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Canon ending - MAJOR SPOILER THREAD


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#276
Saurel

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Tylyanhar wrote...

gotthammer wrote...

I prefer the option where the choices made by a player carry over (along w/ said player's character), regardless of whatever 'chaos' may ensue. :D

I agree.


TBH I just hope each entry in the DA saga isnt something that feels like a set-up for another game and another character. Which this game felt like to me (with the demon baby, and lots of closure on characters minus Morrigan).

Im not a big fan of being....a puppet character so to speak. Now maybe this wont be the case, but I have to say when I played through it felt that way.

Modifié par Saurel, 18 décembre 2009 - 03:02 .


#277
Ulicus

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I bet a penny that the Archbaby, if featured at all in the sequel, is raised in, around or near the Urthemiel Plateau. It's right next to Orlais and... well, it's called the Urthemiel Plateau.

#278
EricHVela

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ReggarBlane wrote...

The Canon ending is that:
Alistair and Anora rule though Loghain is executed. Alistair is called to the Warden headquarters. Morrigan runs off with a bun in the oven and is seen heading west. Player as a Human and former Noble runs the Grey Wardens in Ferelden. The mage tower was purged by Annulment. Bhelen is king, but Branka controls the Anvil. Several Thaigs were recovered. City elves' lives improve, but their status does not. Dalish continue to clash with humans around Ostagar but nothing major. Isolde sacrificed herself for her son. Jowan was executed. A deal was made in the Fade and Connor has grown quiet. Redcliffe slowly declines. Darkspawn have roaming raids around Ferelden. The Warden helped K defeat the competition. The Blackstone Irregulars' internal dispute was unresolved. Shale has gone with Wynne to Tevinter. Oghren and Felsi live in Denerim, together. Zevran was killed during his assassination attempt on the Warden. Leliana returned to Orlais. Sten returned to Par Vollen. Dog went with the PC.

Before the next game:
Alistair gets killed on the way to or from Weisshaupt. Anora rules alone, but a scandal erupts when she turns up pregnant. She names no father though Alistair's timing disqualifies him. No Nobles step forward. Her rule and child are contested from her commoner status and no noble claim for her infidelity. Redcliffe is deserted. Eamon has passed on. Connor turned apostate from the new Circle and is still at large. The Irregulars are named outlaws due to increasing incidents of violence. K's activities are unknown, but it is assumed they continue by the people of Denerim. Werewolf incidents increase around Ostagar. Wynne never makes it to Tevinter. Shale still as a golem is captured while traveling on her own. Where she is now is unknown. Oghren and Felsi divorce, marry, divorce, marry, divorce, and marry again. No kids yet. Leliana meets her death at the end of an assassin's arrow (though we already know how unlikely that is). The former PC continues to run the Grey Wardens in Ferelden. Dog has passed on. Qunari frigates are spotted sailing south past Rivain. Darkspawn attacks are now rare on the surface. Bhelen continues to rule Orzammar, but has taken no more Thaigs. His defenses of their current Thaigs wane without the support of Branka and the golems. Morrigan is nowhere to be found... so far.

The next game takes place in both Orlais and Ferelden with brand new origins.

I've decided that Alistair is merely reported to have been killed either on the way to or return from Weisshaupt. For all intents and purposes, everyone believes he is dead, and that is why Anora tried to rule without him.

He'll turn up later to annoy the heck out of the new PC and group of adventurers in the next game.

Again: Just making this stuff up. I'm nobody who gets to say anything about the next game... or maybe I am. :ph34r:

Modifié par ReggarBlane, 18 décembre 2009 - 03:50 .


#279
SeanMurphy2

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I don't see the point of carrying over the same character. Mass Effect was written as a trilogy. It has a pre-planned story over three games.



Dragon Age could be a long running series with multiple games. At what point do you stop carrying over the same character and choices from all the previous games?



It is going to be a huge task to write ~six more quality compelling origin stories. And try to integrate them into the main plot. Without then having to write variations in the story due to the different endings of DA1.



I think it would be too distracting and they would end up making a weaker game. I guess they will make passing references to events in Ferelden. And there might be some cameos from DA1 characters especially minor npcs.

#280
LaztRezort

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SeanMurphy2 wrote...

I don't see the point of carrying over the same character. Mass Effect was written as a trilogy. It has a pre-planned story over three games.
...
I think it would be too distracting and they would end up making a weaker game. I guess they will make passing references to events in Ferelden. And there might be some cameos from DA1 characters especially minor npcs.


I agree with this.  I'd rather not use the same character (actually, I'll probably have amassed quite a collection by then).  I want to see something new, experience new facets of the world, etc.  But, especially, I want to experience an entirely different character.  I don't want to play a Grey Warden Of The Fifth Blight again, with the same variation of character motivations and backstories.

DA:O is a fine example of an RPG where I can give my characters different motivations and traits, and seeing how well I can role-play them within the confines of the encompassing story.  As with a good story, I like my characters to have character development during the course of the game (or, at least the illusion of it, given the limitations of a video game).  The ending of the game is the ending of that character's story -- DA has a definite resolution.  To bring him/her back would cheapen the experience, IMO.

It would be a different thing if the author meant to have a longer story progression -- I just don't get the feeling that was the case with this game.

I, for one, would be very disapointed to see more the same thing in a sequel.

#281
thenemesis77

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Psycoman2 wrote...

I really want to hunt down Morrigan and my god baby, but the truth is that this game was just not designed for a direct sequel. Too many potential endings, most of which place your character in a non adventurous role for the foreseeable future.

Though with that said i be believe that the dark ritual will be the cannon ending in a very non specific way. There is just too much potential in a human with the soul of an old god for it to never be expanded upon.



This is what I'am talking about, you could carry on with your PC from the first one, carry some of your story that you picked to do in the first one with a new story. It really is not too hard to think up.

The problem I see with alot of RPGs is the fact they don't carry over  a  story. I don't know about you but it seems to me that, one they can't think of how to do so or they think like the rest and bring in a new story. If they bring the next one into some 100 years later, just leave it at this game and don't make one. This is IMO by the way and I really don't give a hoot what you guys that want to end the story where it is think.

#282
T0paze

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Guys, we haven't yet seen Mass Effect 2. I know that there's a lot of hype about how you can import your old savegames so that the game would recognize the decisions you made in ME, but right now one can only guess about how ME will handle continuity. And since that's the first Bioware game in which we can hope to see some continuity (remember your party at the beginning of BG2? Yeah, that's what I'm talking about) it would probably be better to see how they implement it in ME2 before speculating about Dragon Age 2.

Modifié par T0paze, 18 décembre 2009 - 09:13 .


#283
philippe willaume

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T0paze wrote...

Guys, we haven't yet seen Mass Effect 2. I know that there's a lot of hype about how you can import your old savegames so that the game would recognize the decisions you made in ME, but right now one can only guess about how ME will handle continuity. And since that's the first Bioware game in which we can hope to see some continuity (remember your party at the beginning of BG2? Yeah, that's what I'm talking about) it would probably be better to see how they implement it in ME2 before speculating about Dragon Age 2.


Well it is a not a strech of the intelect that anysave prior to the post-coranation have most if not all the information to get the end warpup. So it is just the matter of the particallity of turning the loader/reader into a dumper or parser.
Regardless of save by asking about 10 questions, you can get the same result which remove the reliance on save file.
Potentially giving you every possible ending followup from DO:A  and removing the need to have actually played the game to get the same immertion and game experience.

at the end of the day noting prevent a brand new charater from a totally new player to have a past in the game univrese.
Phil

#284
Time4Tiddy

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All they have to do is set any follow-up game ~30 years after events of the first game and both the PC and Alistair would be dead no matter how the first game ended. Plus that would put Morrigan's baby (regardless of father) at about the age to be impacting anything.

#285
DaySeeker

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I'm for blight in another land, like Orlais or Antiva. Then it can carry over a choices and reference them in the game, but not have them as the game.

#286
CognitiveDissonant

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I think the next game likely have a canon ending comprising of who died (or didn't) in the final battle, and who took the throne, with everything else glazed over, especially trivial details about the main character and such. I'm almost positive that the canon ending will have someone making a dragonbaby with Morrigan (way too much story and mystery with that for it to not be the case). Don't have a good guess about the throne, though I think Loghain will probably be dead (but maybe just glazed over).



Player character will be main character from DAO, dragon baby, or entirely new character, in that order of likelihood. And yes I realize I've completely covered my bases with the "entirely new character" clause.



I doubt there will be much save import going on. There is a ton of talk about ME2 having save import, but I call BS on most of the stuff bioware is claiming. I don't doubt some carryover (I'm keeping my ME saves for just that reason) but the "little details are important and carried over" line leaves me with serious doubts. With the ridiculous amount of stuff in the DAO endings, I really can't believe that that amount of carryover would be remotely possible. Maybe ME2 will change my mind when it comes out.



Take all of that with a grain of salt, obviously.

#287
Squiggles1334

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Well, BioWare's making a big deal about save carryover for Mass Effect, not Dragon Age. Sure, there might have been a post or two in passing on these boards suggesting we keep our save games, but there has been absolutely NOTHING officially stated that would suggest there's a sequel that continues the story arc of Dragon Age: Origins in a way that's heavily directly influenced by our first game playthrough.



Anyway, to summarize my stance on the much-rumored Dragon Age 2:



1. No dictated canon that overrides decisions made by players in the first game



2. No continuation of the PC from the first game



3. No Darkspawn Blight 2.0

#288
ZuuZuu

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I assume that if the whole ME2 carrying over save thing is widely considered to have been implemented well that it will be used for DA2 aswell. I hope the new game has a set of new origins though, but a origin for your DAO PC if they're alive. Whatever the storyline ends up as being, all the origins needs to funnel into it anyway, and it wouldn't be that hard for the writing team to come up with a reason why your character is involved, whether its because they're a Grey Warden, renown for being awesome or simply wrong place at the wrong time. If your not alive, a few references to your character would be nice e.g a statue in Denerim or whatever.



I just hope the game isn't centered directly on the Darkspawn again, I'm all for having to destroy small bands of them though if they're attacking villages etc.

#289
Sir Ulrich Von Lichenstien

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SeanMurphy2 wrote...

I don't see the point of carrying over the same character. Mass Effect was written as a trilogy. It has a pre-planned story over three games.

Dragon Age could be a long running series with multiple games. At what point do you stop carrying over the same character and choices from all the previous games?

It is going to be a huge task to write ~six more quality compelling origin stories. And try to integrate them into the main plot. Without then having to write variations in the story due to the different endings of DA1.

I think it would be too distracting and they would end up making a weaker game. I guess they will make passing references to events in Ferelden. And there might be some cameos from DA1 characters especially minor npcs.


Exactly, I consider all this "I want to continue my character story in the next game" as all coming down to what I would like to name the MES (Mass Effect Syndrome).

ME as the above postered stated was to all intents and purposes as far as I am aware written as a trilogy. DA hasn't been written in such a way I believe. Certainly from the way David Gaider has posted it would indicate that whilst they probably are looking to turn DA into a franchise, it isn't as tightly packed like ME is.

One thing we do know about Mass Effect is that it is really the "John/Jane Shepherd" story. The trilogy revolves around them and this has been proven by the fact they have stated that at the end of the 2nd one if your Shep ends up dead, you won't be able to really carry that character over to the 3rd one (apart from for a rumoured 'funeral' cut scene, although I wonder why that isn't in the 2nd one?).

So, even if they did decide that in the sequel to DAO in which the player took on the role once again of their PC from DAO, as David has said earlier on they would do it more akin to BG than ME. I can totally understand this because there is soo many variables that would need to be implemented if it was any of the origins and all of the choices made. DAO sequel in this respect has more chance of being more akin to ME3 than ME2, although possibly with only one of the origins.

This is why I would prefer that as far as player characters go, I would prefer a complete and utter fresh start, with maybe just some of the possible outcomes from DAO going into a sequel, those being ones that truly do matter and can be incorporated into the story somehow. ie. who is ruling Ferelden, whether Morrigan got her god-baby or not (considering all the backstory for Flemeth and potential Morrigan has for the future I can't see her NOT being in follow ups).

I reckon a good canon ending would be (prepares to get battered for suggesting this), Loghain getting chance to redeem himself and making killing blow, Morrigan leaving but with child from the Warden, Alastair and Anora ruling as King and Queen, story set 30 years in the future, with Anora now ruling alone (following Alastairs death in the deep roads along with his warden friend), Grey Wardens in Ferelden now being run by someone else.
Bhelen in charge of the Dwarves, the Mages given more free reign at the Tower, don't need to mention brescillian as think the story should move to another territory and thus the brescillian incident is irrelevant.

#290
slackbheep

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After thinking about it a little, I think it's unlikely that a dragon age sequel would outright say what race the "original" pc was, as it is not overly important and if we assume that all three races were equally represented by our created characters, Bioware would be slighting 2/3 of players no matter which race they decided to make the hero come from. As for the Dark Ritual being canon, I think it will depend on if they deal with that plot strand in a DLC or Expansion. I feel that is a story the writers will not be able to leave alone, as it's got so much potential. It remains to be seen if it's going to be resolved as a part of DA:O or if Morrigans story will be more central to Dragon Age as a series.

#291
Sir Ulrich Von Lichenstien

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Expansion possibly, DLC no way unless they put differences regarding when they can/can't take place.



All of the DLC at moment is available for people generally after they leave Lothering, the Post-Ep save is considered in canon to be before the final battle but for some reason must be after spending the night at Redcliffe beforehand because if you refuse the ritual, Morrigan is no longer in the camp or party in the post-ep save.



So with that in mind, I can only see them tackling the after-events of the ritual in another story namely because anything relating to DAO is within the story pre-final battle and considering how good Morrigan would be at hiding there would be no way for you to track her down before going to fight the archdemon.



The trouble with doing it as an expansion that takes place post-final battle, is even then you are limiting the number of people whom can use it for their character, as their character possibly dead. Hence I reckon the ritual thing would continue in a sequel story rather than DLC or expansion.

#292
darkmax1974

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like I say... from what I hear the possibility of transporting your current characters and their decisions into the sequel is good... if ME2 works that way.

#293
ashez2ashes

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I'd prefer to continue on with my own choices, if that's technologically possible....



Otherwise, I'd much rather start a brand new character set in a different part of the world. If you're not in Fereldon, then it wouldn't be too hard to just have an NPC mention your choies. Someone casually mentions whose queen/king of fereldon, the situation with the Orzamar dwarves etc... Or even just as a codex thing. I'd much prefer that to to being railroaded into someone else's male noble origin.



If this is a trilogy, I defintily want to stop the Blight once and for all in the final game and find out how it really started.

#294
TheMadCat

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Sir Ulrich Von Lichenstien wrote...

Expansion possibly, DLC no way unless they put differences regarding when they can/can't take place.

All of the DLC at moment is available for people generally after they leave Lothering, the Post-Ep save is considered in canon to be before the final battle but for some reason must be after spending the night at Redcliffe beforehand because if you refuse the ritual, Morrigan is no longer in the camp or party in the post-ep save.

So with that in mind, I can only see them tackling the after-events of the ritual in another story namely because anything relating to DAO is within the story pre-final battle and considering how good Morrigan would be at hiding there would be no way for you to track her down before going to fight the archdemon.

The trouble with doing it as an expansion that takes place post-final battle, is even then you are limiting the number of people whom can use it for their character, as their character possibly dead. Hence I reckon the ritual thing would continue in a sequel story rather than DLC or expansion.


I disagree, personally I think a story revolving around Morrigan, possibly Flemeth, and the ritual would be much better suited for an expansion then a full blown sequel. One would assume a child holding the essence of a old God which has been tainted would be of high importance to the Grey Wardens so I'd take it there would be an urge to chase it sooner rather then later, within a few years of the ending. Something occurring so soon after the main story just seems much better suited for a lengthy expansion then a actual sequel as I'm sure your PC from the first game would play an important role somewhere along the lines.

As for the various endings and weather or not you/Alistair took place in the ritual. Reality is there is only two possibilities that make it rather difficult. Declining Morrigan's offer and of course your character dying. If you decline Morrigan's offer, well there was always Riordan who I'm sure she could have come back and managed to seduce perhaps some hodgepodge ritual could have been done. Morrigan just seemed to want it so much to simply walk away forever in the end, especially considering there was a third Grey Warden there. And as for death, the trickiest one obviously. As I said in another thread resurrection was possibly foreshadowed in the epilogue if you romanced Liliana, obviously her whole epilogue was open for interpretation but it does seem like a bit of a loophole and resurrection isn't something new in RPG's and has been done very well before. Perhaps they could replace the origins with the possible ending choices and allow the smaller though still important stuff to be sorted through dialogue.

While there was great closure overall there were still plenty of things left unsaid and questions unanswered, a possibility of foreshadowing on a return adventure for the PC from all endings, a rather descriptive epilogue for Morrigan, and a nice juicy plot which can be picked up on immediately. Darkspawn could still be used as the primary foe as I'm sure they'd be interested in seeking out the creature bearing essence of their Archdemon, most of your old companions could be re-used and perhaps a couple of new ones to replace those that went way away. I don't know, they seemed to have left it wide open for a continuation of this story while at the same time locking it down as the end. Like I said though, an expansion would be better for a continuation of this story as it would reasonably take place within a few years of the Archdemon falling, use it to tie off the remaining loose ends and perhaps place it with a more convenient ending for the second story.

#295
Squiggles1334

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You know what? BioWare is probably never going to come out and explicitly lay out a canonical truth about...

-whether or not the Maker is real
-whether or not the legend of Andraste is factual
-whether or not Andraste's ashes are actually divine in nature
-whether the Old Gods really were gods or just extra nifty dragons
-how the Black City really came to be
-what really created the Darkspawn
-Flemeth's history and nature
-conspiracy theories aimed at the Chantry
-a great many other significant details about the Dragon Age setting.

Is it then that much of a stretch to even just entertain the possibility that the nature of this OldGodSoulBaby and Morrigan's designs on it are going to remain a mystery open to interpretation? Y'know, kinda like the ending to John Carpenter's The Thing?

In fact, **** that baby. Far as I'm concerned, Rylocke Cousland doesn't knock up strange women and have accidents. :wizard:

#296
darkmax1974

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that's your opinion and gameplay.