I've already bashed the endings (Post and Pre EC) enough on numerous other threads so that's not the purpose of this, this is merely a way that everything could have turned out much simpler and much more logically if they didn't pigeon hole themselves into a location that until that point in the lore really held very little significance above Thessia, Palaven or Sur'Kesh.
Their solution was to have the Citadel moved there. (Which of course opened the question on why the hell they didn't move it before)
So of course when you get to earth you need to get onto the Citadel that is now under Reaper control. But of course you have an Armada around it and according to lore it would take months of concentrated dreadnought fire to punch through any of the ward arms once the station is sealed. (Though wether they knew this or not considering how little they aparently remembered about ME1 in up to Speculashunz)
So now you have your objective, boom, get onto the citadel, ergo they make the harvest beam (which is one thing I will say is rather ingenious, making the Citadel not only the biggest of the Mass Relays meant to link to the Reapers in Dark Space but also the base that they use to create new Reapers in general) so that Shepard can jump up ala ME1 conduit.
But of course you've punched your way through a line of common enemies, no Harbinger boss battle and Sheps injured. They probably felt they couldn't just end it with him sitting next to anderson far too anti-climactic.
Enter Casper the Genocidal Ghost.
And thus the birth of the greatest ****storm of our time.
If they wouldn't have Pigeon holed themselves into needing Earth I could see the ending going down alot differently from the point of the Cerberus base onward.
When Shepard discovers that the Catalyst is the citadel, he would have hauled ass back there. The Reapers would not have moved it because the Authors wouldn't have needed the plot excuse for everyone to show up and "Take Back Earth" thus there would be no inconsistency/iddiocy of wondering why the Reapers didn't rip our goverment out from under us the moment they crawled out of DarkSpace.
Following right on Shepard, and the Normandy's heels is the Reaper Armada, that has pulled back from multiple sectors of the galaxy, deciding to stop dicking around and take the Citadel now that they know (TIM told them before you killed him and Kai-leng on that base) That they have the Crucible and they know that the Citadel is its proverbial trigger.
The normandy would pull off a jump through the relay after dropping everyone off at the Citadel to rally the fleets from TIM's base to come to the Citadel's aid, while Shepard and crew need to hold down the proverbial fort, sealing the station against the Reapers.
Now I mentioned it takes months of concentrated dreadnought fire to punch through the ward arms but we can all agree the Reapers have much better guns than our dreadnoughts so it would, at most take them a few hours (enough time for the fleets to organize)
They punch through, start dropping husks, Banshees, Brutes and everyone else. The citadel quickly falls into chaos and an all out siege is burning its way through the wards (Here we would see the war assets of the Citadel Defense force in play) the mission would either be with Shepard rushing through various fire zones trying to save everyone/hold back the Reaper ground forces until he finally has to fall back to the last defensive line the Presidium tower, or he would straight up already be at the presidium tower since Reapers can drop their ground troops anywhere.
At this point "Sword fleet" would arrive, punching straight into the chaos of the fight as the Citadel arms are thrown open either by Reapers or by the desperate operators inside who want reinforcements.
Then it would have just been complete mayhem. And Shepard's ground fight would be affected by multiple factors here (war assets) Krogan dropping in, Rachni showing up, Specters Asari commando's Turian Spec ops, the works. If you had it they would be right there with you shooting. And I'm not justtalking about those weak game NPC's like the salarians on surkesh that just so happen to die when you walk into the fight. I mean real assistance, enough things in there shooting at eachother to make an AlienWare lag.
Then the crucible would jump through the relay and depending on your war assets it would be extremely dammaged by the time it arived to barely getting a scratch on the paint job.
Harbinger would show up for your final Boss fight if necesary, with Shepard directing fire from overhead ships, the normandy, the Citadel Tower defense turrets (as seen in ME1) and just everything available that wasn't shooting or getting shot by something else would take a stab at Harbinger. Depending on how high your War assets were overall, this would dirrectly affect your results at holding Harbinger back long enough for the crucible to fire.
No Sinthesis, no destroy, no control. The damn thing just shoots and the Reapers are history.
And everything would be determined by your war assets. Absolutely everything. Wether you live, wether your squadmates live, wether the ME2 squadmates live wether the citadel is destroyed wether it survives wether the crucible malfunctions and blows up because of too much dammage taking everything including the reapers with it, wether the council lives Everything would be a variable based on what war asset you do or do not have.
And that, I think is how things would have gone down if the writers hadn't boxed themselves in with the Take back Earth add
Modifié par ld1449, 07 juillet 2012 - 05:45 .





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