Realistically, few players will ever acquire an in-depth knowledge of the exact function of the 40+ folders mentioned in the wiki. It seems to me that it would be respectful to our players and to our fellow builders to use the Bioware delivery system as far as possible, i.e. toolset export, dazip and daupdater, following the standard folder naming convention.
If there are bugs in that approach, I'd suggest the onus is on the builder (not the player) to report the bug to Bioware and work around it temporarily.
Given the complexity of the tools, I haven't been able to perform a comprehensive test of all scenarios, but, judging from this thread, the only known bug is that the toolset export puts some files into Documents > Bioware > Dragon Age > Packages > Core.
I'm not aware of any scenario in which that's a valid outcome (though of course I'm open to correction).
In my own tests, those files are mostly harmless script headers, but I'm also getting a few plot files (e.g. plt_cod_aow_spellcombo9.plo) even though I'm using toolset 1.01. My solution is to delete those files for good order before the Builder-to-Player export. With that workaround, deactivating my add-in in-game switches off all my custom content.
I take it on trust from the above that sometimes files turn up in packages > core which are actually required for gameplay. I'm sure Bioware would like to see examples of this. The workaround of moving them to the addins folder before making the dazip seems good.
Ultimately, if everyone just does their own thing, I can just issue my modules with the advice to delete all other custom content first, but it seems a pity to do that when a little prudence across the community would allow many mods to co-exist.
Modifié par Proleric1, 08 janvier 2010 - 11:21 .