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A tale of a forest


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#51
NWN_baba yaga

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@Zwerkules
My plan for v2. is to add the chasm and trailcrosser or terrain. The chasm one has top priority to break the ground apart and the trail/clearing to have some less heavily vegetated area. A lake/river and cliff terrain is indeed planed but when.... You are welcome to add anything you need for your module;)

@Jenna WSI
Thanks :)

#52
s e n

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Baba add some thick forest tile too! loots of trees, and maybe some huge one? :)

#53
Omega27

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1) Im sooo excited to see theres still custom tile workings for NWN1 going on
2) I've been in search for a new forest layout as well
3) This is just wonderful, gets me all excited :) lol.

#54
KlatchainCoffee

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This is looking wonderful. Been in forests like this and there is something monumental about them.

I think you've captured some of that feel in that tileset. I echo the wish for a river/water tile voiced by some of the others.

@ s e n  - forests like this are not known for thick undergrowth: www.richkni.co.uk/dartmoor/pix/bellever/bell11.jpg
images.fineartamerica.com/images-medium-large/coniferous-forest-inside-passage-konrad-wothe.jpg

so what baba has is pretty close to truth, as 'thicker undergrowth' would be limited to something like this: raoulpop.files.wordpress.com/2009/08/tall-conifer-forest-bucovina-21.jpg

Really looking forward this being released. :)

#55
s e n

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yes coffee, thats about what i meant for that kind of spruce forest, though sometimes things can look a bit thicker too

http://3.bp.blogspot...Foresta0005.jpg

the fact is non a single forest is similar to another, so there will be dense forest with small diam trees, as well as more "ancient" ones, with bigger diam trees, way less dense.

#56
NWN_baba yaga

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I stay true to my original concept so dont worry a change. Tiles that doesnt match the look 100% are only as features then but not randomly placed. It will destroy the feeling of it. And @sen a unpathable tile because of it´s pure thickness is a good idea. Will create one after V1. It´s thick already, very thick.

i forgot... i update the placeables too sen;)

Modifié par NWN_baba yaga, 12 juillet 2012 - 01:52 .


#57
henesua

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Let me get a little pedantic. None of what I say below is intended to criticize the tileset. I love the tileset. But in light of some of the comments here, I wanted to point out the following:

Thick undergrowth happens in particular locations in a typical coniferous forest like this, but for the most part Klatchain is right in mature stands it will be open like we see here. You see undergrowth at edges of mature stands where more light is allowed in, a stream's edge is a typical example. At slightly lower elevations (up to 3000 feet or 900 meters) you'll get a mixed evergreen forest which has more undergrowth. This later is one of my favorite forest types as I grew up hiking through it as a kid, but its full of all kinds of plants and undergrowth is common.

A thick growth of trees is unhealthy for trees like this, and in a fantasy setting that could be accompanied by swarms of dangerous beetles or some other nasty organism in higher numbers than expected. The reason for such a thing happening could be clearcut logging, a dragon burned the entire stand years ago, or some other all encompassing disturbance. It takes many years (or helpers which thin out particular trees) for a thick stand to recover and resemble the kind of scenes Baba has shown us.

The funny thing for me however is that the type of tree that Baba mentioned when he first modeled them, Redwood, has an unusual range and environment on Earth. They grow in more humid areas as they are a kind of temperate rainforest tree. And rainforests break the rules I mentioned above. You'll find much thicker undergrowth - although not necessarily shrubby undergrowth - in a rainforest. Anyone who has hiked in the Olympic Peninsula or in a rare stand of Old Growth Redwood in California wil know what I am tlaking about. There are such forests in British Columbia and southernish South America but I have never been to those places so can't speak of them.

BUT I wanted to add, in a fantasy setting a redwood tree could be a more dominant tree as it once was in ancient times. The earth was as warm as it is getting now, and more humid. A wet fantasy world would be covered with trees like this.

Modifié par henesua, 12 juillet 2012 - 02:18 .


#58
NWN_baba yaga

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I didnt new a better example as those wonderfull redwood trees:D

#59
s e n

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only reason id go to america is to have a look at those giants!

#60
henesua

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Lets hope we still have trees by the time you get here. :) The US Forest system is not as good as that of either Germany or Japan.

I wanted to add, that when I was a kid, I thought it was normal to see huge trees like that. I figured it was nothing unusual. I've been running in a redwood forest since I was 6. (I used to compete as a runner and trained in that park)

Anyway... although I take them for granted, I'm glad that others appreciate them as well.

Modifié par henesua, 12 juillet 2012 - 08:24 .


#61
Bard Simpson

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 baba, I'm loving this! You are creating a masterful work; please keep it coming.

#62
Vehemence_

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Great work here Baba, you're doing some amazing work. I cannot wait to use this. I don't know if you've seen any of my work but I go nuts with area design and I believe I can create something really special with your tileset. Hope the release date is very soon!

#63
NWN_baba yaga

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I´m so close to the release and countdown is just one tile of the raised terrain lol. But it eats time unbelievably...The treebarks (greyish now) are much better too imo:

Posted Image

And I have a real dragonfly model created that hovers around. Not small sized...

Modifié par NWN_baba yaga, 13 juillet 2012 - 07:36 .


#64
KlatchainCoffee

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Baba... could you please give an indication when a version of this amazingness might be available to play with? :)

#65
Fester Pot

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KlatchainCoffee wrote...

Baba... could you please give an indication when a version of this amazingness might be available to play with? :)


It's available already! Get it now!

FP!

Modifié par Fester Pot, 30 octobre 2012 - 07:03 .


#66
NWN_baba yaga

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Also here:
http://nwvault.ign.c....Detail&id=8162

this is the last updated version i think. I realy got sidetracked with my city tileset so enjoy what is givin by now;)

#67
KlatchainCoffee

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I've pleayed around with it and have to say that I absolutely love it. Even if you keep it in its current basic forum it is a joy to use. It might benefit form some bug-fixing (some tiles in raise/lower still rotate to the rural tileset and it did strange things on load for me a couple of times) and perhaps addition of streams and roads/forest paths. And blueberry/billberry shrubs (черника).

Thanks for making it!  :)

Modifié par KlatchainCoffee, 04 novembre 2012 - 06:35 .


#68
Just a ghost

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And edge tiles.... PLEASE?

#69
NWN_baba yaga

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sorry for the lack of any update guys. I´m unemplyed atm and things just dont work out as i hope and it definately demotivates me quite a bit... on the weekend i hope i can get my mind out of this s***hole and do something productive again. no promise, but i try to set myself again in a better mood

#70
WebShaman

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Don't let yourself be de-motivated! You obviously do good work (we all love your work here, and if one does good work in one area, normally that goes for other areas as well). Don't underestimate your skills.

Also, these are only the emotions at the moment. They will pass.

Things will get better.

#71
Bannor Bloodfist

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baba, um... looking at the tiles in the mb012 set I noticed that some of the tiles have their objects (wok, textured planes etc) elevated very high above the mdl base, while others are built at zero z. This MAY be why some of the tiles are not painting correctly, like the one that displays a normal bioware tile instead of the one you created for the .set

Is it ok if I fix these sorts of issues for you prior to me working on all of the edge tile stuff?

#72
NWN_baba yaga

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@Webshaman
Thanks man, i know it´s just a short period of time and i always recovered my bad mood;)

@Bannor
The working or useable tiles for mb012 are all raised to 7m. All other tiles are just junk left in from the micro tileset (not my best decision...). I feared the stupid bug with wrong set/ itp entries! The only raise/lower tile missing is where 2 raised areas meet. Either you get a path or a natural bridge connection. Thats something i´ll try to finish on the weekend -hopefully!

But sure your work is always welcome:)

And i raised the terrain to get some nice shadows for a later planed water and stream terrain.... it looks awesome to have moving water and shadows:) and for some deeper lying features/ tiles.

Modifié par NWN_baba yaga, 06 novembre 2012 - 07:36 .


#73
s e n

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Baba Im waiting chestnuts!! Actually I made a couple chestnuts for terria but yours would look way beter im sure :)

#74
NWN_baba yaga

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yeah i remember me saying i would do another tree... a chestnut of course... man was i stupid:D
But it´s good to have something different to work on the weekend and trees are always a good modeling exercise too.