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"I'm happy with the ending as it is." A thread for the people who have no problems with the endings after the EC.


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#226
PSUHammer

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Ticonderoga117 wrote...

Shepard108278 wrote...
You and I cleary have different views on choices.


*Picks Anderson over Udina because he doesn't trust Udina to be in that position*
*Udina gets to be councilor anyway*

*Destroys Collector Base because he doesn't trust TIM with Reaper tech*
*TIM handwaves my choice and somehow still salavages Reaper Tech. Only difference, I get 10 less WA*



Actually, that is not true.  If you didn't have high EMS, destroying or saving the collector base changed which option you had at the Catalyst.  One allows destroy, the other control.  It doesn't matter if you have high enough EMS so you get them all plus Synthesis.

#227
Therefore_I_Am

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Ticonderoga117 wrote...

If the Catalyst controls the Reapers and resides in the Citadel and can control it, why is a Reaper Vanguard needed at all?

Or, why did Soverign need to go to the Citadel anyway to open it if his boss can do it.

If each Reaper is each an independant nation, why are they controlled by a singular AI like construct?

If the Citadel is the key piece of the superweapon, and the Citadel is always captured before anyone knows what the hell is going on, why is it part of the plans?


- The signal was disrupted by the protheans, remember. Refer back to what Vigil said. He said  that within every cycle there is a scout that checks up on the evolution of the organics, who is advanced and who's not. (also keep in mind that the catalyst said that the organics in past cycles have put obstacles before the Reapers, and the Reapers had to constantly overcome them)

- The Catalyst could not open the relay. Refer back to what Vigil said.

- They are federation of nations. Each with their own will, but they still answer to a higher power.

- Not sure what you are getting at. Because the enemies know it has a crucial part in ending the Reaper threat?


Bottom line is, man, you have to connect the dots. Wherever there is a hole, you have to think on what is already in the story that CAN fill it, not what the story doesn't have. It's easy. Just think about all the events of ME1 and Me2, because even the smallest quest or piece of dialog in ME1 or ME2 can explain a "plothole" in ME3.
The whole bit with the crucible is not so much "space magic" as the kids here at BSN think, because remember, this is a technology that's been created and interlocked with the Reapers for a billion years. And right there is H.P. Lovecraft level of fiction. You are dealing with the Old Ones; the great monster-gods that dwell between the dimensions of science and magick, logic and unknown.

Modifié par Therefore_I_Am, 09 juillet 2012 - 12:23 .


#228
Guest_magnetite_*

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I liked the original ending as well as the new ones.

#229
Silent Rage

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magnetite wrote...

I liked the original ending as well as the new ones.

Ha, retard.

#230
Mcfly616

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Therefore_I_Am wrote...

Ticonderoga117 wrote...

If the Catalyst controls the Reapers and resides in the Citadel and can control it, why is a Reaper Vanguard needed at all?

Or, why did Soverign need to go to the Citadel anyway to open it if his boss can do it.

If each Reaper is each an independant nation, why are they controlled by a singular AI like construct?

If the Citadel is the key piece of the superweapon, and the Citadel is always captured before anyone knows what the hell is going on, why is it part of the plans?


- The signal was disrupted by the protheans, remember. Refer back to what Vigil said. He said  that within every cycle there is a scout that checks up on the evolution of the organics, who is advanced and who's not. (also keep in mind that the catalyst said that the organics in past cycles have put obstacles before the Reapers, and the Reapers had to constantly overcome them)

- The Catalyst could not open the relay. Refer back to what Vigil said.

- They are federation of nations. Each with their own will, but they still answer to a higher power.

- Not sure what you are getting at. Because the enemies know it has a crucial part in ending the Reaper threat?


Bottom line is, man, you have to connect the dots. Wherever there is a hole, you have to think on what is already in the story that CAN fill it, not what the story doesn't have. It's easy. Just think about all the events of ME1 and Me2, because even the smallest quest or piece of dialog in ME1 or ME2 can explain a "plothole" in ME3.
The whole bit with the crucible is not so much "space magic" as the kids here at BSN think, because remember, this is a technology that's been created and interlocked with the Reapers for a billion years. And right there is H.P. Lovecraft level of fiction. You are dealing with the Old Ones; the great monster-gods that dwell between the dimensions of science and magick, logic and unknown.



This.....

#231
Ticonderoga117

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Therefore_I_Am wrote...
- The signal was disrupted by the protheans, remember. Refer back to what Vigil said. He said  that within every cycle there is a scout that checks up on the evolution of the organics, who is advanced and who's not. (also keep in mind that the catalyst said that the organics in past cycles have put obstacles before the Reapers, and the Reapers had to constantly overcome them)

- The Catalyst could not open the relay. Refer back to what Vigil said.

- They are federation of nations. Each with their own will, but they still answer to a higher power.

- Not sure what you are getting at. Because the enemies know it has a crucial part in ending the Reaper threat?


Short and simple because people whine and moan over plot analysis.

1&2. Catalyast is the Citadel and a bit more. He controls the Reapers. He controls Reaper tech. Since he is based in the same system the Protheans disrupted, he could've overcome thier sabotage locally. He came up with it all.
3. Either they are independant as Soverign mentioned, or they are the tools of the Catalyst, pick one.
4. It doesn't matter if it's vital, the part is always beyond any cycle's reach before our cycle. It makes no sense to develop a weapon that needs a part you can never get. Build a replacement.

I did connect the dots, and it leads to a jumbled mess that some people consider "perfect".

Now, since I'll probably get b**ched at for this post, if you want to continue this, PM me.

#232
Oilking72

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Therefore_I_Am wrote...

Ticonderoga117 wrote...

If the Catalyst controls the Reapers and resides in the Citadel and can control it, why is a Reaper Vanguard needed at all?

Or, why did Soverign need to go to the Citadel anyway to open it if his boss can do it.

If each Reaper is each an independant nation, why are they controlled by a singular AI like construct?

If the Citadel is the key piece of the superweapon, and the Citadel is always captured before anyone knows what the hell is going on, why is it part of the plans?


- The signal was disrupted by the protheans, remember. Refer back to what Vigil said. He said  that within every cycle there is a scout that checks up on the evolution of the organics, who is advanced and who's not. (also keep in mind that the catalyst said that the organics in past cycles have put obstacles before the Reapers, and the Reapers had to constantly overcome them)

- The Catalyst could not open the relay. Refer back to what Vigil said.

- They are federation of nations. Each with their own will, but they still answer to a higher power.

- Not sure what you are getting at. Because the enemies know it has a crucial part in ending the Reaper threat?


Bottom line is, man, you have to connect the dots. Wherever there is a hole, you have to think on what is already in the story that CAN fill it, not what the story doesn't have. It's easy. Just think about all the events of ME1 and Me2, because even the smallest quest or piece of dialog in ME1 or ME2 can explain a "plothole" in ME3.
The whole bit with the crucible is not so much "space magic" as the kids here at BSN think, because remember, this is a technology that's been created and interlocked with the Reapers for a billion years. And right there is H.P. Lovecraft level of fiction. You are dealing with the Old Ones; the great monster-gods that dwell between the dimensions of science and magick, logic and unknown.


First of all: Nice!  Good rebut.

As to my earlier post a few pages ago, I guess they can't really read after all.  Simply incapable of understanding one sentence that this is a thread for "people with NO problems with the endings after the EC".  This isn't a generic discussion thread on the endings, so while you can be obtuse, that doesn't mean you should.

Especially Mr. Silent Rage, poster of the year with his "Ha, retard" response.  That's showing off your skills right there.  Also of note, his join date being 6 days after ME3 launched so apparently his only purpose is to come here and blather about his disatisfaction.  I can't imagine he hasn't done this in hundreds of threads already in the last 4 months.

Awesome.

#233
Clayless

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magnetite wrote...

I liked the original ending as well as the new ones.


Agreed.

#234
Krunjar

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Mcfly616 wrote...

Therefore_I_Am wrote...

Ticonderoga117 wrote...

If the Catalyst controls the Reapers and resides in the Citadel and can control it, why is a Reaper Vanguard needed at all?

Or, why did Soverign need to go to the Citadel anyway to open it if his boss can do it.

If each Reaper is each an independant nation, why are they controlled by a singular AI like construct?

If the Citadel is the key piece of the superweapon, and the Citadel is always captured before anyone knows what the hell is going on, why is it part of the plans?


- The signal was disrupted by the protheans, remember. Refer back to what Vigil said. He said  that within every cycle there is a scout that checks up on the evolution of the organics, who is advanced and who's not. (also keep in mind that the catalyst said that the organics in past cycles have put obstacles before the Reapers, and the Reapers had to constantly overcome them)

- The Catalyst could not open the relay. Refer back to what Vigil said.

- They are federation of nations. Each with their own will, but they still answer to a higher power.

- Not sure what you are getting at. Because the enemies know it has a crucial part in ending the Reaper threat?


Bottom line is, man, you have to connect the dots. Wherever there is a hole, you have to think on what is already in the story that CAN fill it, not what the story doesn't have. It's easy. Just think about all the events of ME1 and Me2, because even the smallest quest or piece of dialog in ME1 or ME2 can explain a "plothole" in ME3.
The whole bit with the crucible is not so much "space magic" as the kids here at BSN think, because remember, this is a technology that's been created and interlocked with the Reapers for a billion years. And right there is H.P. Lovecraft level of fiction. You are dealing with the Old Ones; the great monster-gods that dwell between the dimensions of science and magick, logic and unknown.



This.....



So This.....

If H.P Lovecraft had the BSN Forums nit picking his every little inconsistency mordern horror and sci-fi might never have been born.

I can just see it now.

In strange aeons even death may die ? Wtf HP Lovecraft u can't have something that dousn't die! that defies the laws of entropy and you make no effort to explain exactly how this fictonal precept works so therefore it MUST be bad writing!

Cos of course having half the plot full of "exposition" automatically makes it batter COUGH Bleach,DBZ,Naruto COUGH!!

Also just a small point i mentioned on the Reaper Indivuduality topic.

Each a nation independant of all weakness = The minds that make up ONE reaper. It is how they differ from geth minds whose weakness is separation. 

Geth and other synthetics can connect their thaughts in markedly different ways to organics it is wrong to think of a heirarchy of gestalts. More that their thaughts are connected at the subconcious level.

And in response to the OP : Loved the ending. Ignore the idiots who seem to have difficulty grasping the concept that someone on this planet thinks differently than they do enough to have a completeley different opinion about the same subject.

Modifié par Krunjar, 09 juillet 2012 - 03:09 .


#235
Ninja Stan

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This thread is specifically said to be for those who have no problems with the endings. If you have criticisms of the endings, please keep in mind that being aggressively negative here could be considered intentional trolling, so please keep your tone mature and respectful of others if you genuinely wish to debate this. If you just want to stir things up so we don't "think the game is perfect," please consider discussing the endings in a different thread.

And that "keep your tone mature and respectful of others" goes for the other side of the argument, too. Thank you.

#236
Guest_The Mad Hanar_*

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Oh, gee. I get directed to the "call people who like the endings a troll" thread. Yaaay. :D

#237
MaleQuariansFTW

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I loathed the original endings, but the EC did it's job in my opinion. It gave me the closure that I didn't get before and revamped my excitement in the series.

Thanks BioWare for Extended Cut, you have my faith and trust back.

#238
Shadow Shep

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I like the endings where they are now. Not the biggest fan before EC, but I like them now.

#239
Brovikk Rasputin

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DJCubed wrote...

I like the endings where they are now. Not the biggest fan before EC, but I like them now.

That's how I feel about the endings too. The original one really wasn't very good in my opinion. Too much left in the air. EC fixed that. Now it at least feels like a victory.

#240
Torrible

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Therefore_I_Am wrote...

Bottom line is, man, you have to connect the dots. Wherever there is a hole, you have to think on what is already in the story that CAN fill it, not what the story doesn't have. It's easy. Just think about all the events of ME1 and Me2, because even the smallest quest or piece of dialog in ME1 or ME2 can explain a "plothole" in ME3.
The whole bit with the crucible is not so much "space magic" as the kids here at BSN think, because remember, this is a technology that's been created and interlocked with the Reapers for a billion years. And right there is H.P. Lovecraft level of fiction. You are dealing with the Old Ones; the great monster-gods that dwell between the dimensions of science and magick, logic and unknown.


This really should be in an FAQ somewhere and if there is no such FAQ, it should be created.

#241
Sebby

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I never had problems with the originals endings. They fitted the story in the same way the ending to "Plan 9 from Outer Space" did.

#242
sammysoso

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Given the limitations, (the decision to stay with the same basic concept) I think the EC was the best they could do with it. I can let the story go now, there was resolution, and hope for the future.

Really, the only thing that would have made it better would be some kind of reunion scene. BioWare, take note: I would PAY for this.

#243
Shepard108278

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I made the mistake of posting in the Mass Effect 3  is bad thread. Never going in there again. Should have known I'd get torn apart for liking the EC.

Modifié par Shepard108278, 14 juillet 2012 - 02:56 .


#244
Kataphrut94

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I support the EC and I'm glad the endings are no longer the elephant in the room that they were before. Now maybe they can stop overshadowing the rest of the game.

#245
Psychlonus

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No video game maker will ever get 100% of the people to dislike the ending of a video game. It's basically impossible. Success is guaranteed with at least a small minority of the audience.

#246
Examurai

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I'm with the OP, after the EC the ending got better, not PERFECT, but better. At least now I got more motivation to replay the series again if I wanted to.
We could whine about how bad the ending still is and how we could make it better but, the end of the day Bioware is gonna continue ignoring us puny fans and they are just gonna let time make us get over it.

#247
katness

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I'm glad that there are those that found peace and happiness with the endings. I just have to agree to disagree :D.

#248
Graywolf633

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Examurai1 wrote...

I'm with the OP, after the EC the ending got better, not PERFECT, but better. At least now I got more motivation to replay the series again if I wanted to.
We could whine about how bad the ending still is and how we could make it better but, the end of the day Bioware is gonna continue ignoring us puny fans and they are just gonna let time make us get over it.


Agreed. In my opinion, the EC did its job and rekindled ME3's replay value. I especially liked the two scenes when my LI (Tali) said goodbye before boarding the Normandy and when she placed Shep's name-plate on the memorial wall. They were fantastic touches and I got some of that resolution I'd been wanting! No more of that "OMG I just wiped out the entire ME universe by destroying the relays and Citadel" feeling.  

Also... didn't realize they'd added a new ending. I didn't really expect anything to happen when I began to shoot the Catalyst, but... well.... Let's just say that I had to call a do-over. Anyone get that *lovely* ending, too?

Modifié par Graywolf633, 14 juillet 2012 - 05:47 .


#249
Garrus is my Shepard

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Ticonderoga117 wrote...

Mcfly616 wrote...

Haha haters really have nothing better to.do but get on an EC "appreciation" thread and troll


Less trolling, more "showing the iceberg sized holes in a "perfect" ending".


Like Shepard magically knowing that Saren was going to attack the Citadel at the end of ME1? Or when Shepard and the whole team go on a mission that conviently places them off the Normandy when the Collectors attack in ME2?

#250
N7Keller

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EC endings gave me what I wanted. Could it have been better? Sure. Anything that is ever done can be better. The EC gave me the emotional closer that I wanted. I am willing to look past the things that they didn't explain. I was more emotionally involved in the Mass Effect series then anything else. My Shepard survived, there is hope for the galaxy, and my crew is coming back for him.

I am now happily waiting for more single-player DLC and what the future holds for the Mass Effect Universe.