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Hypothetical - possibility of Mass Effect style dialogs?


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#1
Malacola

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This is purely theoretical, but I thought I might fish for input on what might be involved in setting up a dialogue system closer to that used in Mass Effect. Essentially the whole "player chooses from short, 'flavor' responses, the PC says a longer line that follows the gist of that response, NPC responds etc" type deal. 

I was thinking this may be a way to sort of skirt around the whole 60 character PC response limit. I can understand why that was neccesary for the main game, but for mod makers it might be nice to have a little more leeway. Plus, as it stands I feel like player characters are always a little outgunned in the diction department. It'd be nice if the PC could get a couple of zingers every once in a while.

I have some back of the envelope musings on how you could do this, but nothing concrete. The way I imagine it, every dialog would have an extra participant - player, owner, and some kind of special NPC speaker tag that actually points to the PC, which is where the long-winded player responses would go. As for lip synch and gestures for player characters, I'm not really sure. Probably need some fancy cinematics/staging to make it work. Maybe it's easier than I think. Maybe it's more possible than I think, but not a whole lot easier. Any thoughts?

Modifié par Malacola, 16 décembre 2009 - 06:50 .


#2
FalloutBoy

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When the PC selects a response, usually the NPC immediately starts talking again. In this game, the PC dialog is kind of skipped over once you select a response. Plus I don't even think you could print subtitle text for anything other than the exact text of your PC response. So I can't think of any way to do that unfortunately.


#3
Craig Graff

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We already do this (for the most part) in a couple plots where the player is not in the party. All you do is have the player character assigned as the speaker on the NPC line immediately following the unvoiced player choice.

Modifié par Craig Graff, 16 décembre 2009 - 09:40 .


#4
FalloutBoy

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Nifty. I retract what I said then. Sounds doable. A lot of work, but doable. I loved the ME dialogs.


#5
Malacola

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Blargh, for some reason I was convinced there was no way it could be as simple as that, but there you go. Something to think about since I'm pretty consistently bumping up against that 60 character limit.