. Innocent people die."
"And if they don't?"
"SAY AGAIN!?"
"..."
"EXACTLY."

(Anyone who remembers where that's from gets a cookie.)

Admiral Hackett's "There's no way we can beat them conventionally," defeatist talk is hardly evidence, and he said that when the Alliance was fighting the bulk of Reaper forces in the Sol system. Up until this point the game (and series) had the player believe that they were going to defeat the Reapers (I made a post that give a good pile of instances). That is another reason why people hate the ending, the last ten minutes are so anticlimactic. Do you know what is even sloppier writing? Having an enemy that is invincible.

8. I hope you understand why people don't like the endings. Try to justify them all you want, they are insulting, out of place, unfulfilling. They are nonsensical, and go against Shepard's character. Fans were promised that all their actions through all the games, and acquiring all those war assets would affect the ending in a meaningful way, but then they realized just how much bull**** they were being fed when they completed Mass Effect 3. I've been getting PMs from several people telling me that they agree with me, so if you want to know why (atleast some) people don't like the ending, and still don't, re-read my thread.

#140
Conniving_Eagle

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I prefered the Reapers when they were dark and mysterious.

Modifié par Conniving_Eagle, 10 juillet 2012 - 02:39 .


#141
Conniving_Eagle

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It would've been a lot better to have their motivations unclear throughout the trilogoy. Heck here's my idea, have a conventional victory, and then have this Leviathan DLC explain the Reapers' motives. That might actually make it worth buying.

#142
dbkkk

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Conniving_Eagle wrote...

In response to the boldened parts,

1. That's great for you, but if everybody felt that way, there would be a lot less complaining about the ending. However, we are not talking about Mass Effect 3 as a whole, that is a whole different conversation, and an off topic one.

2. These are not themes. The former is the cause of animosity betweem the Krogan and the rest of the galaxy, and the latter is as you said, a conflict. The theme of the war betweem the Quarians and the Geth is Organics vs. Synthetics.This has existed throughout the Mass Effect series, but it wasn't made a major focus until we got to the ending, when the Catalyst reveals his creators' logic.

3. I wouldn't understand that statement either, but that's because you're taking it out of context. On a side note, let me just say this: Only in Mass Effect 3 is there actually an option for the game to make your decisions for you, not to mention the dumbed down dialogue interface. The choices you make do matter, but only on a subjective scale. Do you want me to go over how much we were flat-out lied to about the game?

4. Wait, what??? If Shepard believes that synthetics will always rebel against organics and try to kill them, then Destroy is not viable because it kills the 'synthetics' who were made by organics to kill organics so that they won't be killed by their own synthetics? I can't even tell how badly mind-f***ed I am right now.

5. You're still confusing me. The Reapers represent "Order" and advanced organic life represents "Chaos." But Shepard isn't safeguarding the galaxy's future. Shepard is assuming control of the single strongest "Military Police" force in the galaxy's history. "The needs of the many outweight the needs of the few." Coming from a Reaper, that doesn't sound like a very promising future for such a diverse galaxy. Shepard isn't even the one controlling the Reapers, it's an AI with Shepard being the blue box. You know what else Shepard said? "I'm going to win this war, and I'll do it without sacraficing the soul of our species."

6. There are a lot of things wrong with Synthesis. Its thesis is "If you can't beat them, join them," which is exactly what Saren believed. While Saren may have been indoctrinated, Sovereign was sentient. Saren didn't just find Sovereign, hijack it, and then become indoctrinated while cruising around the galaxy. He helped Sovereign because he genuinely believed that organics should join the Reapers, live with them in harmony, prove their usefulness, because it would be their best chance at survival. The space magic that is Synthesis, turns everyone into Reapers, in technicality. You said no one loses their individuality or personality, but I don't buy that. So everyone in the same galaxy that was fighting a brutal war with the Reapers is just completely fine about being buddies with Harbinger, and are okay with the fact that one person got to make the decision to alter the DNA and identity of hundreds of billions of people? It may be up to Shepard, but no one else in Mass Effect in their right mind would support Synthesis as opposed to Control, Destroy, or Refuse.

And ultimately, all of the end choices support the Catalyst's, and Dungeon Masters Hudson and Walters' logic. The Catalyst believes that Synthetics and Organics will always be at war, and trying to kill each other. Destroy solves this by destroying Synthetics, Control solves this by giving Shepard control over the Reapers to destroy synthetics if they ever get out of line, and Synthesis merges organics and synthetics into one identity, so there wouldn't be anymore conflict.


7. "No it shouldn't. Conventional victory against the Reapers was never presented as viable throughout the series. In fact the theme of the series constantly reinforces the fact that it's not.

I really hope your joking. When was there ever a sense of

"Negative. This is it. There can be no retreat. No retreat and no stepping back. No progress forward and no defeating the Reapers."
"The first sign of any trouble f*** em' all."
"Negative. No defeating the Reapers. Repeat, no defeating the Reapers. Innocent people die."
"And if they don't?"
"SAY AGAIN!?"
"..."
"EXACTLY."

(Anyone who remembers where that's from gets a cookie.)

Admiral Hackett's "There's no way we can beat them conventionally," defeatist talk is hardly evidence, and he said that when the Alliance was fighting the bulk of Reaper forces in the Sol system. Up until this point the game (and series) had the player believe that they were going to defeat the Reapers (I made a post that give a good pile of instances). That is another reason why people hate the ending, the last ten minutes are so anticlimactic. Do you know what is even sloppier writing? Having an enemy that is invincible.

8. I hope you understand why people don't like the endings. Try to justify them all you want, they are insulting, out of place, unfulfilling. They are nonsensical, and go against Shepard's character. Fans were promised that all their actions through all the games, and acquiring all those war assets would affect the ending in a meaningful way, but then they realized just how much bull**** they were being fed when they completed Mass Effect 3. I've been getting PMs from several people telling me that they agree with me, so if you want to know why (atleast some) people don't like the ending, and still don't, re-read my thread.



I understand your being upset with the endings. I by no means will try to defend those endings as being good or satisfying since I think they show poor writing.

But I think you are misinterpreting or misrepresenting certain aspects about them.

Take the following remarks with a grain of salt please.

First, it was obvious from Mass Effect 2 when the Reapers head towards the galactic plane that a conventional victory was impossible. I am not sure why you are so set on this idea? I won't even debate viability on its own merits, it is obviously the way the writers set it up from early on. Is the whole Catalyst / Crucible an out-of-nowhere Deus Ex Machina? Yep.  Am I defending that writing? Nope. I deplore Deux Machina endings as generally 'hack' writing. The Greeks invented it in their comedies as a joke for pity's sake. But the fact remains the writers boxed themselves into that corner relatively early on.

Second, I have no idea why you make Destroy so convoluted. The idea would be that you end the Reaper cycle and eventually organics will make new synthetics and have to sort out their own fates. Do you sacrifice the Geth and EDI? Umm yeah. Does it go against a paragon Shephard who consistently sought to represent the rights of both sides. Umm yeah again. Is it complicated? No, the logic is simple. It is a simple, standard ending. Ignoring the emotionalism that involved Shephard persihing or not, is it a good ending? I am not saying that. Again you are stuck with this mess by this point in the game. Enter Deus Ex Machina Red.

Third, you seem really to be twisting the Control ending. They make it out as clear as possible in the Extended Cut that while it is not Shephard, it is his intellect and memories and personality now driving things. He has the Reapers rebuild the damaged civilizations and appoints himself as a guardian of the galaxy. Could that turn out bad? Sure. Power corrupts. But imo the biggest risk is probably evolutionary / technological stagnation. He opens the floodgates of all the Reapers accumulated knowledge (in rations I suppose) and the galaxy stagnates. No conflict. No evolution. In a sense an almost technological singularity occurs but is frozen from further advancement by the new Shephard Catalyst cultivating the 'garden'. Who knows. But why all the megalomania fears? It probably means
the galaxy never reaches either annhilation nor its maximum potential. In this case Shephard himself becomes the Deus ex Machina itself and makes future choices for all civilizations.

Fourth, your comparison to Saren's "join them and some will survive as slaves" has no basis. Sorry. The two are not comparable. Re-read the Mass Effect 1 dialog and besides he was  .. indoctrinated. Did you even see the Synthesis ending? You may not like it and I can understand that. But why are you so repulsed by it? And btw it does not remotely turn them into Reapers. You missed the boat completely on that one. Nor does it hint at loss of free will (that is the control ending's issue as I see it). And it is stated very clearly that societies both organic and synthetic have (in the writers' mind) an enlightenment and a golden age. Personally I find it all kind of silly but that was what the writers were shooting for. They could not have made the dialog any more clear on that part. Being a scientist in real life I have a hard time seeing that there is anyway to use a magic space cannon to rewite the underlying DNA building blocks of organic beings let alone grant DNA in some merged form to synthetics. Gah! My brain has a hard time looking askance on that one. But there you have it Deus Ex Machina green, the ones the writers prefer.

I personally don't accept the whole "created must kill the creators" sci-fi schtick that saturates all media nowadays. Things can be much more of a gradation without all the black and white rules. I myself laughed out loud when the Catalyst (a shackled AI though vey advanced) has bene doing the same inane, horrific thing for a billion years or so and then says oh wait the Crucible has docked and now there are new possibilities. I doubly laughed when I heard the "fire" analogy. No actually I guffawed out loud. I guess the Reapers never evolved one iota in all those years in the galactic halo hibernating.

Imo I see the three endings as a simple set of choices about the right of evolution of life, both organic and synthetic in the galaxy going forward. Are any of them truly satisfying? Nope. But with the Extended Cut, there is not much left to the imagination of what the (at least) near-term consequences are. Does it fix the plot holes and logic? No. Do a lot of people still hate the endings. Yeah. But please they are not hard to interpret or obtuse anymore.

Ironically, isn't the destroy ending (regardless of Shephard's breathing scene) the only one that allows for another series set in the ME universe? Won't that become the canon going forward? Just curious. The credits seem to suggest they will make another game in this setting. Probably won't be the same two writers though lol.

#143
Vortex13

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Conniving_Eagle wrote...

I prefered the Reapers when they were dark and mysterious.



Me too.

In fact the revelation we got in Mass Effect 2 was good enough for me. Reproduction.

Its a simple motivation, and while not 'beyond our comprehesion' is a lot better than the Dark Energy plot and the Synthetics vs. Organics ending we have now.

The Reapers kill us to make more of themselves is how they should have operated, true scary space monsters.

All the really good bad guys have operated on simple motivations that don't require a five minute monolouge to explain themselves.

Sauron in The Lord of the Rings = Power.

The Emperor/Galatic Empire in Star Wars = Power.

The Aliens in the Alien Franchise = Reproduction.

The Weeping Angels of Doctor Who = Food.

Modifié par Vortex13, 10 juillet 2012 - 06:16 .


#144
Conniving_Eagle

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dbkkk wrote...

Conniving_Eagle wrote...

In response to the boldened parts,

1. That's great for you, but if everybody felt that way, there would be a lot less complaining about the ending. However, we are not talking about Mass Effect 3 as a whole, that is a whole different conversation, and an off topic one.

2. These are not themes. The former is the cause of animosity betweem the Krogan and the rest of the galaxy, and the latter is as you said, a conflict. The theme of the war betweem the Quarians and the Geth is Organics vs. Synthetics.This has existed throughout the Mass Effect series, but it wasn't made a major focus until we got to the ending, when the Catalyst reveals his creators' logic.

3. I wouldn't understand that statement either, but that's because you're taking it out of context. On a side note, let me just say this: Only in Mass Effect 3 is there actually an option for the game to make your decisions for you, not to mention the dumbed down dialogue interface. The choices you make do matter, but only on a subjective scale. Do you want me to go over how much we were flat-out lied to about the game?

4. Wait, what??? If Shepard believes that synthetics will always rebel against organics and try to kill them, then Destroy is not viable because it kills the 'synthetics' who were made by organics to kill organics so that they won't be killed by their own synthetics? I can't even tell how badly mind-f***ed I am right now.

5. You're still confusing me. The Reapers represent "Order" and advanced organic life represents "Chaos." But Shepard isn't safeguarding the galaxy's future. Shepard is assuming control of the single strongest "Military Police" force in the galaxy's history. "The needs of the many outweight the needs of the few." Coming from a Reaper, that doesn't sound like a very promising future for such a diverse galaxy. Shepard isn't even the one controlling the Reapers, it's an AI with Shepard being the blue box. You know what else Shepard said? "I'm going to win this war, and I'll do it without sacraficing the soul of our species."

6. There are a lot of things wrong with Synthesis. Its thesis is "If you can't beat them, join them," which is exactly what Saren believed. While Saren may have been indoctrinated, Sovereign was sentient. Saren didn't just find Sovereign, hijack it, and then become indoctrinated while cruising around the galaxy. He helped Sovereign because he genuinely believed that organics should join the Reapers, live with them in harmony, prove their usefulness, because it would be their best chance at survival. The space magic that is Synthesis, turns everyone into Reapers, in technicality. You said no one loses their individuality or personality, but I don't buy that. So everyone in the same galaxy that was fighting a brutal war with the Reapers is just completely fine about being buddies with Harbinger, and are okay with the fact that one person got to make the decision to alter the DNA and identity of hundreds of billions of people? It may be up to Shepard, but no one else in Mass Effect in their right mind would support Synthesis as opposed to Control, Destroy, or Refuse.

And ultimately, all of the end choices support the Catalyst's, and Dungeon Masters Hudson and Walters' logic. The Catalyst believes that Synthetics and Organics will always be at war, and trying to kill each other. Destroy solves this by destroying Synthetics, Control solves this by giving Shepard control over the Reapers to destroy synthetics if they ever get out of line, and Synthesis merges organics and synthetics into one identity, so there wouldn't be anymore conflict.


7. "No it shouldn't. Conventional victory against the Reapers was never presented as viable throughout the series. In fact the theme of the series constantly reinforces the fact that it's not.

I really hope your joking. When was there ever a sense of

"Negative. This is it. There can be no retreat. No retreat and no stepping back. No progress forward and no defeating the Reapers."
"The first sign of any trouble f*** em' all."
"Negative. No defeating the Reapers. Repeat, no defeating the Reapers. Innocent people die."
"And if they don't?"
"SAY AGAIN!?"
"..."
"EXACTLY."

(Anyone who remembers where that's from gets a cookie.)

Admiral Hackett's "There's no way we can beat them conventionally," defeatist talk is hardly evidence, and he said that when the Alliance was fighting the bulk of Reaper forces in the Sol system. Up until this point the game (and series) had the player believe that they were going to defeat the Reapers (I made a post that give a good pile of instances). That is another reason why people hate the ending, the last ten minutes are so anticlimactic. Do you know what is even sloppier writing? Having an enemy that is invincible.

8. I hope you understand why people don't like the endings. Try to justify them all you want, they are insulting, out of place, unfulfilling. They are nonsensical, and go against Shepard's character. Fans were promised that all their actions through all the games, and acquiring all those war assets would affect the ending in a meaningful way, but then they realized just how much bull**** they were being fed when they completed Mass Effect 3. I've been getting PMs from several people telling me that they agree with me, so if you want to know why (atleast some) people don't like the ending, and still don't, re-read my thread.



I understand your being upset with the endings. I by no means will try to defend those endings as being good or satisfying since I think they show poor writing.

But I think you are misinterpreting or misrepresenting certain aspects about them.

Take the following remarks with a grain of salt please.

First, it was obvious from Mass Effect 2 when the Reapers head towards the galactic plane that a conventional victory was impossible. I am not sure why you are so set on this idea? I won't even debate viability on its own merits, it is obviously the way the writers set it up from early on. Is the whole Catalyst / Crucible an out-of-nowhere Deus Ex Machina? Yep.  Am I defending that writing? Nope. I deplore Deux Machina endings as generally 'hack' writing. The Greeks invented it in their comedies as a joke for pity's sake. But the fact remains the writers boxed themselves into that corner relatively early on.

Second, I have no idea why you make Destroy so convoluted. The idea would be that you end the Reaper cycle and eventually organics will make new synthetics and have to sort out their own fates. Do you sacrifice the Geth and EDI? Umm yeah. Does it go against a paragon Shephard who consistently sought to represent the rights of both sides. Umm yeah again. Is it complicated? No, the logic is simple. It is a simple, standard ending. Ignoring the emotionalism that involved Shephard persihing or not, is it a good ending? I am not saying that. Again you are stuck with this mess by this point in the game. Enter Deus Ex Machina Red.

Third, you seem really to be twisting the Control ending. They make it out as clear as possible in the Extended Cut that while it is not Shephard, it is his intellect and memories and personality now driving things. He has the Reapers rebuild the damaged civilizations and appoints himself as a guardian of the galaxy. Could that turn out bad? Sure. Power corrupts. But imo the biggest risk is probably evolutionary / technological stagnation. He opens the floodgates of all the Reapers accumulated knowledge (in rations I suppose) and the galaxy stagnates. No conflict. No evolution. In a sense an almost technological singularity occurs but is frozen from further advancement by the new Shephard Catalyst cultivating the 'garden'. Who knows. But why all the megalomania fears? It probably means
the galaxy never reaches either annhilation nor its maximum potential. In this case Shephard himself becomes the Deus ex Machina itself and makes future choices for all civilizations.

Fourth, your comparison to Saren's "join them and some will survive as slaves" has no basis. Sorry. The two are not comparable. Re-read the Mass Effect 1 dialog and besides he was  .. indoctrinated. Did you even see the Synthesis ending? You may not like it and I can understand that. But why are you so repulsed by it? And btw it does not remotely turn them into Reapers. You missed the boat completely on that one. Nor does it hint at loss of free will (that is the control ending's issue as I see it). And it is stated very clearly that societies both organic and synthetic have (in the writers' mind) an enlightenment and a golden age. Personally I find it all kind of silly but that was what the writers were shooting for. They could not have made the dialog any more clear on that part. Being a scientist in real life I have a hard time seeing that there is anyway to use a magic space cannon to rewite the underlying DNA building blocks of organic beings let alone grant DNA in some merged form to synthetics. Gah! My brain has a hard time looking askance on that one. But there you have it Deus Ex Machina green, the ones the writers prefer.

I personally don't accept the whole "created must kill the creators" sci-fi schtick that saturates all media nowadays. Things can be much more of a gradation without all the black and white rules. I myself laughed out loud when the Catalyst (a shackled AI though vey advanced) has bene doing the same inane, horrific thing for a billion years or so and then says oh wait the Crucible has docked and now there are new possibilities. I doubly laughed when I heard the "fire" analogy. No actually I guffawed out loud. I guess the Reapers never evolved one iota in all those years in the galactic halo hibernating.

Imo I see the three endings as a simple set of choices about the right of evolution of life, both organic and synthetic in the galaxy going forward. Are any of them truly satisfying? Nope. But with the Extended Cut, there is not much left to the imagination of what the (at least) near-term consequences are. Does it fix the plot holes and logic? No. Do a lot of people still hate the endings. Yeah. But please they are not hard to interpret or obtuse anymore.

Ironically, isn't the destroy ending (regardless of Shephard's breathing scene) the only one that allows for another series set in the ME universe? Won't that become the canon going forward? Just curious. The credits seem to suggest they will make another game in this setting. Probably won't be the same two writers though lol.




First: Wait, how did the scene showing the Reaper fleet at the end of Mass Effect 2 prove that the Reapers couldn't be defeated conventionally? I'm pretty sure the purpose of that scene was to foreshadow how grand the scale of Mass Effect 3 would be and get the player excited. IIRC (maybe not), the only time we hear 'We can't beat them conventionally' is from Admiral Hackett at the beginning of the game when the bulk of Reaper forces are invading the Sol system.

What would you like me to say about the second and third?

Fourth: I never said that Synthesis turned everyone into Reapers, only in technicality. Reapers are a cross between organics and synthetics, their goal was to help the lesser races ascend this role, by turning them into Reapers. But with the Crucible's space magic, everyone can become synthetic-organics without the need to be processed down to genetic goop first. Synthesis doesn't hint at the loss of free will? But everybody is friends with the Reapers, the ones who tried to kill them, there isn't anymore war, which means that they don't disagree on anything. If they don't disagree on anything then there is no individuality.

Other than that, I'd say you're agreeing with me.

#145
Conniving_Eagle

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Vortex13 wrote...

Conniving_Eagle wrote...

I prefered the Reapers when they were dark and mysterious.



Me too.

In fact the revelation we got in Mass Effect 2 was good enough for me. Reproduction.

Its a simple motivation, and while not 'beyond our comprehesion' is a lot better than the Dark Energy plot and the Synthetics vs. Organics ending we have now.

The Reapers kill us to make more of themselves is how they should have operated, true scary space monsters.

All the really good bad guys have operated on simple motivations that don't require a five minute monolouge to explain themselves.

Sauron in The Lord of the Rings = Power.

The Emperor/Galatic Empire in Star Wars = Power.

The Aliens in the Alien Franchise = Reproduction.

The Weeping Angels of Doctor Who = Food.


They definitely over-thought it. A variation of Occam's Razor would have been fine for this series. The best explanation is the simplest one. Instead, the Reapers are trying to save us... by killing us... right...

The same should have been applied to the ending - defeating the Reapers. End of story, no one asked for some pseudo-intellectual, morally ambiguous philosophy on how life should evolve.

#146
Vortex13

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Conniving_Eagle wrote...

-cut for length-

Fourth: I never said that Synthesis turned everyone into Reapers, only in technicality. Reapers are a cross between organics and synthetics, their goal was to help the lesser races ascend this role, by turning them into Reapers. But with the Crucible's space magic, everyone can become synthetic-organics without the need to be processed down to genetic goop first. Synthesis doesn't hint at the loss of free will? But everybody is friends with the Reapers, the ones who tried to kill them, there isn't anymore war, which means that they don't disagree on anything. If they don't disagree on anything then there is no individuality.

Other than that, I'd say you're agreeing with me.



I'm with you on synthesis, everyone who says that no one is brainwashed in that ending always fail to mention the fact that suddenly everyone is okay with the Reapers.

I think my previous post sums up my point nicely ..........

So the fact that nobody harbors resentment against the Reapers for what they just did to the galaxy is a simple evolution? For everyone to suddenly be all peace and love with the things that were, up until the fireing of the Crucible, trying to kill everyone is a little telling.

Did the people that lost loved ones in the war and refused to give up the fight suddenly forget their losses, or were they rounded up into prision camps to prevent attacks against the galaxy's new cuttlefish buddies?

The feeling of Synthesis is that suddenly everyone pulls a 180 with the Reapers and instantly is totally fine with them intergrating with the rest of society. That couldn't happen unless the Crucible beam did something to everyone to force them to love the Reapers, or this utopian society has a SS force rounding up dessenters to the new galatic order.

#147
Vortex13

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Conniving_Eagle wrote...

Vortex13 wrote...

Conniving_Eagle wrote...

I prefered the Reapers when they were dark and mysterious.



Me too.

In fact the revelation we got in Mass Effect 2 was good enough for me. Reproduction.

Its a simple motivation, and while not 'beyond our comprehesion' is a lot better than the Dark Energy plot and the Synthetics vs. Organics ending we have now.

The Reapers kill us to make more of themselves is how they should have operated, true scary space monsters.

All the really good bad guys have operated on simple motivations that don't require a five minute monolouge to explain themselves.

Sauron in The Lord of the Rings = Power.

The Emperor/Galatic Empire in Star Wars = Power.

The Aliens in the Alien Franchise = Reproduction.

The Weeping Angels of Doctor Who = Food.


They definitely over-thought it. A variation of Occam's Razor would have been fine for this series. The best explanation is the simplest one. Instead, the Reapers are trying to save us... by killing us... right...

The same should have been applied to the ending - defeating the Reapers. End of story, no one asked for some pseudo-intellectual, morally ambiguous philosophy on how life should evolve.



Yes defeating the Reapers. Not cow-towing to their goals on how to fix the Catalyst's imaginary problem. Defeating the Reapers should not require us sacrifice our morals or our allys.

#148
Aethyl

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Conniving_Eagle wrote...

So, what is your opinion? Do you agree with me? Or do you think I am just some self-entitled, whiney Retaker? Do you think there's still a change that Bioware might change the ending? Although I will defend my position, I appreciate all feedback, both positive and negative. This thread took me over 3 hours to write, and I rarely try to express a point with such passion in my writing.


Well, OP, that's a fact, I basically agree with everything you stated here.
The reaper kil-switch was a stupid idea, anticlimatic as well, going against everything that was building this awesome saga, introducing space magic when we were in a science fiction universe.

As you said, I would have also really like this crucible to be some kind of "weakening device", to finally allow all the troops we gathered during the 3 games to destroy the whole reaper threat, once and for all, in the epic final battle this saga deserved.

I wanted to see my war assets fighting, the Elcor Tanks, Krogans, Salarians, Turians fighting side by side to defend the galactic peace that was so difficult to achieve in the first place. Mass Effect deserved in my humble opinion, this final battle, and I actually add good hopes seeing the space battle you get before getting on earth.

Instead, we are just given Deus Ex Machina choices, and all I want to ask is... why?

Why did the writers thought it was a good idea to have 3 different kind of kill-switches, instead to have a climatic ending where the whole galaxy was fighting for their hopes? Too cliché for them maybe? But the Deus Ex Machina choices are as cliché, if not worse.

About the very choices :

Destroy : Basically, it was the way to oppose to the catalyst when refusal wasn't here, and for that, you have to lose every technology in the universe, including the Geths and EDI which fighted for you.
Made to be the "bastard choice".

Control : You sacrifice your own humanity to control the reapers, and you are not even sure what will happen with the Reapers then.
Made to be the "savior aka stupid choice" much like destroying the collector base in ME2.

Synthesis : Was this seriously designed to be the best choices of all? It goes against every principes of those 3 games, where all the evolution of the Geth and EDI actually means nothing, since you have to press a button for a green light to finally make them alive, while they already felt alive thanks to everything you accomplished previously? (The peace between Quarians and Geths, and the discussion you had with EDIs)
The synthetics were already alive, and that's not a damn switch that will change that.
Plus it just nulliffy the whole diversity of the galaxy, by making them into a whole.
How can this be made as the best ending? That's a damn joke!

Refusal : Well, since you don't agree with God Child, who actually seems to be Harbinger ("SO BE IT"), you get screwed and you lose, even if you unified the whole galaxy. Double nice!
So, you agree with your enemy / God Child, or you lose.
Nice way to conclude the saga of Shepard, the human who unified the whole galaxy all by himself.

I miss the feelings I had before playing the game, with this awesome trailer, where I really thought I would fight to save Earth.


Modifié par Aethyl, 10 juillet 2012 - 06:56 .


#149
spockjedi

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^ This. The Catalyst only exists to kill Shepard and to force three (or four) artificial choices.

#150
Eire Icon

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Vortex13 wrote...

So the fact that nobody harbors resentment against the Reapers for what they just did to the galaxy is a simple evolution? For everyone to suddenly be all peace and love with the things that were, up until the fireing of the Crucible, trying to kill everyone is a little telling. 

Did the people that lost loved ones in the war and refused to give up the fight suddenly forget their losses, or were they rounded up into prision camps to prevent attacks against the galaxy's new cuttlefish buddies?

The feeling of Synthesis is that suddenly everyone pulls a 180 with the Reapers and instantly is totally fine with them intergrating with the rest of society. That couldn't happen unless the Crucible beam did something to everyone to force them to love the Reapers, or this utopian society has a SS force rounding up dessenters to the new galatic order.  


Your applying your own "Backstory" to the images you saw of the ending.

Nowhere is it stated that the Reapers and Organics become BFF's all of a sudden. Co-operation for mutual benefit does not equal "The Reapers are my best friends"

The Quarians and the Geth co-operate post Ranoch (depending on your decisions) but that does not mean all their issues are insta fixed. Tali even addresses this in game.