Dragoonlordz wrote...
Jerrybnsn wrote...
Fable III did away with the menu system completely. You still had inventory in gold you aquired but this went straight to a vault that you had in a "walk-in closet" that you could transport to..
I never played Fable 3. I got told by many was not a great game however I may pick it up soon.
Fable III was a good game. Not a great game, but a good game. Its art style and humor is very unique. As far as the humor goes, think Monty Python. It has a set protagonist that you can choose either gender, with a VO, but the dialogue the protagonist uses in very limited. Mostly just a lot of repetative sayings during combat or simple interaction with npcs.
One question about that system as someone who has not seen it, could the vault hold more than just equipment? The reason I ask is because I see value in keeping non equipement related loot or items. Collecting things that are interesting, funny or lore/history based. A prime example is books in Skyrim, they serve no purpose other than to read but they are enjoyable to collect. The same principle I apply to non gear based loot in DA I would like to see and find. Things that are interesting, all items having a purpose even if that purpose is merely entertainment of reading the descriptions. So if had a vualt based system I would like it to store more than just gear.
The Vault, besides holding your treasure and weapons, also hold your uniforms in a dressing room. Since the "III" installment has a progressed time period from Fable I, it is no longer medieval armor or uniforms, but a Napoleonic time period. The Fable II style was colonial with tri-corner hats and such. In the dressing room, you can mix and match different costume styles and save up to any four complete outfits two switch in and out of. Such as your throne room waredrobe for when you are presiding over court or walking arount the town, to your adventure uniform complete with mask for going incognito. You get to play around with this for customization. Dye can be added through unlocking progression and spending Guild pts and these are added to the dressing room.
Books are collected, but they don't go into your dressing room but are automatically assigned to you as a quest to return them to a great library that had lost all of them. There's a lot of them to return, but frankly this is just a scavenger hunt aspect of a game that I don't really get into. The books do contain very humorous writings in them, but I never made them a priority in the game, so if I found one, great, if I didn't, I could care less. Collecting the evil garden gnomes that throw insults at people were the only quest aspect I found hilarious and followed through with.
The other room in your walk-in closet was the trophy room, which held all your accomplishments in the game and you could see what empty plaques were left for further accomplishments. I don't really care about these so I never really went into to this room.
Modifié par Jerrybnsn, 08 juillet 2012 - 11:37 .