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Share player decision statistics in DA3


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#1
Brockololly

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Having played Telltale's The Walking Dead game recently, one very cool and fun thing they do is at the end of each episode they have a screen that displays certain big choices that were available to the player in the episode and what percentage of people made what choice. For those unaware, Telltale's The Walking Dead game is a point and click adventure type game but it also has a ton of big narrative decision moments and the dialogue choices you make affect how other characters react and view your character.

So at the end of an episode you get a screen like this (names blurred to avoid spoiling people):
Posted Image

I just think that's really cool and it provides a fun discussion point, seeing how you might have acted radically different than everyone else or just seeing how other people acted. And those numbers change depending on when you've played it- if more people buy the game and play it, those numbers might look different a month from now.


We know that BioWare collects telemetry from their games, so for Dragon Age 3, I think it would be great if they did something like Telltale did with The Walking Dead and actually shared those player decision statistics with the players in the game somehow. Surely this wouldn't be a wildly expensive or impossible feature to implement? Maybe you see this kind of screen at the end of an act or on load screens or on a screen when you exit out of the game?

#2
wsandista

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This looks like it could be interesting. I don't know exactly what they might infer from the data and what impact(if any) it will have on future titles however. I would just hate for them to use "well less then 25% picked option X" as an excuse for removing similar options in the future.

#3
Guest_sjpelkessjpeler_*

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What is great about what I read about this game in the OP is that choices you make are reflected in the game in terms of how other characters react and view the PC. Hmm, very nice if something like that would happen in DA3....

Really like the idea here...This kind of implementation could give some interesting numbers for dev's if those figures are collected and used for future games..

#4
Melca36

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I would LOVE this!!!

#5
KingRoxas

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Melca36 wrote...

I would LOVE this!!!



#6
nightscrawl

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wsandista wrote...

This looks like it could be interesting. I don't know exactly what they might infer from the data and what impact(if any) it will have on future titles however. I would just hate for them to use "well less then 25% picked option X" as an excuse for removing similar options in the future.

They already have this kind of data, this is more about showing it to us in a simple, easy to parse, format.

Actually, I think this would have the most impact on forum discussions. There are many people who just throw around statements like "so-and-so was the most popular LI" or "most people made this or that decision." It's all just garbage, and most of the time based on observations by reading these same forums (and only a portion of the players even post here), or just randomly pulling figures out of the air.

However, such discussions are largely moot anyway. They have data that shows that dwarves were played by an extremely small number of players in DAO. Not game completion (which would be even smaller), just loading up a dwarven origin to look at it. The majority of players played, and completed the game, on humans. They don't like to release this type of data because then people argue things like "don't waste resources developing plots for other races when they are unpopular anyway" or "most people made this choice, so it should be considered canon," and various things like that.

There is already the problem of people speaking like they choices they made in their own games are the same ones everyone else made, and they are pissed because it wasn't reflected in some additional content Bioware developed for their next game.

While I agree that it would be interesting to see such stats, it wouldn't be worth the hassle (for Bioware), IMO.

Modifié par nightscrawl, 09 juillet 2012 - 08:59 .


#7
AkiKishi

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I suggested earlier that the canon should be established by what the majority of players did according to the metrics.

#8
FedericoV

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sjpelkessjpeler wrote...

What is great about what I read about this game in the OP is that choices you make are reflected in the game in terms of how other characters react and view the PC. Hmm, very nice if something like that would happen in DA3....

Really like the idea here...This kind of implementation could give some interesting numbers for dev's if those figures are collected and used for future games..


I agree with the OP. I do not want the full metrics but it would be cool to know the response of the community to the main RP choices (it would even help to understand the choices of the devs in many ways...). 

Btw, while I think that Telltale's TWD is great and that is true to the spirit of Kirkman's original vision, I find it hard to call it a game. It's more of an interactive movie with very light CYOA and Adventure elements (mind, I've played only the first episode).

#9
PsychoBlonde

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BobSmith101 wrote...

I suggested earlier that the canon should be established by what the majority of players did according to the metrics.


They don't want to necessarily establish "a" canon.  Granted, they've done so by default in some ways but it sounds like they're making an effort to improve in this area.  Just throwing down a canon is probably not something they're interested in doing at this time.

#10
Wulfram

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BobSmith101 wrote...

I suggested earlier that the canon should be established by what the majority of players did according to the metrics.


If there was going to be a canon, I'd rather it be actually interesting.

Rather than a generic good straight male playthrough, which is what you'd tend to get by the metrics

#11
AkiKishi

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Wulfram wrote...

BobSmith101 wrote...

I suggested earlier that the canon should be established by what the majority of players did according to the metrics.


If there was going to be a canon, I'd rather it be actually interesting.

Rather than a generic good straight male playthrough, which is what you'd tend to get by the metrics


It would make for better fixed points. If for example 67% of people did the OGB then that would become a fixed point in the story for the next game. They could call it emergent storytelling or some other buzzword.

Sure there are downsides, but you still get a "vote" which is more than you get right now.

#12
FedericoV

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PsychoBlonde wrote...

BobSmith101 wrote...

I suggested earlier that the canon should be established by what the majority of players did according to the metrics.


They don't want to necessarily establish "a" canon.  Granted, they've done so by default in some ways but it sounds like they're making an effort to improve in this area.  Just throwing down a canon is probably not something they're interested in doing at this time.


Yes, they don't want a canon. They just want to pay fake homage to player's fan fictions while restrincting their options and killing interesting storylines that will never be solved in a satisfying way (like the OGB).

Honestly, the series would be much better if they estabilish a canon but probably focus groups and surveys show that most players wants continuity even if at the expense of everything else so they are sticking to it (with mediocre results).

#13
FedericoV

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Wulfram wrote...

BobSmith101 wrote...

I suggested earlier that the canon should be established by what the majority of players did according to the metrics.


If there was going to be a canon, I'd rather it be actually interesting.

Rather than a generic good straight male playthrough, which is what you'd tend to get by the metrics


Agree, they should choose a canon that gives the better opportunities in terms of storytelling, like what CdRed has done with TW1 "romances" in TW2.

#14
Wulfram

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BobSmith101 wrote...

It would make for better fixed points. If for example 67% of people did the OGB then that would become a fixed point in the story for the next game. They could call it emergent storytelling or some other buzzword.

Sure there are downsides, but you still get a "vote" which is more than you get right now.


I'd rather have them pick OGB or not because it allows them to tell a more interesting story, then make it based on a vote.

Anyway, such choices only make sense in context with the particular character.  Taking it out of that context and turning it into a vote doesn't work.

Modifié par Wulfram, 09 juillet 2012 - 09:55 .


#15
Kidd

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Showing us telemetry like that would be nice. I'd prefer to see it only after I've beaten the game, however.

#16
TonberryFeye

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I don't understand why so few people played as a Dwarf. I admit I have only just got around to doing it myself (what can I say, I enjoy being able to shoot lightning at idiots) but I think it's been one of my favourite playthroughs... to the point where I am actually considering playing DA2 again just so this Warden can be my canon one!

Perhaps BioWare should have patched the game to include a message saying "Before you pick Human, you should keep in mind the Dwarf playthrough is better."

#17
FenrirBlackDragon

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TonberryFeye wrote...

I don't understand why so few people played as a Dwarf. I admit I have only just got around to doing it myself (what can I say, I enjoy being able to shoot lightning at idiots) but I think it's been one of my favourite playthroughs... to the point where I am actually considering playing DA2 again just so this Warden can be my canon one!

Perhaps BioWare should have patched the game to include a message saying "Before you pick Human, you should keep in mind the Dwarf playthrough is better."


LOL This really made my day. I have to admit, I am also a fan of shooting lightening (thus, one of my three "canons" is an Amell playthrough). But I also wish more people played as a dwarf. Granted, they have their own set of tropes to go with it, but I find it miles and miles more interesting than human noble. (Not that Cousland is bad, it's just very bland to me in comparison. But, we are human IRL and I think people either are lazy and pick what they think is canon or they feel being human fits them more closely? And I am guessing there are more male characters tham female too.

I have three DA canons- one Amell (So Hawke and the Warden are related), one Mahariel (because there are a lot of references in DA2 and it's the least played elf origin), and one Brosca (because it's the least played Origin ever! I'm even going to be doing a complete let's play of DAO as a Brosca). I've played the others too, but I considers these my personal "canon".

I think it would be interesting to have Bioware to reccomend the non-standard origins, races, styles of play, etc, say as part of the tips that pop up during the loading screen or just at the main menu?

Dwarf is underloved, and so is elf to a certain extent. So, as much as I like playing a human mage, I hope there can be more encouragment to play other races in the future.

#18
withneelandi

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The thing is, there are a whole bunch of choices in both Dragon Age games where I have made every possible choice at least once over various playthroughs.

I'm betting most people on these forums will be the same, so we would sort of break this, data like this would be pretty meaningless since you can make the choices multiple times.

#19
Fast Jimmy

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[puts on hipster glasses] I gave the gun to Irene before it was mainstream.

#20
Fallstar

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This would be fantastic. If not in game, I personally would love to see this kind of data posted on these forums. Things like the % of players who made Bhelen king, who did the DR, who sided with the mages in DA2 would make for some very interesting reading.

#21
Fredward

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You mean Bioware knows how often I've chosen Anders over Fenris?! NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! xp

I'd feel weird if I looked at statistics and they told me my decision is in the 1%. Though I am looking for a reason to buy me some thick rimmed glasses... It's not a bad idea I suppose but can you just imagine if the statistics say that Fenris was the best romance for instance, people will use it to justify their arguments and DA4 winds up being full of cranky elves with gravelly voices. It's a slippery slope folks.

#22
mad825

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TonberryFeye wrote...

I don't understand why so few people played as a Dwarf. I admit I have only just got around to doing it myself (what can I say, I enjoy being able to shoot lightning at idiots) but I think it's been one of my favourite playthroughs... to the point where I am actually considering playing DA2 again just so this Warden can be my canon one!

Perhaps BioWare should have patched the game to include a message saying "Before you pick Human, you should keep in mind the Dwarf playthrough is better."


Really, nobody should put alot of emphasis on these statistics. They only explain the What but not the Why and How. It explains everything but the human element , it's for soulless CEOs help them determine what will make their next  game more profitable.

As there is no way for the  user to explain and give reason for their choice. The person who's viewing and analysing the statistics have to make logical assumptions which are more often based on slippery slope arguments therefore the answers are often bias because the analyst has to fill-in the missing gaps. The human element, which could be just about anything. Would you say it's logical to assume the worst?

Modifié par mad825, 09 juillet 2012 - 08:51 .


#23
Fast Jimmy

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Foopydoopydoo wrote...

You mean Bioware knows how often I've chosen Anders over Fenris?! NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!! xp

I'd feel weird if I looked at statistics and they told me my decision is in the 1%. Though I am looking for a reason to buy me some thick rimmed glasses... It's not a bad idea I suppose but can you just imagine if the statistics say that Fenris was the best romance for instance, people will use it to justify their arguments and DA4 winds up being full of cranky elves with gravelly voices. It's a slippery slope folks.


But its better to know the metrics involved, since EA/Bioware are looking at those same metrics and are making decisions based on it anyway? After all, apparently the most often chosen Human Noble Origin in DA:O became their understanding that getting rid of multiple playable races would be a totally fine decision, which is one of the most requested features they bring back from DA:O.

So if they are looking at these metrics anyway, why not let us see them as well and know where things stand? It might even drum up some support for 'orphan' choices.

#24
Fredward

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Fast Jimmy wrote...
But its better to know the metrics involved, since EA/Bioware are looking at those same metrics and are making decisions based on it anyway? After all, apparently the most often chosen Human Noble Origin in DA:O became their understanding that getting rid of multiple playable races would be a totally fine decision, which is one of the most requested features they bring back from DA:O.

So if they are looking at these metrics anyway, why not let us see them as well and know where things stand? It might even drum up some support for 'orphan' choices.


But this is exactly what I don't want. Some people on this forum are already so incredibly entitled that giving them the info they need to "justify" their demands would make reading half the posts here utterly unbearable for me. I'm assuming Bioware doesn't actively make decisions to tank their own games so I'm cool with them keeping the numbers if just to keep the level of smug self righteousness here from ramping up to over 9000.

#25
FieryDove

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Brockololly wrote...

We know that BioWare collects telemetry from their games, so for Dragon Age 3, I think it would be great if they did something like Telltale did with The Walking Dead and actually shared those player decision statistics with the players in the game somehow. Surely this wouldn't be a wildly expensive or impossible feature to implement? Maybe you see this kind of screen at the end of an act or on load screens or on a screen when you exit out of the game?


I would not mind this at all. Sorta neat really. But I'd rather have back detailed statistics that DAO had on our PC/companions. % Damage of party, hardest foe defeated, biggest hit/crit etc. I am greedy that way...I admit. sigh