David Gaider wrote...
If there are further DA games we could indeed go the route of having a canonical story, moving forward. We did that between BG1 and BG2, for instance. We can also go the route of carrying forward player choices, as well, though the challenges have been pointed out by others -- having choices being recognized and having those choices result in entirely different storylines, after all. There also would have to be a "default" even there unless a save game is required (which is unlikely), although that's not really canonical unless it applies to everyone.
Either way, I'm sure there will be some people upset because they would have liked some other way better -- there were some people upset that BG2 didn't carry over the party you had from BG1, for instance, but most of them got over it. There are advantages to either method, after all, and in the end the goal is to tell a good story.
For what is worth, I hope that you will choose the canon ending route if DA2 come true (I really hope so).
I think that it will help you to tell a better story. And I think that recognizing all the different choices in a meaningfull manner in the next game would "waste" a lot of resources that could be used to have more "new" material. Correct me if I'm wrong.
Moreover, I think that the the story of "The Warden" is finished so it would be better to have a completely different charachter.
Having said that, people will complain no matter what you do, so I'm sure that you won't care and choose the best direction to tell a compelling and great story like the DAO's one.





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