Why does Singularity have such a small radius?
#1
Posté 08 juillet 2012 - 04:55
At rank 1 the radius is only 1m. Choosing all radius upgrades up (up to rank 4) only increase it to 1.45m
It's rank 6 Expand only pushes it into the low 2m range.
In contrast.
The Vanguards Nova at rank 1 has a 4m radius. Rank 2 makes it 5m and if radius is picked at rank 4 it's 6.6m
The Vanguards Charge when rank 4 radius is picked gives charge a 2m radius.
Pull and Throw can be leveled to gain a 2m radius as well and I would not be surprised if Stasis bubble had a larger radius.
Has Bioware given any reason as to why they keep weakning Singularity?
and are they going to increase the radius anytime soon.
#2
Posté 08 juillet 2012 - 05:19
Singularity's biggest problem is that other powers do most of what it does better. Unlike other powers however, Singularity does start out with a radius (unlike Pull for example), and it still works (it stays in place when it hits something) even if it misses an enemy. Unlike Mass Effect 2, however, it does not damage shields/barriers/armor and its ability to hold a protected enemy in place is inconsistent; neither does it pull a Guardian's shield away unlike Pull.
Singularity really needs to be wider, instant-cast, and hold enemies for as long as Singularity lasts instead of tossing them out after a certain length of time.
BioWare has not given any reason for "weakening" Singularity, nor should they.
I find it doubtful that they will increase the radius. I think they even decreased the radius in multiplayer.
#3
Posté 08 juillet 2012 - 06:08
SovereignSRV wrote...
Has Bioware given any reason as to why they keep weakning Singularity?
and are they going to increase the radius anytime soon.
No, but it's quite clear that the Adept is Bioware's least favorite class
Singularity is a complete waste in ME3. It's completely outclassed by Pull in SP and horrible in MP. A shame, it was massively OP in ME1 (like everything else), really good in ME2 (worse than the other signature powers, but it had some unique features) and now it has become utterly useless in ME3. If you want to cast Singularity bring Liara - her version is much better and has a negligible cooldown. There is no point for Adept Shep to use this power whatsoever. Even if the radius got tripled it sucks and it's unlikely BW will anyway.
#4
Posté 08 juillet 2012 - 09:19
RedCaesar97 wrote...
neither does it pull a Guardian's shield away unlike Pull
?
A guardian lifted by Singularity drops his shield. That's pretty much the only thing Singularity is actually good for, simultaneously stripping several grouped Guardians of their shields while Pull (and now Lash) can only get one at once (or two for double Pull in SP).
That, and, on Liara, the cooldown can drop so low that it's a better explosion primer than any other squadmate power and most of Shepard's simply due to being faster.
I do miss my Singularity Vanguard, though. In ME1 there was a balance; Lift was basically single-target but could affect anything, even a Colossus, Singularity could only lift the small and mid-size foes but could rip an entire room off their feet for the length of the fight. In ME2, there was pretty close to balance; Pull was quicker and lasted longer, Singularity was AoE by default and dangerous to protected enemies too. In ME3 Pull is just better in every way. It's really sad.
#5
Posté 08 juillet 2012 - 09:31
For Shepard's Singularity to "work" on a Guardian, you need get it behind the Guardian or arc it high enough so it can lift him. Otherwise it just staggers him backwards. Pull will pulls the Guardian's shield right out of his hands.Quething wrote...
RedCaesar97 wrote...
neither does it pull a Guardian's shield away unlike Pull
?
A guardian lifted by Singularity drops his shield. That's pretty much the only thing Singularity is actually good for, simultaneously stripping several grouped Guardians of their shields while Pull (and now Lash) can only get one at once (or two for double Pull in SP).
That, and, on Liara, the cooldown can drop so low that it's a better explosion primer than any other squadmate power and most of Shepard's simply due to being faster.
I do miss my Singularity Vanguard, though. In ME1 there was a balance; Lift was basically single-target but could affect anything, even a Colossus, Singularity could only lift the small and mid-size foes but could rip an entire room off their feet for the length of the fight. In ME2, there was pretty close to balance; Pull was quicker and lasted longer, Singularity was AoE by default and dangerous to protected enemies too. In ME3 Pull is just better in every way. It's really sad.
And Liara is just stupidly overpowered as a squadmate. Squadmates should be complimentary to Shepard's skills. Liara can detonate her own biotic explosions with Singularity > Warp and possibly Stasis > Warp (have not tried it). Few of your squadmates can consistently pull combos off like Liara can:
- Javik may be able to detonate Lift/Pull with Lift Grenades (I have not tried it). But grenades are limited.
- Ashley with her Disruptor Ammo and Concussive Shot can certainly pull off her own tech bursts.
- Tali with Explosive Drone and Energy Drain could conceivably pull off her own tech bursts, but that can be tough to do.
#6
Posté 08 juillet 2012 - 09:36
Quething wrote...
RedCaesar97 wrote...
neither does it pull a Guardian's shield away unlike Pull
?
A guardian lifted by Singularity drops his shield. That's pretty much the only thing Singularity is actually good for, simultaneously stripping several grouped Guardians of their shields while Pull (and now Lash) can only get one at once (or two for double Pull in SP).
It seems inconsistent, Singularity sometimes pulls away their shields, sometimes it does not (well most of the time actually).
Anyways
Something else that hurts a little is the Adept in ME2 was the only class capable of setting up and detonating their own biotics. Now every biotic class can by default. Sentinel have throw and warp. Vanguard has pull + nova, charge, shockwave.
Charge etc got great while the Adepts ability, a signiture ability that has been around since the first game, gets weaker every new game and if my understanding of how biotic explosions work is correct Singularity isn't even very effective for setting up explosions. (My understanding is that only one enemy gets 'detonated' all others just take base damage and are thrown away) The way Bioware have made it, it seems Warp+Throw is now the best way to do explosions.
Sure since i play the PC version I could edit the coalesed to increase the readius but then it looks odd as the visuals of the power remain the same. Though first I shouldn't have too. Second if I do it myself then I could get banned from multi-player (not that i've really touched it anyway but you never know, someday?)
Modifié par SovereignSRV, 08 juillet 2012 - 09:40 .
#7
Posté 09 juillet 2012 - 12:13
#8
Posté 09 juillet 2012 - 01:18
Modifié par ASmoothCriminalx, 09 juillet 2012 - 02:15 .
#9
Posté 09 juillet 2012 - 01:46
#10
Posté 22 juillet 2012 - 05:16
ASmoothCriminalx wrote...
so... we're arguing that one of the biotic powers is not as viable as it used to be yet biotics in general are better than they were in ME2. stasis, warp, and reave can all be detonated now and throw, reave, and certain grenades can be used as detonators. There is literally no reason to complain about singularity when biotic classes are all this powerful.
I disagree, the Singularity is an ability only the Adepts get and it's radius is so small it's comparable to pull and throws radius upgrades. Not to mention that it can only hold 2 people by default and 3 with the upgrade. ME2's version held 4 by deault and 6 with heavy.
A double Pull with radius or Reave has become more effective as crowd control which it shouldn't really.
Besides it does not mater how good the other powers might be because we are not talking about the other powers, we are talking about singulairty.
Modifié par SovereignSRV, 22 juillet 2012 - 05:18 .
#11
Posté 22 juillet 2012 - 05:20
lazuli wrote...
It needed to be brought down a few pegs after ME1. I thought it was in a good place in ME2.
Mass Effect 2' Singulairty was perfect the way it was. Biowares nerf of the power for 3 was unnecessary.
#12
Posté 24 juillet 2012 - 06:05
#13
Guest_Rubios_*
Posté 24 juillet 2012 - 06:14
Guest_Rubios_*
Singularity should be the best biotic skill like it was in ME, it is the signature move of the most poweful biotic (in theory).
Modifié par Rubios, 24 juillet 2012 - 06:15 .





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