What is the point of the Black Widow anymore?
#51
Posté 08 juillet 2012 - 04:54
....ok that may have been a lie.
#52
Posté 08 juillet 2012 - 05:01
* it honestly only seems weak against Banshees, Atlases and Geth Primes.
Modifié par Immortal Strife, 08 juillet 2012 - 05:10 .
#53
Posté 08 juillet 2012 - 05:01
#54
Posté 08 juillet 2012 - 05:14
TC should not have gotten a sniper nerf....the krysae needs to be an assault rifle in the next patch. That was the only reason they would've nerfed the sniper bonus....They should fix the one gun that's apparently the problem.
#55
Posté 08 juillet 2012 - 05:19
Do they have close to the same damage? I'm not sure after the krysae nerf, but the krysae would definitely be better if their damage is the same. Krysae has aoe, 100% stagger, and better cqc.rmccowen wrote...
Then you'd probably be better with the BW.masseffect420 wrote...
rmccowen wrote...
Of the two, the BW is better if you're good at aiming at your enemies, and the Krysae is better if you can only manage to aim near them.
I always hit my target with the krysae.
#56
Posté 08 juillet 2012 - 05:42
#57
Posté 08 juillet 2012 - 05:46
BW best for only SI and GI you say? then that is perfectly fine if that is true.
Personally I prefer the Idea of the BW being the best sniper rifle in the game for certain classes vs every class that ever wants to snipe. and i think it makes more sense and gives more weapons more options for use.
I love the BW, I love the Valiant, I hate the Javelin (because i and complete CRAP with it), I love the Saber, I love the Wraith, I love Paladin, i love the ... well you get the point.
I play gold all day every day pretty much but I play many many different classes and class/race combos and they all use different load outs and power selections and the way i like it and feel it should be.
My SI uses the BW and is a sniper build, my FQI uses a wraith and is a damage dealer/mobility expert, my GI uses the GPS and again is pure damage like my SI but not specced into sniper etc.
and that is just a few of my infiltrators , QE uses the Scorpion and Tech bursts ALL day , my Male HS uses the harrier and a talon for back up just in case im not SITTING on a ammo box, my female HS uses the Saber as sort of a sniper. one is spec AR for damage other for DR and Shield gain or power usage.
point is different weapon for different class/build/race/play style. who wants to play a game with this many different class/race and weapon combos and be able to say the BW is the best sniper rifle for any and every occasion ..or the Carniflex/Paladin is the best handgun for blah blah ... get my point?
I know there are INF out there un happy atm and there are certain weapon lovers out there also unhappy for similar reasons. Take my advice, experiment and try a few new things you might find there is a different build/weapon for you that works for YOU. the game changes you have to change with it, that is actually good otherwise you will get bored.
also for those out there that make statements such as "im a Infiltrator an i ..." or "I play a AA and I ..." , I think you are depriving yourself of just focusing and playing the same class/build non stop and focusing only on said class, this isnt WOW , your character isnt a unique snowflake and you dont even know what you are missing not experimenting with other classes/combos.
that said plz do us all a favor and dont go from 4 months of only playing a GI Shotty user to a Quarian Engi and jump straight into a gold match with pugs plz. start at least on the difficulty prior to what you usually play till you get a real understanding of how your class works and the weapons / build you enjoy lol otherwise you and the people you are playing with will pull there hair right out.
#58
Posté 08 juillet 2012 - 05:53
With other classes its a dealers choice since weight and other powers would be more of an issue and almost everything is lighter than the widows. I have all of the sniper rifles and the black widow is still my preference since you can land all three shots inside of the the damage bonus window but my valiant is still at level 1 so that could change but its not likely.
The krysae X is good and watching enemies explode is ballin but it doesnt feel like it gets the job done when i shoot it from the hip, i get a weird sense of scope lag, and the bullet takes more time to get to the target and i end up waiting to see if its dead before moving on to the next enemy. Its good for hard to hit enemies like phantoms but thats what i carry the claymore for.
Modifié par ikildu1st, 08 juillet 2012 - 05:55 .
#59
Posté 08 juillet 2012 - 05:57
#60
Posté 08 juillet 2012 - 06:05
Vitalik1993 wrote...
Both BW and the Valiant can one-shot troopers....if you get a headshot. So learn how to play your class and aim better instead of crying here.
BW X can actually OSK troopers with a body shot from cloak. If anything, all of the other sniper rifles need to be rebalanced. (Javelin, and Widow especially)
But without TC, the sniper rifles in general are pretty horrid. There is no reason to use them on a non-infiltrator class when you can get better DPS from lighter weapons.
#61
Posté 08 juillet 2012 - 06:07
I only have an 80% damage bonus over the average non-infiltrator sniper. Infiltrators using snipers are RUINED FOREVER!ntrisley wrote...
Not everyone plays a Salarian Infiltrator and has shield stripping, nor a Geth Infiltrator and has Hunter Mode.Neofelis Nebulosa wrote...
Okay, seriously?
Just because your precious TC damage bonus got tuned down a bit one of the best sniper rifles in the whole game is pointless now?
That is simply ridiculous!
I play a Human Infiltrator for the most part. My "balanced"(Tactical Cloak with Duration and Recharge Speed evolutions, with Sniper Rifle damage bonus as the last evolution for Tactical Cloak. Alliance Training with both Weapon Damage evolutions) Valiant/Avenger X as back-up build took a pretty big hit.
It used to be that I would have a 117.50% damage bonus(these numbers are of course without gear, mods or striking a target in the head--where I have an additional 20% damage bonus making it 137.50% damage bonus and I would have the effects of Piercing/Extended Barrel on the Valiant) when striking with the Valiant. If I fired quick enough, I could get that with all 3 shots on a big target(Brute, Banshee, Ravager, Atlas, or even the ever lovable Geth Primes) and do quite a bit of damage...but to a single target and only while using my Valiant. My Avenger would have, at best a 77.50% damage bonus(97.50% when hitting a target in the head) due to the fact that my build was Sniper centric.
Now, I'm down to a 102.50% damage bonus (without gear, mods, or striking a target in the head where I'm at a 122.50% damage bonus) while using a Sniper Rifle and 67.50% damage bonus while using the Avenger(87.50% when headshotting) using that same build.
Now compare that to the flat damage build which actually ignores the Sniper Rifle Damage Bonus Evolution which is feasibly used for Shotgunner builds.
You're looking at:
80% Tactical Cloak Damage Bonus(potentially with a 50% melee damage bonus while Cloaked).
The ability to fire a power while Cloaked.
A 27.50% damage bonus for the two weapon damage Evolution bonuses.
107.50% damage bonus for a shotgunner build and the ability to fire Cryo while Cloaked.
This is, of course, just using the example of the Human Infiltrator. But I'm sure you can understand now why people such as the OP are annoyed at the changes to Sniper Rifles.
It should NEVER be the case that Sniper Rifles have less of a damage bonus than a freaking Shotgun on a class with a Sniper Rifle damage bonus evolution in the pinnacle spot for their class ability.
I should add that I ignored the Krysae for a reason on my numbers.
It is a poorly executed and poorly planned weapon choice and it needs to be removed from the game and taken back to the drawing board before being reintroduced
#62
Posté 08 juillet 2012 - 06:08
#63
Posté 08 juillet 2012 - 06:09
#64
Posté 08 juillet 2012 - 06:18
Modifié par Immortal Strife, 08 juillet 2012 - 06:34 .
#65
Posté 08 juillet 2012 - 06:40
Immortal Strife wrote...
My biggest issue with all the changes and weapon introduction (Krysae) is that accuracy is less rewarding now. Shield gate, no boss headshot/weak points, the Krysae AoE, the clamore and reager doing more damage than snipers, all contribute to a multiplayer mode that is geared for less precision; I really don't see how Bioware views such "Balance" as more fun.
Agreed
CaptainTeabag wrote...
BW is kinda lame in comparison to the Valiant and Krysae
Spoken like a person who has no idea how to utilize said weapon
#66
Posté 08 juillet 2012 - 07:38
Immortal Strife wrote...
My biggest issue with all the changes and weapon introduction (Krysae) is that accuracy is less rewarding now. Shield gate, no boss headshot/weak points, the Krysae AoE, the clamore and reager doing more damage than snipers, all contribute to a multiplayer mode that is geared for less precision; I really don't see how Bioware views such "Balance" as more fun.
Why shouldn't a shotgun be allowed to do a TON of damage? That's the point of shotguns, right?
One's a precision, ranged weapon, one's for up-close damage... at least, it used to be. I swear I've seen people make ranged kills with a Claymore that a SMG couldn't reach...
#67
Posté 08 juillet 2012 - 07:43
It's a problem when that shotgun is able to do more damage than a sniper rifle which should be capable of ripping someone's head off. Thanks to shieldgate, the Cloak nerf against snipers, and the removal/non-existence of headshots on bosses, a sniper will rarely, if ever, be able to perform better than a shotgun.Ice Cold J wrote...
Why shouldn't a shotgun be allowed to do a TON of damage? That's the point of shotguns, right?
Accuracy no longer matters on the units that it should matter on. A low-level trooper being bodyshot may as well have been ripped in two, headshots don't really matter on them. Yet they are the only ones with 100% certainty of being headshot.
#68
Posté 08 juillet 2012 - 07:52
WaffleCrab wrote...
Immortal Strife wrote...
My biggest issue with all the changes and weapon introduction (Krysae) is that accuracy is less rewarding now. Shield gate, no boss headshot/weak points, the Krysae AoE, the clamore and reager doing more damage than snipers, all contribute to a multiplayer mode that is geared for less precision; I really don't see how Bioware views such "Balance" as more fun.
AgreedCaptainTeabag wrote...
BW is kinda lame in comparison to the Valiant and Krysae
Spoken like a person who has no idea how to utilize said weapon
The Black Widow, and Valiant both suck compared to the Krysae which does more damage, has an AoE, requires virtually no aim and is lighter.
And I can assure you I know how to utilize both the Black Widow and the Valiant.
Modifié par Ashen Earth, 08 juillet 2012 - 07:52 .
#69
Posté 08 juillet 2012 - 07:59
#70
Posté 08 juillet 2012 - 08:20
Fox-snipe wrote...
It's a problem when that shotgun is able to do more damage than a sniper rifle which should be capable of ripping someone's head off. Thanks to shieldgate, the Cloak nerf against snipers, and the removal/non-existence of headshots on bosses, a sniper will rarely, if ever, be able to perform better than a shotgun.Ice Cold J wrote...
Why shouldn't a shotgun be allowed to do a TON of damage? That's the point of shotguns, right?
Accuracy no longer matters on the units that it should matter on. A low-level trooper being bodyshot may as well have been ripped in two, headshots don't really matter on them. Yet they are the only ones with 100% certainty of being headshot.
True, but I'd say that a Claymore at close range should be able to blow someone apart just as easily as a Widow should be able to pop domes from a distance.
I have to admit that I know little of "shieldgate," since I haven't been on the forums for a while.
That being said, isn't there a way they can implement an effective weapon range in MP?
#71
Posté 08 juillet 2012 - 08:51
Rotacioskapa wrote...
It's pointless becuase of the krysae and the reegar carbine. And those are just Rares.
This.
Krysae X does 39 less damage per shot than a BW X (595 vs 635), provides astounding AOE, ignores shield gate, and anyone can use it.
BW X gets headshots and .25 m penetration. Yippee
#72
Posté 08 juillet 2012 - 08:51
#73
Posté 08 juillet 2012 - 08:58
#74
Posté 08 juillet 2012 - 08:59
This.KiraTsukasa wrote...
A Wild Snorlax wrote...
Sniping in general is pretty pointless now. Still doable, no point though as it' not as effective as many other things.
Depends on how you play your sniper. If you're trying to be a tank buster, yeah, it's going to be far less effective. But if you're playing as a supporter, hitting smaller targets while more effective classes hit the bigger things, then snipers are still entirely as effective as it was before.
If you can reliably headshot, snipers are still crazy effective. And the BW is still good. If you can headshot. Which you should be doing anyway.
#75
Posté 08 juillet 2012 - 08:59





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