Flying mounts present several challenges as well as several opportunities.
Like all custom content, they must add something, however minor, to the player experience. So what can a flying mount phenotype add?
- Added dimension to roleplaying
- Custom combat animations and tactical systems (immune to melee from the ground, aerial attack systems)
- travel/movement options bypassing blocking terrain
I'd like this thread to explore and propose standards for CC Makers to use as guidelines in creating Flying Mounts.
What I'm considering so far is:
- Flying height = 2m (or perhaps 3m. Discuss)
- Pause & Walk anims are grounded, allowing interaction with terrain/ground creatures.
- Combat & run anims are flying. (Explore possibility of activating pause2 anim (Virusman?) or reserving Custom1 for hover/aerial pause)
- Combat-Low anims for strikes against grounded targets (allows one round of melee in both directions, at flyer's discretion)
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