[quote]android654 wrote...
Yet no one has really copied Skyrim and the size and amount of content in that game is rather unique to Bethtesda. I'm not against sequels, I'm against people copying off of someone else's product without enough substantive change to make the product their own.
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To Skyrim, the idea is the building of the sequel and how it was a comfort for gamers, knowing a world they knew and loved from past games. Made it an easy path for them to build off of first. What they did afterwards, is why they are more successful than ME3, as I said earlier in this thread.
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I'm only talking about BW since the topic is about BW. I liked Catherine aswell, a huge part of it is because there's really nothing else like it out there at all. Again, sequels are not bad by any stretch of the imagination. But if we have borderlands, we don't need other studios trying to steal the framework of that game, change the environments and characters a bit, and calling it their own. That's intellectual property theft.
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While this is a bit about Bioware, I tend to think larger than that, and due to this being an off-topic area bleed into other companies easier than in other threads. I agree also sequels can be good, but they are still designed as a cash-cow since it harkens our happy times with thre predecessor game. While a company might not dirrectly take actually designes from Boderlands as our example is, there will be people who take the idea and make then own idea, Rage anyone?
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I disagree. If you told me the concept of Katherine, Heavy Rain or Alan Wake, I would say that they all sound dumb and not to my taste. The developers of those individual games however didn't care about what a group wants, but what they wanted to make. That's what I was getting at. The people making these games need to concern themselves less with focus groups, target demos and past fans and concern themselves more with making the game they want to make.
If you're making something for someone else and not for yourself, you care for the product falls significantly. If you're making somehting for yourself, you care more about how it is going to turn out.
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I do not disagree with you there, most of the stuff I enjoy mainstream people would hate, cause of it not falling into that comfort zone. While I do applaud the indie or large companies not falling in step with focus groups or any of that sense. I am just saying it is a growing trend where entertainmnet (majoirty not all) is trying to find quick cop out to make a quick buck. There may be some with passion to do excellent, and they do deserve our money, it is still a small breed at the moment.
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How anyone wants a romance DLC after the character treatment most of the crew got in ME3 is beyond me. Still, clammoring fans are no excuse for a lack of originality.
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Fully agree with you on this, but if large companies want to play it safe, they will milk the base dry. But it give them something they clammour for they will spend in two-fold, so it makes them just do a re-hash. Which is sad, instead of running a new original DLC lets say they could just do that and make just as much or more money. (All theory on it of course).
Modifié par Mylia Stenetch, 09 juillet 2012 - 04:54 .