PoisonMushroom wrote...
Nashiktal wrote...
By the time I finised processing all the endings, I find myself apathetic at best to the Mass Effect universe. I don't feel like I am killing everybody, as the illusion of the narrative has already been dispelled.
The themes of Mass Effect as has been fostered through two and a half games has been thus. Teamwork can rise above difficulty. You can fight impossible odds if you don't accept the inevitable. Individuality is better than homogenity. (and introduced in the second game.) Organics and Synthetics can work together and and use the previous two themes to achieve great things.
The endings all changed that and violated the themes of the universe. The changes were so severe, sudden, and final that I was no longer watching shepard and his adventures, but holding a video game controller in my hand and choosing incredibly bad narrative options.
As such if I ever do play Mass Effect single player again, the only thing I could possibly choose is what holds even a modicum of the original themes.
Yeah, this is what I was trying to get at when I was talking about story. I don't in anyway feel like I've won or saved lives when I choose any of the main three choices. I feel like I'm watching the ending to another game. There's nothing there for me.
Refusal is only a cop-out and a terrible ending if the illusion of being in the Mass Effect world is still holding up for you.
Totally agree. Every ending option feels like it betrays the narrative, themes and universe of Mass Effect. With the EC, pretty much you can choose to:
A.) Be a genocidal monster with destroy (Because apparently all that humanizing of the Geth and EDI was just stupid fabrications of Shepard's human mind right?)
B.) Be a hypocrite with control (Didn't we keep telling the Illusive Man that control was wrong?)
C.) Be a slave to a biased opinion with synthesis (Why would Shepard decide it was good to listen to anything the enemy had to say?)
D.) Do the right thing and lose with refusal (Was this Bioware telling us "Screw your fan suggested endings"?)
It is amazing how ten minutes of gameplay and story completely deflated two and three quarters of a fantastic series. It would be an achievement if it did not suck so bad.
Modifié par z_gun, 15 juillet 2012 - 05:55 .