Nerf the Earth DLC weapons
#126
Posté 08 juillet 2012 - 06:56
#127
Posté 08 juillet 2012 - 07:00
WarGriffin wrote...Why not just buff everything else?
You mean like Geth and Cerberus?
#128
Posté 08 juillet 2012 - 07:09
Omega2079 wrote...
Only nerf them if they're fun. We'll have none of that.
Yeah fun must be nerfed. The whole point of ME3 multiplayer is to make you struggle and be miserable.
#129
Posté 08 juillet 2012 - 07:19
#130
Posté 08 juillet 2012 - 07:29
#131
Posté 08 juillet 2012 - 07:30
The Kishock is damn hard to aim and needs charging, Striker kicks like a stubborn donkey and the Geth SMG is weak like all SMGs.
#132
Posté 08 juillet 2012 - 07:34
Nitrocuban wrote...
What was OP in the first DLC?
The Kishock is damn hard to aim and needs charging, Striker kicks like a stubborn donkey and the Geth SMG is weak like all SMGs.
Yeah that's why pretty much nobody complained from my memory. All those guns are sh!t, except the Kishock only if you host and practice a lot with it (most people don't).
Modifié par Cdr. Pwn, 08 juillet 2012 - 07:36 .
#133
Posté 08 juillet 2012 - 07:37
Rib0flavin wrote...
I agree with the message in this thread. Lets get all the nerf crying out of the way and perhaps we can actually enjoy some fun cool weapons for a change.
"But your toys are better than mine toys! MOOOM! DAAAAD! BILLY HAS BETTER TOYS THAN I DO!"
:happy:
#134
Posté 08 juillet 2012 - 08:21
I don´t even
#135
Posté 08 juillet 2012 - 09:27
Outrider42 wrote...
PoetryAvenger wrote...
NinthGeorgesw wrote...
What are the Earth weapons rumoured to be?
Piranha Assault Shotgun, Acolyte Pistol, Typhoon LMG.
A shotgun that shoots piranhas?
WAAAAAAYY OP in my book.
This falls under the same category as the Rabid Hamster Gun. It's just too darn difficult to load.
#136
Posté 08 juillet 2012 - 09:36
Nitrocuban wrote...
... and the Geth SMG is weak like all SMGs.
I'd urge you to revisit this little gem, it's not as bad as you think.
Lightweight spray and pray with high accuracy, and a high fire rate that climbs to Ludicrous speed? (For light speed is too slow.)
#137
Posté 08 juillet 2012 - 09:57
How about Energy Weapons DLC
Pistol GMagnum: A very explosive pistol that runs at three rounds a second.
Sub Machine Gun: The Bomb: A mini assault rifle, that can set off tech bursts, biotic explosions, cryo explosions and incendiary explosions. Very low spash damage but very high combo damage. Does further damage when combined with incendiary/cryo/disruptor/warp ammo.
Shotgun: Carnage. Rapid fire short ranged energy shotgun.
Assault Rifle: Prothean Particle Beam Assault Rifle.
Sniper Rifle: Higgs Boson Particle Accelerator.
#138
Posté 08 juillet 2012 - 10:14
#139
Posté 08 juillet 2012 - 10:24
#140
Posté 08 juillet 2012 - 10:45
Immaculate J wrote...
Why say piranha shotgun is OP? It's all right but out classed by the GPS and claymore plus the ammunition count is almost as bad as the reegar's
No, you're forgetting that once it shoots the piranhas they stay alive and keep eating away at enemies near by for the whole duration of the current wave. That's clearly OP. Imagine that you could fill a room or two with piranhas and then lay back behind cover and they would kill every single enemy that walks through them. Well, except for husks, everyone knows husks taste bad.
#141
Posté 08 juillet 2012 - 11:28
Speaking of which...
NERF THE N7 Eagle! Seriously have you SEEN the new Fury character with the Eagle and Typhoon! OP!!!!!!!! NERF PLEASE!?
#142
Posté 08 juillet 2012 - 11:34
And what about the Paladin character! Needs to be buffed big time.
#143
Posté 08 juillet 2012 - 11:45
JohnDoe wrote...
posting on a thread.
Quoting your post on a thread on the internet.
#144
Posté 08 juillet 2012 - 11:51
Leisure Muffin wrote...
JohnDoe wrote...
posting on a thread.
Quoting your post on a thread on the internet.
Quoting A post that quotes another post on a thread on the internet.
#145
Posté 08 juillet 2012 - 11:59
/rant.
#146
Posté 08 juillet 2012 - 12:12
Well whoever created the Paladin character played too much RPGs where paladins have to be good guys. When i use the Paladin, whenever someone goes down, if i don't revive him in 10 seconds, all my powers blank out and my guns can't be reloaded. Its ridiculous.xSNPx ZoDiaC wrote...
Also does anyone else agree that the Demolisher is way OP? HE CAN SUMMON GETH PRIMES THAT SUMMON TURRETS!!! Combine that with the Piranhas Shotgun which summons Piranhas and it's ridiculous!
And what about the Paladin character! Needs to be buffed big time.
Now if i play this character, i have to keep running around the map to revive people just to get my powers to work. And talking about the powers, its stupid! That aura power doesn't help me at all, all it does if give teammates within 30 meters a +75% damage resistance with the evo 4 and evo 6 DR choice. Thats great but i get nothing!!
Damn it, the scoreboard doesn't matter but i secretly need to top the score board. Now its always the shotgun soldiers to stick to me like glue that top the board, just like those infiltrators last time and those adepts that time and those sentinels in those days! Those stupid soldiers are OP as hell and the need to be nerfed!!!
As for the demolisher, the only real overpowered ability is his "Destroy Walls" power. Its stupid. You can create holes in the environment and everything behind that hole takes damage like the Smash power. I saw a player that was being chased by 2 Banshees create a hole in the Hydra control room then he ran through it and appeared in the LZ. WTH is this? You get to run away for free instead of standing out in the open and shooting like real men? This is overpowered just like Tactical Cloak! These cowards need to stand in the open, shoot then die just like how i do it or it stupid and OP!
And to say nothing of that aggro dumping when he teleports to the LZ like that! I don't mind if he dies and the aggro still goes to me because i can laugh at him and say "Hahahaha you died first, hahahahaha useless noob!". Now *I* look like a noob and thats not allowed BW! NErf everything until everyone else looks like a noob!
Modifié par Computron2000, 08 juillet 2012 - 12:13 .
#147
Posté 08 juillet 2012 - 12:34
Too OP.
#148
Posté 08 juillet 2012 - 12:35
You're missing the most important point of all of this. It's not the weapons or classes that need nerfing.
It's the ground. I stood there shooting the ground for over an HOUR, and it didn't take a point of damage! It can take repeated DIRECT hits from the Atlas' rocket, the Phantom's hand cannon and even the Engineer Turret without SO MUCH AS TAKING A POINT OF DAMAGE
The ground needs to be nerfed if this game has any hope of success.
And don't get me started on how weak air is, letting all of those attacks go through it with no penalty. At least it slows down the Banshee warp.
#149
Posté 08 juillet 2012 - 01:16
#150
Posté 08 juillet 2012 - 01:20
DHKany wrote...
Leisure Muffin wrote...
JohnDoe wrote...
posting on a thread.
Quoting your post on a thread on the internet.
Quoting A post that quotes another post on a thread on the internet.
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