Canon ending - MAJOR SPOILER THREAD
#251
Posté 17 décembre 2009 - 06:49
#252
Posté 17 décembre 2009 - 06:49
Maconbar wrote...
My only counter-argument is that it seems unwise to assume that Morrigan is telling us everything about the Dark Ritual. Full disclosure doesn't seem to fit with Morrigan's character, especially given her warning about having no future involvment.
Thats what I am thinking- Morrigan (and Flemeth for that matter) are still very mysterious. And to think that Morrigan is going to just give up if the PC doesn't accept the ritual is something I doubt would happen. Ultimately we don't really know what Morrigan has plans to do, other than they are very important to her. Whether the Old God Baby is her actual end goal or just a means to an end in a much larger plan could very well be the case.
I mean it seems plausible to me that when you refuse Morrigan (and never had sex with her) in the epilogue, she is last seen as an advisor in the court in Orlais- if we assume that the Old God Baby is just part of a bigger plan, then maybe going to Orlais is just another way in which Morrigan can achieve whatever her mission may be?
Yet the issue I have with Morrigan/Flemeth is that despite going through a whole game with them, we really have no clue as to what their real motives are- unless of course you think she is just a evil, swooping, sneaky witch thief. I think she is a bit more complicated and conflicted than that but I guess we will see...
Modifié par Brockololly, 17 décembre 2009 - 06:50 .
#253
Posté 17 décembre 2009 - 07:21
I think the only thing that would tick me off is if the Morrigan demon baby became canon, regardless of who the baby daddy is. I was *really* irritated by that whole plot point and would be very happy to forget I ever had to see it.
Modifié par PuffyTail, 17 décembre 2009 - 07:23 .
#254
Posté 17 décembre 2009 - 07:37
Why does everyone think a self-serving person is automatically evil? A very friendly sociable person can be even worse... Look at Madoff.
#255
Posté 17 décembre 2009 - 07:50
philippe willaume wrote...
Mithrildream wrote...
Somehow I just don't see this story continuing in DA 2 with my character dead unless the end of DA:Origins happened in The Fade.
You know it does not have to be a continuation or no link what so ever.
we can see that some peole are keen on both.
It can offer both options and you choose which way to go.
you can get all about the old story and what you need for the new in about 10 questions
That in itself can be the origine story for that creation line (just like we had the human noble, city elf and all that) and a side quest to learn about during the game , if you just want it as a background.
That gives you the option to
1) play old char +romance
2) just have the old story as a back ground with a brand new char
3) compltly ignore it and treat it as a new game.
phil
In saying that I don't see a story continuing with a dead character, I am opening to new possibilities. DA 2 might be 500 years after origins and I'd be fine with that even If I play 6 more playthroughs with perfectly adaptable endings to a new game. I was just trying to consider a possibility of continuation with a dead end and I just don't see it. Even though it's probably 2 years off, i'm really looking forward to DA 2 and any way they write it I'm sure will be awesome!
#256
Posté 17 décembre 2009 - 08:24
#257
Posté 17 décembre 2009 - 08:25
#258
Posté 17 décembre 2009 - 08:35
Squiggles1334 wrote...
Baldur's Gate II never took place in the city of Baldur's Gate.
Good point!
#259
Posté 17 décembre 2009 - 08:36
#260
Posté 17 décembre 2009 - 08:37
#261
Posté 17 décembre 2009 - 08:56
#262
Posté 17 décembre 2009 - 08:59
CptSpivey wrote...
If part two all but ignores part one then it's not a part two of anything.. At that point it becomes a new game and it's own thing.
It's part two if you see it as a story about Thedas, not a story about a few select people.
#263
Posté 17 décembre 2009 - 09:11
Heck, Neverwinter Nights 2 didn't have any sort of continuity with the OC of Neverwinter Nights 1 either, but the second game is touted as a sequel.
#264
Posté 17 décembre 2009 - 09:17
Herr Uhl wrote...
CptSpivey wrote...
If part two all but ignores part one then it's not a part two of anything.. At that point it becomes a new game and it's own thing.
It's part two if you see it as a story about Thedas, not a story about a few select people.
Would that not then make it part of an anthology, some kind of collected tales and not a true sequel..
A sequel would be a continuation of a story not a whole new story set in the same universe...least thats how I see it.
Modifié par CptSpivey, 17 décembre 2009 - 09:25 .
#265
Posté 17 décembre 2009 - 09:54
I certainly see you point but I really doubt Bioware is going the Mass Effect way with DA, to me it seems like the sequel will obviously be set in Thedas but with a new set of characters, localizations and such.CptSpivey wrote...
Herr Uhl wrote...
CptSpivey wrote...
If part two all but ignores part one then it's not a part two of anything.. At that point it becomes a new game and it's own thing.
It's part two if you see it as a story about Thedas, not a story about a few select people.
Would that not then make it part of an anthology, some kind of collected tales and not a true sequel..
A sequel would be a continuation of a story not a whole new story set in the same universe...least thats how I see it.
I for one wouldn't mind a true sequel but it is highly unlikely, after all you are a Grey Warden and you end a Blight with the possibility of dying in the process, there's usually hundreds of years between Blights so I doubt there's much of a point in making a full sequel having the same characters in it although I'd say an expansion would be really neat.
#266
Posté 17 décembre 2009 - 10:48
Creid-X wrote...
I certainly see you point but I really doubt Bioware is going the Mass Effect way with DA, to me it seems like the sequel will obviously be set in Thedas but with a new set of characters, localizations and such.CptSpivey wrote...
Herr Uhl wrote...
CptSpivey wrote...
If part two all but ignores part one then it's not a part two of anything.. At that point it becomes a new game and it's own thing.
It's part two if you see it as a story about Thedas, not a story about a few select people.
Would that not then make it part of an anthology, some kind of collected tales and not a true sequel..
A sequel would be a continuation of a story not a whole new story set in the same universe...least thats how I see it.
I for one wouldn't mind a true sequel but it is highly unlikely, after all you are a Grey Warden and you end a Blight with the possibility of dying in the process, there's usually hundreds of years between Blights so I doubt there's much of a point in making a full sequel having the same characters in it although I'd say an expansion would be really neat.
All I am sayin is if you're not going to expand the story based on what happens in Origins, don't slap a number 2 after the title of the next game cause it won't be part 2 of the Origins story. And don't make choose your own adventure stories if it's going to make followups to hard.
I am fine with them doing another game that has nothing to do with whats been done in Dragon Age: Origins...
Just don't make a new game that forgets what I did and tell me it's part 2 of my story.
#267
Posté 17 décembre 2009 - 11:09
twincast wrote...
I seriously don't believe in carrying over the character as your PC, 'though he/she may get a cameo appearance or maybe even a mentor-esque spot on your party. I wonder though how dialogue would work around the fact he/she doesn't have a set name. I suppose if there's no other Grey Warden in your party you could simply continue calling them Warden, but they'd still need a voice actor, which kind of defeats the reasoning behind not giving the PC's voiced dialogue this time around (and presumably in future DA games).
This is a really interesting idea. I could see a dialogue tree at some point early in the game where you define the race and gender of the Warden, then later in the game the Warden appears as a party member only called The Warden. This would be kind of like The Mandalore in KOTOR2.
#268
Posté 17 décembre 2009 - 11:24
SleepyBird wrote...
The main hitch I have with this idea is the fact that at the end of my game my PC died. Which theoretically means the archdemon soul traveled into my character and they both were destroyed, leaving no archdemon soul for Morrigan to receive. Had she seduced Alistair or Logain, shouldn't my character have survived?
How about this: The death of the main character doesn't actually kill the Archdemon's soul, but merely traps it inside your corpse. It's "dead" for all intents and purposes because you have tethered it into a lifeless body that it can't possess (since you are a Warden). Maybe another Grey Warden secret is that they have some tomb somewhere with the bodies of the Wardens who killed the first four Blights, but no one knew they needed to take this precaution with you, so Morrigan is able to still extract the soul after your death, Alistair's death, Loghain's death.
#269
Posté 17 décembre 2009 - 11:27
Brockololly wrote...
unless of course you think she is just a evil, swooping, sneaky witch thief.
Swooping is bad!
#270
Posté 17 décembre 2009 - 11:57
Mithrildream wrote...
philippe willaume wrote...
Mithrildream wrote...
Somehow I just don't see this story continuing in DA 2 with my character dead unless the end of DA:Origins happened in The Fade.
You know it does not have to be a continuation or no link what so ever.
we can see that some peole are keen on both.
It can offer both options and you choose which way to go.
you can get all about the old story and what you need for the new in about 10 questions
That in itself can be the origine story for that creation line (just like we had the human noble, city elf and all that) and a side quest to learn about during the game , if you just want it as a background.
That gives you the option to
1) play old char +romance
2) just have the old story as a back ground with a brand new char
3) compltly ignore it and treat it as a new game.
phil
In saying that I don't see a story continuing with a dead character, I am opening to new possibilities. DA 2 might be 500 years after origins and I'd be fine with that even If I play 6 more playthroughs with perfectly adaptable endings to a new game. I was just trying to consider a possibility of continuation with a dead end and I just don't see it. Even though it's probably 2 years off, i'm really looking forward to DA 2 and any way they write it I'm sure will be awesome!
yes i got that and it is fine, what i am trying to get accross, is that regardless if people may want it as you do or just want a new game full stop and some other may want to continue with their char dead or alive.
its is very easy to make it happen, it is just a matter or fluffing the intro and the origine story.
the actual campain it self can be very close or very far away from the event in DO:A.
if you want what i am saying is like if we had an origin story for a char that we would have played in a campaign that prevented an Orlesian counter invasion. 5-10 years before the DO:A started.
Phil
#271
Posté 18 décembre 2009 - 12:02
philippe willaume wrote...
yes i got that and it is fine, what i am trying to get accross, is that regardless if people may want it as you do or just want a new game full stop and some other may want to continue with their char dead or alive.
its is very easy to make it happen, it is just a matter or fluffing the intro and the origine story.
No one thinks of the kittens anymore these days. Poor little things.
#272
Posté 18 décembre 2009 - 12:03
that'll teach me to play a women other than at the week end.tigrina wrote...
philippe willaume wrote...
is morrigan seen with a child when we do not go through the ritual?
Morrigan is seen with a child if she's had sex, be that the ritual or before that wtih the male PC.
thanks for the info
in any case, we can alway pull the Fleneth card out, she had several daughter and there is othere gray warden in other country.
if i got the ritual right the conception need to be at the eve of the battle for it to work. of course it could be porkies.
so a baby from sex before may not be the ticket
#273
Posté 18 décembre 2009 - 12:59
#274
Posté 18 décembre 2009 - 01:13
Bioware's next-gen fantasy RPG may not even be set in Thedas, but given all the effort to develop lore and the huge amount of areas available in it, it probably will be.
Also, ME is a comparison a lot of people are using here. We'll have a month to see how it works. But ME seems set-up to NEED an additional game for resolution. There's no text slideshow to tell you what what happened to Wrex, Ashley, the Rachni Queen, et al. I played through ME recently to get re-acquainted with the universe for ME2, and within the context of ME1 itself, some actions seem consequence free outside the meager sum of Paragon/Renegade points. ME demands a sequel to resolve its plot threads; it's quite clear why it was conceived as a trilogy.
In DAO, almost all of the major choices you make are addressed in-game--and a lot of the game's strength comes from your choices unfolding in unexpected ways.
All that said, I think my preferred path is for DAO2 to shift in time and space and start a new character completely, but have at least a couple fan service references to the DAO1 Warden. ("I knew him, he was a brave dwarf...")
Part of this is my feeling that the DAO1 PC had his story--beginning, middle, end--with relationships, trials, and everything, and I felt the conclusion was satisfying. (I didn't even sacrifice myself on my 'personal canon' playthrough!) 'The Hero of Ferelden' works on its own as a self-contained story; not everything demands a direct continuation.
Also: if they DID make a DAO2 that totally builds off of DAO1's choices (an astonishing technical and storytelling accomplishment if they do), they inevitably would need some 'defaults' for those without a DAO1 character to import. Would people consider these 'defaults' the canon?
#275
Posté 18 décembre 2009 - 02:55
I agree.gotthammer wrote...
I prefer the option where the choices made by a player carry over (along w/ said player's character), regardless of whatever 'chaos' may ensue.





Retour en haut






