Regarding the topic itself, there are actually moments where I think having more people at your command should be used.
Like Redcliffe's night battle. If I've recruited everyone, being arbitrarily restricted into who is fighting the corpses and who isn't seems.... well... silly. Why can't I have everyone fighting with me? Why can't I have Wynne, Oghren, Shale, Zevran, Sten, Leliana, Dog, Alistair, and myself all taking part in the battle?
Not so much commanding them all in the same area, but at least being able to
use them all and actually set up a better strategy.
Warden: Wynne, I want you to assist the militia by keeping their wounds healed. Shale, I want you to stay up on the hillside path, crushing the skulls of the corpses"
Shale: What fun! I'd love to squish their putrid heads!
I mean, the battle of Denerim started off well enough like that. You had all of your companions, Riordan, and some soldiers assisting you in battle. And Dragon Age II had this during the endgame.
Even if we're still restricted to a party of four, there should be moments where I can definitely command all of my companions to do strategic stuff.
wsandista wrote...
Or Fire Emblem where there is 18 on some maps.
I really should play one soon....
Path of Radiance and Radiant Dawn -- for the Gamecube and Wii respectively -- are great Fire Emblem games, known to fans as the Tellius series. There's also Fire Emblem 7 (known in the US as the first Fire Emblem game. Not the first in the series, but the first the US saw), The Sacred Stones, and Shadow Dragon.
A new one for the 3DS will be coming out soon, utilizing features from some of the older games -- as well as having cameos from characters from the older games.
I recommend Fire Emblem 7 and the Tellius series. The former because it's a pretty good introduction to how the series plays out and the latter just because... well... they're awesome IMO.
Modifié par The Ethereal Writer Redux, 08 juillet 2012 - 09:00 .