Biotic Sage wrote...
Vox Draco wrote...
That's not surprising at all. I am not a professional writer, but I doubt that you have a full story in your mind that long from the start. A story often grows as you tell it, things that seemed logical at first become less logical when they are written and spoken by the characters and so forth...but that only counts for details.
The initial conflict and how it should be solved? That should have been there all along...
But the best proof it was never planned in detail how the trilogy would go is simply Mass Effect 2...a mostly pointless plot that didn't push the story arc that much forward, introduced a somewhat new enemy and tons of new characters I hardly cared for...
Its like Star Wars. Lucas always claimed he had the full story in his mind for 9 movies, but I doubt it was fleshed out in his head. I think the version of the prequels he had thirty years ago might have been way better because it probably didn't focus too much on tiny kids and selling toys to them, but I enter the realm of speculation, it is dark and evil here, I should go
Very much agree, I think you were writing your post at the same time I was writing mine. The OP is trying to point to this interview as a disgusting skeleton in Bioware's closet or smear on their credibility, whereas I just see it as, "Yeah, it makes sense they focused in on one installment at a time." I doubt very much that anybody who has written a multiple installment series had it entirely planned out from the start.
I agree with Vox Draco on ME2 not being that interesting and is seriously lacking in the storytelling category, I think the same of ME3, ME 1 still is king.
With regards to not planning a story I think you ( Biotic Sage)are wrong;
Lucas didn't plan ( or somewhat plan) his story so it sucked, JK Rowling planned hers and whattayaknow the story was good, Tolkien planned LOTR 1 to 3 ( in the main lines) and whattayaknow..it was good.
Saying not having some form of planning when telling a story is a good thing sounds ridiculous to me, sure leave stuff open to develop itself, but make sure you have a solid framework to work on( and stick to it)
Also setting your priorities straight is important too, focus on storytelling ...or multiplayer, focus on RPG elements and gameplay or on polishing graphics, streamlining action elements, focus on ME2+3....or invest in KOTOR online etc etc.
Bioware failed on most accounts and I hope they are licking their wounds and come back humble and not with the same disdain for their customers as they have done recently





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