We were blind!!! And thank you, magnificent prophet, I have even no idea what could we do without your wisdom!Ubergrog wrote...
Guys, GUYS!!!
You're missing the most important point of all of this. It's not the weapons or classes that need nerfing.
It's the ground. I stood there shooting the ground for over an HOUR, and it didn't take a point of damage! It can take repeated DIRECT hits from the Atlas' rocket, the Phantom's hand cannon and even the Engineer Turret without SO MUCH AS TAKING A POINT OF DAMAGE
The ground needs to be nerfed if this game has any hope of success.
And don't get me started on how weak air is, letting all of those attacks go through it with no penalty. At least it slows down the Banshee warp.
Nerf the Earth DLC weapons
#151
Posté 08 juillet 2012 - 01:34
#152
Posté 08 juillet 2012 - 01:50
/threadUbergrog wrote...
Guys, GUYS!!!
You're missing the most important point of all of this. It's not the weapons or classes that need nerfing.
It's the ground. I stood there shooting the ground for over an HOUR, and it didn't take a point of damage! It can take repeated DIRECT hits from the Atlas' rocket, the Phantom's hand cannon and even the Engineer Turret without SO MUCH AS TAKING A POINT OF DAMAGE
The ground needs to be nerfed if this game has any hope of success.
And don't get me started on how weak air is, letting all of those attacks go through it with no penalty. At least it slows down the Banshee warp.
#153
Posté 08 juillet 2012 - 02:08
WTF guy?Only thing you're doing on BSN is reporting anything and averyone.Stop trolling around!The Waffle Cat wrote...
Reported for spam
#154
Posté 08 juillet 2012 - 02:14
here is his response... >>
#155
Posté 08 juillet 2012 - 08:16
Yes I am, it's just you can't read that post properly if you're indoctrinated.Leisure Muffin wrote...
Nizzemancer wrote...
Buff ALL bullet firetruck. That should magic my sh*t butt.
You are not making any sense.
#156
Posté 08 juillet 2012 - 09:15
#157
Posté 08 juillet 2012 - 09:25
Abraham_uk wrote...
Scarp Earth DLC weapons.
How about Energy Weapons DLC
Pistol GMagnum: A very explosive pistol that runs at three rounds a second.
Sub Machine Gun: The Bomb: A mini assault rifle, that can set off tech bursts, biotic explosions, cryo explosions and incendiary explosions. Very low spash damage but very high combo damage. Does further damage when combined with incendiary/cryo/disruptor/warp ammo.
Shotgun: Carnage. Rapid fire short ranged energy shotgun.
Assault Rifle: Prothean Particle Beam Assault Rifle.
Sniper Rifle: Krysae.
Fixed
#158
Posté 08 juillet 2012 - 09:29
Leisure Muffin wrote...
Might as well start this thread now.
This thread is pure win.
#159
Posté 08 juillet 2012 - 09:39
#160
Posté 08 juillet 2012 - 09:50
#161
Posté 08 juillet 2012 - 09:55
You can only get full extraction if you have a character with incinerate or flamer to start the kid on fire.Humming wrote...
Instead of nerfing they should just remove all weapons, make you run in slow motion, through a forest full of ashes. Full extraction when you find the kid.
#162
Posté 09 juillet 2012 - 10:09
puldalpha wrote...
You can only get full extraction if you have a character with incinerate or flamer to start the kid on fire.Humming wrote...
Instead of nerfing they should just remove all weapons, make you run in slow motion, through a forest full of ashes. Full extraction when you find the kid.
Need to nerf incinerate then!!! Seriously it sets enemies on fire! OP!!! I was in this one game with the douche Fury guy rampaging through the entire enemy forces with his piranhas shotgun! Combine that with incinerate & you have the enemies getting eaten by piranhas WHILE ON FIRE stealing my kills!!! NERF!!!!!!!!!!
#163
Posté 09 juillet 2012 - 11:09
#164
Posté 09 juillet 2012 - 08:16
stysiaq wrote...
Krysae doesn't even come close the Typhoon. It's like Typhoon is a gun that shoots Krysaes.
I admit the Typhoon is pretty powerful, but how to you kill the Harvester that appears on Rio when you try to climb to the secret sniper perch?
#165
Posté 10 juillet 2012 - 01:38
Typhoon is again along the names of the SMGs like Tempest and Hurricane
Maybe the pistol is prob just a interesting pistol ..I unno I was hopeful for a Geth Pistol and a Geth Assault Rifle more like a light machine gun eh heh heh Revenate for Geth basically but ya know UR instead
#166
Posté 10 juillet 2012 - 01:41
#167
Posté 10 juillet 2012 - 01:58
Ubergrog wrote...
Guys, GUYS!!!
You're missing the most important point of all of this. It's not the weapons or classes that need nerfing.
It's the ground. I stood there shooting the ground for over an HOUR, and it didn't take a point of damage! It can take repeated DIRECT hits from the Atlas' rocket, the Phantom's hand cannon and even the Engineer Turret without SO MUCH AS TAKING A POINT OF DAMAGE
The ground needs to be nerfed if this game has any hope of success.
And don't get me started on how weak air is, letting all of those attacks go through it with no penalty. At least it slows down the Banshee warp.
...This man is a ****ing GENIUS.
[/Mind Officially BLOWN]
#168
Posté 10 juillet 2012 - 02:12
improvisionist wrote...
people are only going to be using the Assault Shotgun now
it's too OP
nerf it before MP gets boring
also why is the Typhoon an Ultra Rare?
that gun sucks it doesn't deserve to be one
Ye from the future. Tell us... Is lady gaga still crazy?
#169
Posté 10 juillet 2012 - 02:18





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