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Just incase anyone doubts that ME's writers did not plan ahead:


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#76
Sarevok Synder

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Bleachrude wrote...



ME is Casey Hudson's brainchild. The alien races are more of a team-effort as bioware wanted to hit classic alien tropes - "hot alien space babe - asari", "classic grey alien - salarian".



It was fleshed out by Drew. He created the world. We got a taste of Hudsons writing abilities with the ME3 ending. Need I say more?

Modifié par Sarevok Synder, 08 juillet 2012 - 02:00 .


#77
Jamie9

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"The hardest part is taking all of those possibilities and weaving them into a singular story..."

This article is a goldmine of stupidity. Why have choices and then force them into a singular story?!?

I'm mad.

#78
Sarevok Synder

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BeefheartSpud wrote...



AFAIK, Hudson was the catalyst (lolpun) of the franchise but Drew fleshed it all out into the form we recognize today, with Mac initially aiding Drew and then taking over the lead reigns when ME 2 kicked off into major production. This is all generally speaking, of course; the series is one big collaborative effort of many writers and artists.



Agreed, however Drew was the main architect of the Mass Effect universe.

#79
CroGamer002

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v TricKy v wrote...

Mesina2 wrote...

Oh and Hack Walters.

Check on the Avengers movie franchise.
Smash hit and all movies are planned ahead.



YOU FAIL!

yep evey single movie tied in perfectly in The Avengers. That´s the perfect example on how to do it.


And they're not even a trilogy.

It's, what, 10 movies( 4 in production)?
And Bioware failed with 3 games to do that.

And I remember an article of their interview that they wanted to make 6 games in early planning of Mass Effect, following Shepard's story.

#80
Baronesa

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Jamie9 wrote...

"The hardest part is taking all of those possibilities and weaving them into a singular story..."

This article is a goldmine of stupidity. Why have choices and then force them into a singular story?!?

I'm mad.


Because...

ART!

#81
Jamie9

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Baronesa wrote...

Jamie9 wrote...

"The hardest part is taking all of those possibilities and weaving them into a singular story..."

This article is a goldmine of stupidity. Why have choices and then force them into a singular story?!?

I'm mad.


Because...

ART!


I'm waiting for the day when art is purged around the entire world because of Mac Walters.

Still waiting...

#82
SNascimento

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Dean_the_Young wrote...

DocGriffin wrote...

"And that’s really the only way you can do it".... What!?

That's not quite what he's saying: he's saying that's the only way you can do it in the scope of how they approached the series, which is true. The more open you leave the planning of future games, the less you can pre-plan of the subsequent. It's inherent in the design strategy, but that's not an inherently bad design strategy.

If you use a different strategy, you can do a different way. But they already had their overarching design.

Except, ya know, planning how the current game fits into the next ahead of time, or developing the next one before the release of the current, like pretty much every movie and video game studio ever.

You'd be amazed how many don't. The original Star Wars is an excellent example, but you can find legions of great series which had far less pre-planning than most realize.

Mass Effect also had to deal with the reality that it could well have been a one-shot game, not a trilogy. Mass Effect 1 wasn't even called Mass Effect 1, after all: it was simply Mass Effect. It was an experiment on a number of grounds that left usual Bioware styles, and hardly a shoe-in for a success, or a sequel. If it had flopped, and there's plenty of basis for why it could (gameplay, inventory, etc.), that would have been it for the series. With that in mind, not writing an entire trilogy out when you aren't even sure if the first one will pass is pretty understandable, and usual.


And it's not like locking yourself in a single outline style is necessarily a good thing either: Mass Effect 2 is arguably the most lauded game in the series, but that was in large part because it stepped out of ME1's shadow and took a different style. It could only do that by listening to feedback from ME1 and incorporating that into its design, such as the incredible emphasis on characters, which isn't something that can be known beforehand.

Pre-planning comes with a cost: the more strictly you pre-plan, the less you can do to incorporate feedback or adjust to your received strengths and weaknesses. Garrus of ME1 was planned to be the bromance buddy that he turned into in ME2 and ME3: the ME1 character arc was pretty much Garrus becoming his own person under Shepard's mentorship and preparing to leave. Tali certainly wasn't being prepared as a fan-favorite romance option. These are just two of the things that were incredibly well received by much of the fanbase that were not and could not be pre-planned from the start, because they were extended and reworked as a response.





Don't get me wrong: Bioware certainly did underplan. But that's an issue of extent, not nature: don't act like this is some bizaar moronic concept, and don't forget that it's an approach with weaknesses AND strengths.

.
Great post. 

#83
eddieoctane

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"...lore pushing us forward..."

Like how the Rachni are extinct unless Shepard save the last queen?

Or how the Reapers were "each a nation" and totally independent?

That lore really pushed you hard, didn't it, Mac? A applaud your ability to not conform to the strictures you put in place for your work. What a shame da Vinci didn't have the artistic integrity to paint a big wang in the corner of the Mona Lisa right before he finished.

#84
SpamBot2000

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Hmmm... There's plenty to be pissed off about, but let's be fair about it. Movies are not interactive, so it's somewhat easier to make them fit together for viewers.

Modifié par SpamBot2000, 08 juillet 2012 - 02:04 .


#85
Applepie_Svk

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Jamie9 wrote...



I'm waiting for the day when art is purged around the entire world because of Mac Walters.

Still waiting...



Soon enough... bahahaha


Image IPB

#86
Sarevok Synder

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eddieoctane wrote...

"...lore pushing us forward..."

Like how the Rachni are extinct unless Shepard save the last queen?

Or how the Reapers were "each a nation" and totally independent?

That lore really pushed you hard, didn't it, Mac? A applaud your ability to not conform to the strictures you put in place for your work. What a shame da Vinci didn't have the artistic integrity to paint a big wang in the corner of the Mona Lisa right before he finished.



LOL..... Nicely put. Image IPB

#87
BatmanPWNS

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Bioware needs new writers.

#88
Eain

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eddieoctane wrote...

"...lore pushing us forward..."

Like how the Rachni are extinct unless Shepard save the last queen?

Or how the Reapers were "each a nation" and totally independent?

That lore really pushed you hard, didn't it, Mac? A applaud your ability to not conform to the strictures you put in place for your work. What a shame da Vinci didn't have the artistic integrity to paint a big wang in the corner of the Mona Lisa right before he finished.


I lol'd. Amazing.

#89
nitefyre410

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Sarevok Synder wrote...

BeefheartSpud wrote...



AFAIK, Hudson was the catalyst (lolpun) of the franchise but Drew fleshed it all out into the form we recognize today, with Mac initially aiding Drew and then taking over the lead reigns when ME 2 kicked off into major production. This is all generally speaking, of course; the series is one big collaborative effort of many writers and artists.



Agreed, however Drew was the main architect of the Mass Effect universe.

 

Okay then if thats case - send the man an email, ya'll work for the same damn company.  "He had some ideas for ME 3, lets  do lunch if you can? would like to get some input."   What Bioware going to say. "No Mac you can't talk to Drew about getting a better idea of how to work with material that we are expect people  pay 60 bucks for a make millions off of. "  
  

#90
Obadiah

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There are different ways to approach game development. They could have done a game tied heavily into the previous ones with little planning from the start of ME1. I think the amount of planning they did from one game to the next for the whole trilogy is somewhat irrelevant to how well the games gel.

Modifié par Obadiah, 08 juillet 2012 - 02:08 .


#91
Sarevok Synder

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nitefyre410 wrote...



Okay then if thats case - send the man an email, ya'll work for the same damn company.  "He had some ideas for ME 3, lets  do lunch if you can? would like to get some input."   What Bioware going to say. "No Mac you can't talk to Drew about getting a better idea of how to work with material that we are expect people  pay 60 bucks for a make millions off of. "  
  



Too late, Drew left Bioware, and it shows in ME3.

#92
CroGamer002

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Sarevok Synder wrote...

nitefyre410 wrote...



Okay then if thats case - send the man an email, ya'll work for the same damn company.  "He had some ideas for ME 3, lets  do lunch if you can? would like to get some input."   What Bioware going to say. "No Mac you can't talk to Drew about getting a better idea of how to work with material that we are expect people  pay 60 bucks for a make millions off of. "  
  



Too late, Drew left Bioware, and it shows in ME3.


Drew was also responsible for ME1, half of ME2 production and all ME novels but Deception.

Guess what?
None planned ahead.

He also failed to create skeleton of the trilogy.



So, he's fails as well.

#93
nitefyre410

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Sarevok Synder wrote...

nitefyre410 wrote...



Okay then if thats case - send the man an email, ya'll work for the same damn company.  "He had some ideas for ME 3, lets  do lunch if you can? would like to get some input."   What Bioware going to say. "No Mac you can't talk to Drew about getting a better idea of how to work with material that we are expect people  pay 60 bucks for a make millions off of. "  
  



Too late, Drew left Bioware, and it shows in ME3.

 

So he can't call the man on  a day off.  Really?  
 
Maybe asked Casey what was his number  something. 

No of course not that's too much like right.  

Whats the worst that could happen he say no and go **** yourself.

@Mesina 2  Drew did not make a  skeleton.... oh for christ sakes  Bioware... hire new writers... please 

Modifié par nitefyre410, 08 juillet 2012 - 02:20 .


#94
Bleachrude

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Isn't everyone assuming that ME1 would be a success that would ALLOW for a sequel?

I mean, unless you know for a fact that the ME1 is going to be a winner, you can't really sketch out, plan for the 2nd game much less the 3rd game....

As for the Avengers, um nope. The Avenger prequel movies (Captain America, Thor and Iron Man I&II) are all indepedent of each other....There's cameos and common characters across the 3 movies but you can fully enjoy Avengers without watching ANY of the other movies.

That's actually one of the bigger positives for the Avenger movies.....

Modifié par Bleachrude, 08 juillet 2012 - 02:29 .


#95
Sarevok Synder

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Mesina2 wrote...


Drew was also responsible for ME1, half of ME2 production and all ME novels but Deception.

Guess what?
None planned ahead.

He also failed to create skeleton of the trilogy.



So, he's fails as well.




From what I've heard, Drew had a rough idea of where he wanted to take it with ME3, it involved the dark energy plot touched on in ME2. It was scrapped when Walters took over. Whatever it was, it couldn't have been any worse than what we got.

Modifié par Sarevok Synder, 08 juillet 2012 - 02:30 .


#96
Sarevok Synder

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nitefyre410 wrote...


So he can't call the man on  a day off.  Really?  
 
Maybe asked Casey what was his number  something. 

No of course not that's too much like right.  

Whats the worst that could happen he say no and go **** yourself.




Considering they scrapped his ideas of where to take ME3, he probably did tell them where to go.

#97
Bleachrude

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And I would argue that the dark energy plotline is even worse...

The reapers ensure that the organics use ME technoloy which hastens the end oft he galaxy and thus reap the organics to prevent this...

Um, how about not giving organics any ME technology in the first place...this would encourage the races to look at OTHER avenues of reseach....

#98
Fauxnormal

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/Sigh

QQ thread number whatever.

#99
savionen

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Bleachrude wrote...

And I would argue that the dark energy plotline is even worse...

The reapers ensure that the organics use ME technoloy which hastens the end oft he galaxy and thus reap the organics to prevent this...

Um, how about not giving organics any ME technology in the first place...this would encourage the races to look at OTHER avenues of reseach....


Is the Catalyst in it? No? Then it's significantly better. There's fan videos that just completely omit the Catalyst and the ending is 100x better.

#100
naes1984

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No surprises here. They wrote themselves into a corner and rushed ME3 with a sloppy script. I remember seeing interviews with George Lucas where he pretended that he had been writing the Star Wars prequels for 20 years in order to get them perfect. But if you watch the making of Ep. 1 documentary, he didn't start writing a script until the movie was already being made.