iamweaver wrote...
So what should the ending look like, Ryzaki?
There's no doubt that both the "Destroy" and "Control" options belong on the plate. Are you saying there should have been another option, or that the ending scenes should be different? Or that the flavor of the end should be similar to that of ME1, with you getting the chance to do some kind of firefight that eliminates the reapers once and for all, without all the moralizing? My problem there is that moralizing has been a major part of the game since ME1.
Preferably destroy without the side effect of killing EDI and the Geth.
Actually it wasn't. Even in ME1 it turns out in saving the DA you save more lives than focusing on Soveriegn *got poor Sovie confused with Harby

. With no cost to the victory save some alliance ships. (not a considerable amount). ME2? You can save everyone. So...yeah what victory with a high cost?
There was costs of course. ME1 had the Virmire Casualty and those alliance ships (or the destiny ascension depending on choice), ME2 had....no one. ME3 had Mordin, Legion at the very least (it was either Mordin or Eve that died or both depending on playthrough). ME3 had it's equivelent to the VC. So...yeah not seeing at all this victory at a high cost that was supposedly in ME1 and ME2.
memorysquid wrote...
How does turning anything into Fallout in space not come out okay? 
Synthesis stops Reaping, it doesn't validate it. It is proof it was a bad idea, unnecessary.
Going from ME universe to Fallout level where everything's crap, most people are dead, there's stone age level of tech and people are going to fall into martial law against rag tag groups of thugs since the gov'ts annilated isn't coming out okay. It's coming out by the shreds of their teeth. They go from the jewel of the galaxy to a mere pebble. A severe downgrade. Sure they're not dead but saying it's okay to me seems...iffy. Especially since most of them
are dead save the few survivors and those are due for a nice crapsack world.
Yes it does. It proves that the Reapers goals were achievable. All they had to do was wait and keep reaping in the meantime.

Pacifien wrote...
So you didn't like the endings because they were endings with brutal consequences?
I realize that some people wanted Mass Effect to not end on a down note, that playing a game that basically keeps kicking them in the gut and leaves them feeling kicked in the gut is simply not their cup of tea. In fact, I'd say what the developers did with their ending only appeals to a very small niche of people, which is why I sort of respect them for doing it. I mean, you can argue all you want that they ruined several years of your life by pulling that stunt, but I personally respect it. This is because I belong to that very small niche of people. I like a story about war where the victors look at each other and say "how come it feels like we didn't win?"
Nope they felt like consequences thrown in just to be consequences.
Good for you. No sarcasm. Feel the same way about Mockingjay. If they told me pre release though I wouldn't have wasted my time or money on a game that has a theme I find non-entertaining and boring (not to mention preachy and irritating.) They didn't so yeah I'm gonna argue and **** about them wasting my time and money.
Modifié par Ryzaki, 08 juillet 2012 - 07:39 .