Yeah, the difference between an eucatastrophe and a DEM is fuzzy at best, but what difference there is, isn't based on their respective timing. So, like i said, it's not particularly relevant to our discussion.humes spork wrote...
How then would you qualify the ending of War of the Worlds? The Martians' death by contagion is entirely internally consistent, despite being wholly unexpected, unforeshadowed, and strains credibility in that a spacefaring species would certainly be capable of detecting and protecting themselves from terrestrial atmosphere and contaminants even if they lacked immunity.avenging_teabag wrote...
...rooted in the logic of the respective fictional universe...
Or, as I mentioned earlier, The Stand. Wholly unexpected and unforeshadowed, and contradicted previous notions of divine interference in the universe, but still rooted in internal logic.
The irony here is the Eagles and their respective use in Tolkien's legendarium is a topic on which even Tolkien himself punted, as was the case in Letter 210, in an attempt to justify them as eucatastrophic agents opposed to deus ex machina. It is in this regard in which Tolkien's lore does in fact heavily contradict itself, especially in contrast to the question of why did the Eagles simply not usher Frodo to Mount Doom themselves.
I don't remember War of the Worlds very well, so i won't comment, but the ending of The Stand is a blatant DEM, there's no way around that. I believe i brought up The Stand in this thread earlier as an example of a great novel getting a DEM treatment. Ah yea, The Stand. I was reading it when i was I think 15, thinking it was the best thing ever, and then in the end i was like ... what. Wait, what did just happen? I knew that something was wrong, even if I couldn't put my finger on it at the time. I bet there were (and are) a lot of ME3 players like that - they have this gut feeling that there's something not right with the game's plot, but they often can't tell exactly what. They lash out at the endings (which are, of course, eyepoppingly terrible), but they're simply the most visible manifestation of the flaw that lies much deeper. That flaw is the Crucible.
It's ludicrous to compare these two and the crucible. First, neither conduit, nor omega4 resolve anything, in and of themselves. They 're both (omega 4 especially) just gateways for the protagonist, places that he should pass through to resolve the conflict. I touched on the Conduit in one of my earlier posts (which you ignoired), so i just repost it here:humes spork wrote...
Apparently "nearer" than the primary plot devices of ME1 and 2 (the Conduit and the Omega-4 relay) to the respective resolutions of their story arcs, which was at the end of each game's first act. When was the Crucible introduced?
Hey it was introduced at the end of ME3's first act! Funny, that.
avenging_teabag wrote...
Consider Conduit, for example. Is it introduced at the climax of ME1's story? Yes. Does it give the protagonist means to resolve the primary narrative? Also yes. Is it a DEM? Hell no. Why not? Because it follows the clearly established rules of the universe - the protheans knew important stuff, the beacons contain important stuff, beacons are connected to the reapers, Saren is connected tot he reapers, saren is searching for the conduit, conduit is on ilos. And finally, on ilos, vigil tells us what the conduit really is - it's the final piece of the puzzle, but the puzzle itself we started to assemble from the very beginning of the game.
The omega-4 example is even more silly - you can't even call it a plot device, in all honesty. You can make a case, for example, for the reaper iff being a plot device, but omega 4? We know since the beginning of LotR that Frodo must go to Mordor to destroy the Ring - does that make Mordor a plot device? No, it's just a destination. And again, neither reaper iff nor omega 4 resolve the conflict by themselves, so the comparison is pointless.
The other reason why your comparison doesnt work is the place these plot elements get in their respective storylines. (As an aside, i think it would be neat to consider DEMs, or any other plot devices, not in relation to the story as a whole, but to each separate storyline. In my post that i quoted i gave an example of a minor storyline (the Noveria Lorik quest) being hypothetically resolved by a DEM. That DEM would've no bearing on the main plot of the game - but that doesn't make it not a DEM.)
So, back to the Conduit and the Omega4, we should consider that ME 1&2 have self-contained plots - yes, they're related to the main story (ME2 only tengentially), but self-contained all the same. ME1 is about stopping a rogue spectre from attacking the citadel; only during the finale we learn that Saren didn't simply go nuts and his campaign is a part of much bigger picture (reaper invasion), but the story of hunt for Saren and his Geth armada stands on its own. This is all doubly true for ME2 - it's a self-contained story about stopping the Collectors, and only in the last possible moment we learn that the Collectors are, in fact, reaper proxies. So, omega 4 and the conduit have their rightful places in first acts of those particular storylines. As they should.
Now, ME3 is vastly different - it has no self contained plot to speak of. The underlying arch of the first two games becomes the main plot of the third. There's nothing in me3 beside REAPERS ARE RIGHT FREAKING HERE, HOW DO WE STOP THEM. Moreover, as someone upthread neatly pointed out, even that plot (if it can even be called that) is trunkated to the max. Basically, it's "1. reapers invade, 2. the crucible design is found, 3. the crucible is deployed, 4. reapers die, the end". And between stages 2 and 3 (which most of the game fits into) absolutely nothing happens to advance, or derail, the main plot in any way. All Shepard does throughout this period are some side missions for old pals, which are fully irrelevant in the grand scheme of things. The Crucible is getting built and deployed no matter what, even if Shepard fails every single quest.
What i'm getting at, is that the Crucible was not introduced in the first act of ME3, because narratively ME3 doesn't stand on its own - it's a conclsion of a 3-game storyline. Crucible was introcuced during the 3rd act of that big storyline - its climax, in other words. So, even going by your (unsupported and arbitrary) definition, the Crucible is a DEM.
ETA: Holy ****, wall of text
Modifié par avenging_teabag, 11 juillet 2012 - 10:28 .





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