No Random Encounters? Im so sad :(
#51
Posté 31 janvier 2010 - 12:33
Maybe you run into a drake on the road. Or maybe a half dozen Alpha ogres attacking some elf maidens.
#52
Posté 31 janvier 2010 - 12:57
dragonsouce wrote...
a half dozen Alpha ogres
It would never work.
#53
Posté 31 janvier 2010 - 01:54
For example, if I knew how to mod DAO, I'd make a random encounter consisting of you rescuing a caravan being attacked on the road (you'd only get coins/loot if you save the caravan folk), a random encounter where you're ambushed by Shrieks and their pet spiders, with tons of traps all around the field... etc etc.
#54
Posté 31 janvier 2010 - 03:33
Emin Aliyev wrote...
falranth wrote...
I would like random encounters for a different reason--because I like battling.
+1
+2
#55
Posté 31 janvier 2010 - 04:51
Why not ? Some of the DLC equipment is of a retarded game breaking level. I stopped using Blood Armer on my one guy as the game was to easy. It felt like God mode. Half dozen Alpha ogres showing up for my 20 lv guys would with all the DLC would be a fun.Nilbeny wrote...
dragonsouce wrote...
a half dozen Alpha ogres
It would never work.
Bottom line with this new equipment the game to easy and why there great new content the game getting broke as game balence goes up in smoke. So some very rair fights could help balence it out and keep things fun.
I love to get a more relible souce of drakescale as the game got a well documented and anoying Glitch wear you are on the quest for the urn and after you go threw the whole dungeon The Drakes do not drop it. So you got to start over and hope for the best. And there no other souce of Dragon scale but the one dragon that if you kill you get no way to get the ravanger unlocked. Be nice if you could run in to a dragon at random as a rair encounter at say 18 lv plus.
#56
Posté 31 janvier 2010 - 06:15
Except that all the big guys will be too busy bumping into each other to even be able to efficiently attack you.dragonsouce wrote...
Why not ? Some of the DLC equipment is of a retarded game breaking level. I stopped using Blood Armer on my one guy as the game was to easy. It felt like God mode. Half dozen Alpha ogres showing up for my 20 lv guys would with all the DLC would be a fun.Nilbeny wrote...
dragonsouce wrote...
a half dozen Alpha ogres
It would never work.
#57
Posté 31 janvier 2010 - 10:57
#58
Posté 31 janvier 2010 - 11:13
I'd say... only have the random encounters kick in, after the game has exhausted its supply of scripted encounters.
#59
Guest_CommandoShepard_*
Posté 31 janvier 2010 - 02:42
Guest_CommandoShepard_*
#60
Posté 31 janvier 2010 - 02:54
#61
Posté 31 janvier 2010 - 05:34
#62
Posté 31 janvier 2010 - 05:45
#63
Posté 31 janvier 2010 - 06:31
ourlorderic wrote...
Random encounters are the most annoying things of all time! They ruin games for me. The put me off exploring and really dial down the fun for me. I love the fact that DA:O doesn't have em.
I agree, random encounters do suck sometimes.
Modifié par dreadz10, 31 janvier 2010 - 06:33 .
#64
Posté 31 janvier 2010 - 06:39
dragonsouce wrote...
Why not ? Some of the DLC equipment is of a retarded game breaking level. I stopped using Blood Armer on my one guy as the game was to easy. It felt like God mode. Half dozen Alpha ogres showing up for my 20 lv guys would with all the DLC would be a fun.Nilbeny wrote...
dragonsouce wrote...
a half dozen Alpha ogres
It would never work.
Bottom line with this new equipment the game to easy and why there great new content the game getting broke as game balence goes up in smoke. So some very rair fights could help balence it out and keep things fun.
I love to get a more relible souce of drakescale as the game got a well documented and anoying Glitch wear you are on the quest for the urn and after you go threw the whole dungeon The Drakes do not drop it. So you got to start over and hope for the best. And there no other souce of Dragon scale but the one dragon that if you kill you get no way to get the ravanger unlocked. Be nice if you could run in to a dragon at random as a rair encounter at say 18 lv plus.
Just nitpicking, 6 alphas=6 leaders, sounds like an ineffective raiding party.
#65
Posté 31 janvier 2010 - 07:46
2. It is annoying that e.g.,the deep roads and Southlands are overrun with darkspawn - but you never meet a one in your travels between game points.
3. Played through the first time on normal with only the two DLCs and no potent lyrium potion exploit. The second time with a bunch of mods adding good (but not god) items and made a bazillion potent lyrium potions (really, really boring) and played through on the hardest difficulty. The second run was a piece of cake compared to the first. I really did it as a test since after one play through, you have seen everything and been in every battle there is. Different groups may require different tactics and the occasional new conversational gambit. But the absence of true random encounters (plus the absence of freedom to just wander) are both immersion breakers and major detractors from replay value for me. Downloaded RtO yesterday and completed my second run this AM. Will not be firing up DA:O again until the expansion is out. great game but the absence of random encounters is a serious flaw, IMO.
#66
Posté 31 janvier 2010 - 08:40
#67
Posté 01 février 2010 - 09:57
#68
Posté 01 février 2010 - 10:05
Rainen89 wrote...
Speaking of deep roads why where there no random encounters there? Bandits find me everytime I go to denerim but in "darkspawn infested" caves I'm invisible?
It's mentioned a few times in game that the Deep Roads are safer to travel during a Blight.
Presumably, the reason that there's no random attacksa is beacause all the darkspawn that should be attacking you are on the surface attacking other people
#69
Posté 14 mai 2010 - 05:26
As for when encounters happen. Some are triggered events but most are random. The meteor Has nothing to do with warden keep or getting shale. Ive actually gotten the meteor event traveling from lothering to my first main quest aka the mages circles. Some are just random and you need to just travel around while others are triggered events depending on what you do in game.





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