Operative and Commando Package gear
#1
Posté 08 juillet 2012 - 09:12
What exactly falls under Tech and Biotic Powers, or neither?
Do they include Grenades, Carnage, etc?
Is Proximity Mine a Tech Power?
And what about Mental Focuser, the detailed text says "Sharpen mental alertness and precision under stress to aid the performance of tech or biotic powers", but the short text is just "Power Damage +X%"
Do Grenades get a damage bonus from it?
#2
Posté 08 juillet 2012 - 09:17
#3
Posté 08 juillet 2012 - 09:21
As for Mental Focuser, it probably affects everything, not just B/T.
#4
Posté 08 juillet 2012 - 09:30
Same for Arc Grenades despite the implication that it is a Tech power.. They can set up/trigger tech bursts but it's a combat power. You will not get a medal for tech kills with Arc Grenades, although you can if you trigger tech bursts from them. (but that counts as a tech burst kill, not an Arc Grenade kill)
#5
Posté 08 juillet 2012 - 09:36
Ashen Earth wrote...
Proximity Mine is a combat power, despite all of the bad information floating around with people saying it's a tech power.
Same for Arc Grenades despite the implication that it is a Tech power.. They can set up/trigger tech bursts but it's a combat power. You will not get a medal for tech kills with Arc Grenades, although you can if you trigger tech bursts from them. (but that counts as a tech burst kill, not an Arc Grenade kill)
A lot of people think greandes in general are tech powers because some can set up and others can outright activate Tech Power Combos. :/ Still not sure how they make that connection but, hey, the non-informed ya'know?
#6
Posté 08 juillet 2012 - 09:40
Kyerea wrote...
Ashen Earth wrote...
Proximity Mine is a combat power, despite all of the bad information floating around with people saying it's a tech power.
Same for Arc Grenades despite the implication that it is a Tech power.. They can set up/trigger tech bursts but it's a combat power. You will not get a medal for tech kills with Arc Grenades, although you can if you trigger tech bursts from them. (but that counts as a tech burst kill, not an Arc Grenade kill)
A lot of people think greandes in general are tech powers because some can set up and others can outright activate Tech Power Combos. :/ Still not sure how they make that connection but, hey, the non-informed ya'know?
A lot of the new powers blur the lines. Smash is another example, because it can prime/detonate Tech Bursts if you spec it for electrical DoT at rank 4, but it's still a Biotic power.
Modifié par Ashen Earth, 08 juillet 2012 - 09:40 .
#7
Posté 08 juillet 2012 - 09:42
Ashen Earth wrote...
Kyerea wrote...
Ashen Earth wrote...
Proximity Mine is a combat power, despite all of the bad information floating around with people saying it's a tech power.
Same for Arc Grenades despite the implication that it is a Tech power.. They can set up/trigger tech bursts but it's a combat power. You will not get a medal for tech kills with Arc Grenades, although you can if you trigger tech bursts from them. (but that counts as a tech burst kill, not an Arc Grenade kill)
A lot of people think greandes in general are tech powers because some can set up and others can outright activate Tech Power Combos. :/ Still not sure how they make that connection but, hey, the non-informed ya'know?
A lot of the new powers blur the lines. Smash is another example, because it can prime/detonate Tech Bursts if you spec it for electrical DoT at rank 4, but it's still a Biotic power.
Effects are just effects though, it's the underlying category an attack fits into that is pretty obvious. Though things like Lift/Cluster Grenades I suppose could seem a bit confusing from the onset.
#8
Posté 08 juillet 2012 - 09:45
So what about Inferno, Sticky, and Frag grenades?
And Proximity Mine not being a tech power, is that a bug?
#9
Posté 08 juillet 2012 - 09:50
Cornughon wrote...
So Lift/Cluster grenades ARE a Biotic Power, but Arc Grenade is NOT a Tech Power? That's a bit... odd...
So what about Inferno, Sticky, and Frag grenades?
And Proximity Mine not being a tech power, is that a bug?
Inferno, Sticky, and Frag Grenades are all combat powers, and are only part of the combat class skillsets. (Infiltrators, Soldiers). I still consider Vanguards a combat class too, despite there only being one traditional Vanguard in MP.
And no, PM not being a tech power is not a bug. Infiltrators are a Tech/Combat hybrid class so they get PM as a combat power in addition to Tactical Cloak and another Tech/Racial power.
The only combat class with a Tech Power is the Vorcha Soldier. (Flamer, which is a racial ability)
Modifié par Ashen Earth, 08 juillet 2012 - 09:51 .
#10
Posté 08 juillet 2012 - 09:58
UPD: I was wrong, Mental Focuser works on Proxy. See my post below.
Modifié par xabkish, 08 juillet 2012 - 01:10 .
#11
Posté 08 juillet 2012 - 12:14
#12
Posté 08 juillet 2012 - 12:42
Are you sure about this, the actuall said effect of it is +power damage, tech and biotic are only mentioned in the fluff text and those are meningless descriptions.xabkish wrote...
Ashen Earth said it all. I'd just add that Mental Focuser does what its description says: it boost damage of Tech and Biotic powers only. It won't affect combat powers, e.g. Proxy.
#13
Posté 08 juillet 2012 - 01:05
StrawHatMoose wrote...
Proxy mine isn't a tech power or a biotic power, it's a combat power. A biotic power would be anything that can get you a biotic kill medal. So cluster and lift grenades would be biotic powers as far I can tell. Carnage is a combat power not biotic or tech. Tech powers as far as I can tell would be ones that can get you tech kill medals by themselves. Inferno, frag and sticky grenades are I think combat and arc grenades are tech I think.
Concusion shot is tech power then? Because it can trigger tech bursts. Plus these things get their powers from technology, same for biotic abilities being biotic based.
Modifié par Arppis, 08 juillet 2012 - 01:07 .
#14
Posté 08 juillet 2012 - 01:07
Torguemada wrote...
xabkish wrote...
Ashen Earth said it all. I'd just add that Mental Focuser does what its description says: it boost damage of Tech and Biotic powers only. It won't affect combat powers, e.g. Proxy.
Are you sure about this, the actuall said effect of it is +power damage, tech and biotic are only mentioned in the fluff text and those are meningless descriptions.
Now that you've asked... I've never tested it except for that quick try to one-shot Assault troopers which failed.
So I've tested it and it looks like I was wrong.
My GI: http://narida.pytalh...43FIRLJ@0@0DE@@
Proxy damage: 920 (w/ TC but w/o Hunter mode)
Husks on Gold have 928.125 HP.
W/o any gear I can't them with one Proxy.
Op Pack V doesn't change a thing: I still can't kill them with one Proxy.
But Mental Focuser V works: they die from a single Proxy.
Interesting. Proxy isn't tech power apparently. And Mental Focuser works on it.
UPD: what is wierd though, I've tried to one shot Assault Troopers with this build before TC nerf: http://narida.pytalh...43FKPPJ@0@0GE@F and it didn't work. Hm. Gona try that some time later with Power Amp IV (which should be enough to do the trick).
Arppis wrote...
StrawHatMoose wrote...
Proxy
mine isn't a tech power or a biotic power, it's a combat power. A
biotic power would be anything that can get you a biotic kill medal. So
cluster and lift grenades would be biotic powers as far I can tell.
Carnage is a combat power not biotic or tech. Tech powers as far as I
can tell would be ones that can get you tech kill medals by themselves.
Inferno, frag and sticky grenades are I think combat and arc grenades
are tech I think.
Concusion shot is tech power then?
Because it can trigger tech bursts. Plus these things get their powers
from technology, same for biotic abilities being biotic based.
The ability to trigger tech bursts doesn't make the power itself Tech. E.g. Throw triggers tech bursts while being a biotic power.
Modifié par xabkish, 08 juillet 2012 - 01:15 .
#15
Posté 08 juillet 2012 - 01:08
Tech: Incinerate, Overload, Cryo Blast, Energy Drain, Sabotage, Combat Drone, Sentry Turet, Decoy, Geth Turret, Submission Net, Flamer, Tech Armor
Biotic: Singularity, Warp, Shockwave,Throw, Stasis, Reave, Pull, Biotic Sphere, Lash, Smash, Biotic Charge, Nova, Barrier, Lift Genade, Cluster Grenade
#16
Posté 08 juillet 2012 - 01:09
Arppis wrote...
StrawHatMoose wrote...
Proxy mine isn't a tech power or a biotic power, it's a combat power. A biotic power would be anything that can get you a biotic kill medal. So cluster and lift grenades would be biotic powers as far I can tell. Carnage is a combat power not biotic or tech. Tech powers as far as I can tell would be ones that can get you tech kill medals by themselves. Inferno, frag and sticky grenades are I think combat and arc grenades are tech I think.
Concusion shot is tech power then? Because it can trigger tech bursts. Plus these things get their powers from technology, same for biotic abilities being biotic based.
No, it can trigger a tech burst, but is a combat power itself. Just like Carnage.
#17
Posté 08 juillet 2012 - 01:31
Thanks for testing this, so i think it save to assume that mental focuser does exactly what the non fluff part says and boost damage of all powers.xabkish wrote...
Interesting. Proxy isn't tech power apparently. And Mental Focuser works on it.
#18
Posté 08 juillet 2012 - 01:32
Torguemada wrote...
Thanks for testing this, so i think it save to assume that mental focuser does exactly what the non fluff part says and boost damage of all powers.xabkish wrote...
Interesting. Proxy isn't tech power apparently. And Mental Focuser works on it.
I guess. Since it affects one combat power it most likely does the same for all of them. You could run a couple of tests with other combat powers to be sure though
#19
Posté 08 juillet 2012 - 01:38
Modifié par dzero, 08 juillet 2012 - 01:39 .
#20
Posté 08 juillet 2012 - 02:57
Biotics: Singularity, Biotic Charge, Smash, Lash, Pull, Throw, Warp, Bubble, Stasis, Reave, Nova, Shockwave and Barrier (Dark Channel and Slam also exist but are not in MP)
Combat: Adrenaline Rush, Marksman, Fortification, Concussive Shot, Proximity Mine, Ballistic Blades and Carnage
Grenade: Frag Grenade, Inferno Grenade, Arc Grenade, Lift Grenade, Cluster Grenade and Sticky Grenade
Racial: Hunter Mode, Rage, Advanced Hardware, Blade Armour and Bloodlust (+ racial passive power e.g. Krogan Berserker, Quarian Defender, Turian Veteran etc.)
Grenades are indeed classed as their own power type, whether or not they gain the bonuses I have no idea though I think it'd be easy enough to find out and people probably already do know. Racial powers are there because I do not know their classification due in part to the fact that powers like Bloodlust and Blade Armour are used by both Sentinel and Soldier variants despite neither having equal power traits (Soldier is full combat, Sentinel is Tech/Biotic hybrid). I'd wager Hunter Mode is tech but I'm not overly certain.
EDIT: Feel free to tell me if I've overlooked any powers but this is my understanding of the categories. Ammo Powers also exist but are not featured in MP instead being replaced with Ammo Mod consumables.
Modifié par LuckyBullet95, 08 juillet 2012 - 03:00 .
#21
Posté 08 juillet 2012 - 03:12
LuckyBullet95 wrote...
Tech: Combat Drone, Sentry Turret, Geth Turret, Flamer, Tactical Scan, Incinerate, Energy Drain, Overload, Cryo Blast, Tactical Cloak, Submission Net, Tech Armour, Decoy and AI Hacking (others include Defense Drone and Defense Matrix though they are yet to be added to MP)
Biotics: Singularity, Biotic Charge, Smash, Lash, Pull, Throw, Warp, Bubble, Stasis, Reave, Nova, Shockwave and Barrier (Dark Channel and Slam also exist but are not in MP)
Combat: Adrenaline Rush, Marksman, Fortification, Concussive Shot, Proximity Mine, Ballistic Blades and Carnage
Grenade: Frag Grenade, Inferno Grenade, Arc Grenade, Lift Grenade, Cluster Grenade and Sticky Grenade
Racial: Hunter Mode, Rage, Advanced Hardware, Blade Armour and Bloodlust (+ racial passive power e.g. Krogan Berserker, Quarian Defender, Turian Veteran etc.)
Grenades are indeed classed as their own power type, whether or not they gain the bonuses I have no idea though I think it'd be easy enough to find out and people probably already do know. Racial powers are there because I do not know their classification due in part to the fact that powers like Bloodlust and Blade Armour are used by both Sentinel and Soldier variants despite neither having equal power traits (Soldier is full combat, Sentinel is Tech/Biotic hybrid). I'd wager Hunter Mode is tech but I'm not overly certain.
EDIT: Feel free to tell me if I've overlooked any powers but this is my understanding of the categories. Ammo Powers also exist but are not featured in MP instead being replaced with Ammo Mod consumables.
The racial trees that you mention here will not benefit from any gear or consumable because those only apply to activation powers. Sustaining powers, such as hunter mode and tactical cloak, will only benefit from cooldown gear, as they don't directly deal damage but function more as a toggle passive tree rather than an activation power such as overload or throw.
As for grenades, they do gain damage from training trees so logically they should benefit from gear if they give a general +power damage or a specialized +biotic/tech power damage if the type of grenade matches (ie lift grenades to +biotic power damage gear). Although, that is just logically speaking and it may or may not follow that logic.
Modifié par KiraTsukasa, 08 juillet 2012 - 03:14 .





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