LobselVith8 wrote...
Aside from the Epilogue outcomes, there are the choices about sparing or killing Loghain and supporting Alistair, Anora, both, yourself (as the Cousland heir) as King/Queen, getting Alistair killed, whether the dark ritual will be done with Morrigan or not, and the royal boon (like asking the new ruler to emancipate the mages of the Circle of Ferelden, which the ruler publicly agrees to do) that makes me feel like my choices matter. I don't feel like Hawke's choices matter, because it felt like the narrative railroaded me down a specific path even if it made absolutely no sense.
Origin's main plot isn't really any less restrictive in that sense. Certain boxes have to be ticked no matter what.
I imagine Hawke's choices matter very much to the people affected by them. There are a dozen individuals at least who can be seriously affected by his decisons, and that's not even counting party members. Hawke's presene can be a boon or it can be uterly devastating. It would take more than two hands to count the times where Hawke gets to decide whether or not someone lives or dies.
Maybe you feel like these choices matter less because the people involved aren't Kings or Queens, or because they didn't have a major role in the main plot threads? I suppose that might be a fair criticism, but I have to disagree. There's no definite way of telling how far-reaching the consequences of any given choice might be until we see the next installment, or possibly not even until the next one ofter that. Not much carries over from Origins, after all, or hasn't yet, at least.
Frankly, I feel like epilogue slides are "cheating" in a fashion. It's easy to show consequences when they all take the form of short blocks of text in a slideshow. The way DA2 shows consequences is an improvement in my eyes, but could still stand to be much better.
LobselVith8 wrote...
I recall the entire premise of Origins being that The Warden needed to gather allies to fight the darkspawn and defeat the Blight. The narrative explained why these actions needed to be done. Is there any reason Hawke is continually forced to complete certain tasks, even if he doesn't need to, i.e. aiding Petrice even if you explicitly tell her no? Is there any reason an apostate Hawke would even remain in Kirkwall if he is hearing stories about Ferelden having a mage as its national hero? Perhaps you can formulate an argument as to why Hawke is passive for three entire years when a dictatorship transpires, especially if he is pro-mage, or why Hawke stands idly by when a murder transpires right in front of him?
This seems to have wandered off into an entirely different argument. Hero2 was talking about player agency and you're now talking about the lack of a proper motivation for the character.
Origins explains why cetain actions need to be done, but actually, there's no compelling reason that
the Warden has to do them. Oh sure, he's the only one that
can, but why does it follow that he should feel compelled to? He didn't necessarily choose to be a warden in the first place, not to mention he was only inducted the night before and is suddenly expected to
raise and lead an army. The responsibility has been thrust upon him by circumstance. Nothing is actually preventing him from ****ing off to another country, except for the fact that the game simply doesn't offer that option.
I think Hawke has a pretty good reason to stay in Kirkwall, though it's never explicitly spelled out. He (or she) is simply tired of running. The whole family is, and why wouldn't they be? It's revealed that they spent much of their lives on the run due to Malcom, Bethany and possibly Hawke himself being mages. They settled in Lothering, and lived secretly, doing their best to avoid attention, and then it was destroyed by Darkspawn.
Kirkwall may be a ****ty place for a mage, but it's the only place where they have any family at all, and they had to incur a year's worth of work debt just to
get in. By the time that's done with, they've been living in Lowtown for a year already. It's not
ideal, no, but they've become accustomed to it, and they have nothing to gain by moving. It might not be the decision you would make, it's not the decision
I would make, but it's a perfectly understandable one. Penty of people IRL persist in bad situations simply because they are too afraid or too fatigued to seek an alternative.
And then you wander into the issue of passivity, which is also a whole other argument.
Well, I can only say that I don't see how the Warden is anymore proactive than Hawke is. The Warden doesn't really show initiative either. Flemeth and Alistair told him what needed to be done, so he did it. Everywhere the Warden goes, he is
reacting to problems that have been thrown in his path, or to orders that have been given. Very rarely, if at all, does he demonstrate any independant thinking of his own.
This is an issue with virtually
all games, all
stories, really, and not one that I see being solved anytime soon. I'm not really sure I'd even classify it as a problem in and of itself.
Someone has to tell the hero what needs to be done, or somehow provoke him into action, so that he can do it. Link has Zelda, Frodo has Gandalf, Hawke has everyone he meets. The list goes on. Without a goal, the hero would just live a peaceful life and then die, and then there would be no story.
If the Warden is classified as proactive, then I don't see how Hawke could possibly not be. If going around solving everybody's problems for them
isn't proactive, then what extra lengths does the Warden go to in order to qualify?
I'm happy to admit that the three-year time skips are problematic. They are, for a number of reasons. Why didn't Hawke take action when Meredith seized power? Good question, I don't know. On the flipside of that coin, why didn't
anyone else? Why didn't the nobility of Kirkwall oppose her more openly at the time? Why didn't Elthina tell her to back off and go do her actual job? Why did Orsino wait three years before marching up to Hightown to give his little speech?
The problem is not that Hawke takes too long to act, it's that
everyone does.
Modifié par Plaintiff, 10 juillet 2012 - 03:09 .