avenging_teabag wrote...
Wrong. You said it yourself (I think it was you) that a DEM is used to answer a dramatic question and to resolve the primary narrative - and it does that in a way that is arbitrary and contrived, and defies the previously established rules of the given universe. That is the primary characteristic of a DEM, not the time of its introduction. Usually, it is introduced at the final part of a story, yes, however, it doesn't have to be. Not by a long shot.
Again I will state, I have no interest in discussing the narrative merit of the Crucible itself. I am discussing what does and more importantly does not constitute deus ex machina. Therefore, I will ignore any commentary directed to the narrative merit of the Crucible.Eain wrote...
Incorrect. Likewise, if the introduction of a thing right before the resolution of a problem makes it DEM, then it would appear as though no amount of in-universe justification there exists for it, this thing would be a DEM.
Hyperbole aside in either of these counter-arguments, yes it is the case deus ex machina has the clear connotation it is a plot device introduced and used near or during the story's climax. The term itself dates back to the early days of Greek tragedy, when deities were introduced into the narrative during the tragedy's climax to resolve the dramatic question. The term originates from criticism of Euripedes and Aeschylus for doing precisely such. This precise phenomenon, and the terminology describing it, continues straight through to today.
To wit, this precise use of plot device is definitionally distinct from others identical or quite similar to it but for its position in the narrative structure, such as the eucatastrophe, Chekhov's gun or MacGuffin, as I already illustrated. All three of which examples can be equally 'contrived' yet not considered deus ex machina for their placement in narrative structure.
An example bar excellence of this, if you're the type to like example, is from the film Signs. While the film itself is intended to be a deconstruction of the deus ex machina, the film's first and second halves establishing a series of Chekhov's guns that are fired in rapid succession in the film's climax to be interpreted as divine intervention yet with extensive foreshadowing. The 'contrivance' is found not in the climax itself (which does follow logically from what preceeded it), but rather the establishment and nature of these plot devices throughout the film (which break suspension of disbelief).
As to whether such a plot device is 'contrived', is entirely subjective. To say something is contrived is to make a statement of opinion, in this case being the gamer felt their suspension of disbelief was broken. If the plot device in question -- the Crucible -- broke your suspension of disbelief, that is your subjective opinion opposed to objective truth. And by extension, both of your definitions hinge upon the contrivance of the plot device in question opposed to its place in the narrative structure; as such, any arguments whether or not the Crucible is deus ex machina stemming from that definition are matters of opinion and not objective truth.
Modifié par humes spork, 10 juillet 2012 - 12:21 .





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