PoisonMushroom wrote...
I think this is where the metagaming thing comes in again. As I said before Refuse is the same choice my paragon Shepard has always been making, it's only that in this instance that it kills you.
He refused Saren's offers to join with Sovereign in what essentially sounds like Synthesis anyway. He refused TIMs views on Control. The player might know that refuse leads to death, but Shepard doesn't. Refuse isn't the same as giving in.
Shepard has very little reason to believe the Catalysts solutions will work. He also doesn't know that refusing will lead to death, because he's always refused and he's always pulled it out of the bag. What he does know is that if he refuses and we lose, we'll have lost the 'right' way.
I don't know why people who pick refuse say all the rest of us must be metagaming. The first time I played through and the Catalyst said "you can Destroy us..." I said; "okay". My Shepard is paragon and her whole raison d'etre has been to stop the Reapers at any cost.
Obviously, the first time I played through there was no Refuse ending. However, even if there had been, MY Shepard would still/and will always pick Destroy. I didn't trust the Catalyst, but what were Shepard's options? Take to long - Mission Fail. Furthermore we are told that conventional victory is NOT possible. Countless cycles have tried to defeat the Reapers conventionally and failed. Each and every one. That's how you know that it won't succeed. The only thing that makes this cycle any different from all of those that failed - is the Crucible was completed. I know we'd all like to think our Shepard is Superman, (I mean she did survive the vacuum of space and all

) but Shepard can not defeat the Reapers without the Crucible.
I was not metagaming. The only option for my Shepard is Destroy. If you want to pick Refuse, more power to you - your decision doesn't affect me at all. However, don't say that my choice is any less valid.