What is your favorite Smelly Cheese tactic that you may be ashamed of, but can't resist using?
Do you have a favorite Cheese moment in SoA/ToB?
Débuté par
morbidest2
, juil. 08 2012 12:47
#1
Posté 08 juillet 2012 - 12:47
I just caught Nalia giggling
while casting Improved Invisibility on Jaheira after the rest of the party had finished buffing her for her showdown with Faldorn in the druid grove. The power mad shadow druid b**** then just stood there bewildered, trying to figure out where that flaming sword was coming from before it sent her from the dueling pit to the Abyss.
What is your favorite Smelly Cheese tactic that you may be ashamed of, but can't resist using?
What is your favorite Smelly Cheese tactic that you may be ashamed of, but can't resist using?
#2
Posté 12 juillet 2012 - 04:44
I haven't actually tried this yet, but now that Corey taught me about it, I'm probably going to use it every time I make an SoA run. I hate the battle with Firkraag.
So, my "favorite cheese" entry is the famous "stand out of his threat range and Cloudkill Firkraag to death while he's still blue."
So, my "favorite cheese" entry is the famous "stand out of his threat range and Cloudkill Firkraag to death while he's still blue."
#3
Posté 12 juillet 2012 - 05:00
It's quite a while since I had Yoshimo, but I used to regularly use him to set a field of traps where an interfering group of Cowled Wizards was about to teleport in. Bang, bang, bang and a few more scrolls for the collection!
#4
Posté 12 juillet 2012 - 07:06
I used to exit an area to avoid spells, try not to now. Tarnesh and Mulahey were typical victims of this.
I do like sending a minion (charmed bat, single summon) ahead when there is a chance of getting a party to fight each other. Angelo setting fire to Sarevok/Tazok/Semaj is one where they retaliate, same for one of Rahvin/Carston (whichever one has the arrows of detonation).
edit, & as this is in the BG2 forum there is always time for a sanctuaried turn undead.
I do like sending a minion (charmed bat, single summon) ahead when there is a chance of getting a party to fight each other. Angelo setting fire to Sarevok/Tazok/Semaj is one where they retaliate, same for one of Rahvin/Carston (whichever one has the arrows of detonation).
edit, & as this is in the BG2 forum there is always time for a sanctuaried turn undead.
Modifié par Gate70, 12 juillet 2012 - 07:07 .
#5
Posté 12 juillet 2012 - 07:24
As Belgarath mentioned, if I'm in a cheesy mood, I just cloudkill Firkraag, out of sight until he is dead. We don't get attacked or have to weather a single spell. Takes about 16 cloudkills to overwhelm his healing, but is no problem with a charged cloudkill wand.
Pro Undead scroll in vanilla BG 2 pretty effective cheese tactic against "uber liches"
Using Protection from Magic Scroll kind of funny too against the later Irenicus fights.
Lastly, get the +1 weapon immunity for the PC then walk up to Sarevok in Hell, and no special prep at all and whack away, his excellent two hand sword can't hurt you.
If I have a thief solo character of any type and am solo and UAI, it's funny to fire a cloudkill/fireball from wand, then immediately hide. The charge hits, but the enemies do nothing as they don't know where you are. This works in both BG 1 and BG 2 if solo. (though of course, you can't use arcane wands as thief in BG 1 but you can necklace of missiles).
Pro Undead scroll in vanilla BG 2 pretty effective cheese tactic against "uber liches"
Using Protection from Magic Scroll kind of funny too against the later Irenicus fights.
Lastly, get the +1 weapon immunity for the PC then walk up to Sarevok in Hell, and no special prep at all and whack away, his excellent two hand sword can't hurt you.
If I have a thief solo character of any type and am solo and UAI, it's funny to fire a cloudkill/fireball from wand, then immediately hide. The charge hits, but the enemies do nothing as they don't know where you are. This works in both BG 1 and BG 2 if solo. (though of course, you can't use arcane wands as thief in BG 1 but you can necklace of missiles).
#6
Posté 12 juillet 2012 - 07:30
I was always fond of good, old cloudkill cheese. I can't resist using it on Umber Hulks and TorGal in the basement of Nalia's keep. Close the door is overpowered in this game, I tell you.
But the biggest Cloudkill cheese I regularly utilize takes place in TotSC, during the final fight with Tan'ari in Ulgoth's Beard (after completing Durlag's Tower). I memorize as many invisibility and cloudkill spells as possible with my mage (usually Dynaheir), cast invisibility and enter the demon's room. I hide in the corner, so that the demon can't see me and begin filling the whole area with cloudkills. When all the cultists are dead, I cast invisibility again, cautiously approach Tan'ari and then back off just outside his sight range. And there goes final cloudkill; sooner or later he fails his save and dies.
I discovered this tactic a long time ago, when I had huge problems beating the demon head-on. It's quite embarassing to admit, but I have yet to fight him properly, I just can't resist cheese.
But the biggest Cloudkill cheese I regularly utilize takes place in TotSC, during the final fight with Tan'ari in Ulgoth's Beard (after completing Durlag's Tower). I memorize as many invisibility and cloudkill spells as possible with my mage (usually Dynaheir), cast invisibility and enter the demon's room. I hide in the corner, so that the demon can't see me and begin filling the whole area with cloudkills. When all the cultists are dead, I cast invisibility again, cautiously approach Tan'ari and then back off just outside his sight range. And there goes final cloudkill; sooner or later he fails his save and dies.
I discovered this tactic a long time ago, when I had huge problems beating the demon head-on. It's quite embarassing to admit, but I have yet to fight him properly, I just can't resist cheese.
#7
Posté 13 juillet 2012 - 12:31
Favorite Cheese? Time Stop > Magic Missile. All the Magic Missiles.
#8
Posté 13 juillet 2012 - 04:43
The classic reference here is of course User Unfriendly's Hero's Guide to A Successful Adventure. Link below in case anyone hasn't read it:
http://www.sorcerers...tuff/Cheese.htm
I'll note that my personal fav is one I tried in a non-G3 install: The Mindflaying Army of Disaster. It involved using Projected Image, Shapechange, Chain Contingency, and Scroll Duplication to allow each mage to spawn 4 full buffed Tensered 8APR Mindlflayers wielding Black Blades of Disaster.
Enjoy the cheese festival everyone!
http://www.sorcerers...tuff/Cheese.htm
I'll note that my personal fav is one I tried in a non-G3 install: The Mindflaying Army of Disaster. It involved using Projected Image, Shapechange, Chain Contingency, and Scroll Duplication to allow each mage to spawn 4 full buffed Tensered 8APR Mindlflayers wielding Black Blades of Disaster.
Enjoy the cheese festival everyone!
Modifié par Alesia_BH, 13 juillet 2012 - 05:11 .
#9
Posté 13 juillet 2012 - 03:36
Alesia_BH wrote...
The classic reference here is of course User Unfriendly's Hero's Guide to A Successful Adventure. Link below in case anyone hasn't read it:
http://www.sorcerers...tuff/Cheese.htm
Uncle Scratchy says that guide is Truly Evil.
#10
Posté 13 juillet 2012 - 04:12
Alesia_BH, I feel like I just read the Book of Kaza.
But obviously this tome goes back to Baldurdash days. Has anyone researched whether the modern game patches have negated some of the smellier cheese it contains?
#11
Posté 14 juillet 2012 - 05:47
morbidest2 wrote...
Has anyone researched whether the modern game patches have negated some of the smellier cheese it contains?
Some of them don't translate (like the 4 Projected Image trick). Others do. Some are based on hard coded features of the engine (like the Potion Swap).
The specific "tactics" aren't really the important thing about The Hero's Guide to my mind. It's pretty dated now: the guide is far from comprehensive and if you look at the discussion of spell combos, it's clear that the logic wasn't pushed that far in many cases. The important thing about it is that it illustrates that with an understanding of the engine, experimentation, and creativity, you can find interesting things to do in the game world. Many may be far too dirty to actually use in play (like most of the ones in the guide), but there are interesting, usable ones to be found as well.
If you find the guide interesting, then I'd recommend following User Unfriendly's advice: study the spell system and experiment. The cheese will flow naturally from that- as will game useble tactics.
Best,
A.
Modifié par Alesia_BH, 14 juillet 2012 - 05:58 .
#12
Posté 16 juillet 2012 - 07:29
As a connoiseur of fine cheese...
-Firkraag: Funny, I thought the "attack him with Cloudkills out of visual range" method got patched out...guess I was mistaken. However, there is another way of cheesing him: Feeblemind. Hit him with a few Dooms and Greater Malisons to lower his saving through, then cast Feeblemind, and if it works, Firkraag will just stand there and let you hack him to death. This probably works with other dragons, too.
- Twisted Rune: Lay down a bunch of traps in the opening chamber. Then, send some forward just enough to trigger the conversation with Shangalar. He'll teleport directly onto the traps and die instantly. Then I sent Jaheira out, equipped with the Shield of Balduran, just far enough to find the Beholder, which then petrified itself. The rest of the enemies were much easier, then.
- Irenicus: Nothing beats the old "strew the ground with Spike Traps before fighting him", so that he dies the moment he finishes his little speech.
- Draconis: Haven't tried this, but you might be able to Shapechange into a Mind Flayer, cast Time Stop, then devour his brain before he has the opportunity to transform.
- Yaga Shura: The above strategy works with him, too. Since Mind Flayer attacks kill by INT-drain, you can skip having to find Yaga Shura's heart.
- The Final Guardians of Watcher's Keep: At one point I was having a lot of trouble with this fight, so I said "screw it" and decided to come up with a better strategy. And that strategy was, "Skull Traps. Lots and lots of Skull Traps." Using my mage PC and Aerie, and a whole lot of Project Image spells, I was able to cast around 30 Skull Traps before having to rememorise my spells, and using this method I placed around 200 Skull Traps where the Final Guardians spawn. Then I carefully maneouvered throug the mass of floating skulls, opened the final seal, and watched as the Final Guardians quickly succumbed to the power of over a hundred exploding skulls.
-Firkraag: Funny, I thought the "attack him with Cloudkills out of visual range" method got patched out...guess I was mistaken. However, there is another way of cheesing him: Feeblemind. Hit him with a few Dooms and Greater Malisons to lower his saving through, then cast Feeblemind, and if it works, Firkraag will just stand there and let you hack him to death. This probably works with other dragons, too.
- Twisted Rune: Lay down a bunch of traps in the opening chamber. Then, send some forward just enough to trigger the conversation with Shangalar. He'll teleport directly onto the traps and die instantly. Then I sent Jaheira out, equipped with the Shield of Balduran, just far enough to find the Beholder, which then petrified itself. The rest of the enemies were much easier, then.
- Irenicus: Nothing beats the old "strew the ground with Spike Traps before fighting him", so that he dies the moment he finishes his little speech.
- Draconis: Haven't tried this, but you might be able to Shapechange into a Mind Flayer, cast Time Stop, then devour his brain before he has the opportunity to transform.
- Yaga Shura: The above strategy works with him, too. Since Mind Flayer attacks kill by INT-drain, you can skip having to find Yaga Shura's heart.
- The Final Guardians of Watcher's Keep: At one point I was having a lot of trouble with this fight, so I said "screw it" and decided to come up with a better strategy. And that strategy was, "Skull Traps. Lots and lots of Skull Traps." Using my mage PC and Aerie, and a whole lot of Project Image spells, I was able to cast around 30 Skull Traps before having to rememorise my spells, and using this method I placed around 200 Skull Traps where the Final Guardians spawn. Then I carefully maneouvered throug the mass of floating skulls, opened the final seal, and watched as the Final Guardians quickly succumbed to the power of over a hundred exploding skulls.





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