Xilizhra wrote...
And with Refusal, there'll be no more synthetics or advanced organics. No more diversity. No more free will. No more anything due to your failure to make a choice. I can't see how this makes sense.
The end of Shepard, yes. Recall how you said that it had always been your Shepard who'd found a way out. Your Shepard. Not other people. Your Shepard did not, I presume, sit on his ass and die while waiting for other people to find a solution for him I'm not surprised in the least that this doesn't work.
All right look at it from this angle.
Assume you played the EC before the original endings. You're there for the first time and you see the option to refuse the Catalyst. Refusing the Catalyst would normally be the thing you'd do before Shepard starts sorting **** out. You'd expect that your war assets would come into play and you'd see an epic battle OR Shepard would come up with another solution. Maybe you'd win, maybe you'd lose depending on your EMS.
I would be the first to take that choice, because it's what you'd expect Shepard to do, and you'd expect him to succeed in doing so. It fits with the core themes such as unity and diversity when all other choices seem to undermine them.
It's not my fault that this leads to death.
The other choices are a huge chunk of what I think is wrong with the ending. I can push some buttons and make my Shepard choose them, but by doing so I've just written what I view as being a nonsensical and thematically horrific ending to my story.
I might have chosen what I as the player might feel is the best choice for the Galaxy, but by doing so I've completely disconnected myself from that Galaxy anyway so as a player what's the point?
Refuse might be horrifically bleak, but it's still the most appropriate ending and the only one that seems like a natural and fitting conclusion to the story for me.