The transition from BG1 to BG2 only presumed you were travelling with certain NPCs. For some, especially Evil characters, that was probably jarring enough, but otherwise the game did not dictate anything about your character: not gender, not class, not race. And BG1 only had one ending with few options to change much of anything about the plot, as I recall (and I'm not saying that to diss the game, it was fantastic and will always have a fond place of honor in my collection). So a transition to a sequel using the same character was MUCH less of a hassle than it would be for DA.
David Gaider wrote...
Doesn't that presume that the player is using the same character?
No -- certainly not in
my case, since my "canon" character is dead as a doornail.

For which I want to thank you again, by the way, because I
love the ultimate sacrifice ending to bits. It is perfect, couldn't have asked for a more fitting and satisfying fate for her.
Even so, the fact that it's "your story" doesn't really have to mean that it's "your story" for anything other than the one story.
Everyone has their own story. I would never want my "canon" character forced on anyone else, but I do want to
keep it as my story.
Suggesting that you won't play a future story simply because you enjoyed THIS story so much, no matter how AWESOME a future story might be seems a bit short-sighted. 
To each their own. I have tried to explain this before. For me, continuity matters a lot, and so does the impression that my choices matter. If there in fact
isn't a choice about how this game "should" be played to ensure continuity, then I see no point in having gender choice, multiple origins, the option to turn Morrigan down, etc. in the first place.
It simply would be extremely hard for me to muster any interest in a sequel that essentially tells me I played this game "wrong" and all the things I enjoyed never actually happened. It doesn't matter how good the sequel would be, I would find it as good as impossible to invest anything into it because I would know none of it matters in the end.
Shady314 wrote...
The idea Bioware could somehow negate the enjoyment you got in the first game by saying what officially
happened in their game is laughable to me. That's like hating a good movie because the sequel sucks.
That isn't even apples and oranges, more like apples and horseshoes. A movie or a book is 100% passive entertainment. At no point does it ever give the impression that the viewer or reader has
any say whatsoever about even the tiniest detail of what is happening. But in a game like this, the players have a lot of influence -- starting with the protagonist. Essentially having all that retconned out of existence would be disappointing and irritating to say the very least.
It isn't about "sucking", either. If the situation could be remotely compared to movies, it would be more like ...
The Fellowship of the Ring: Aragorn is a tall white guy with a small beard and messy brown hair. He is straight and pines for the daughter of Lord Elrond. He is also secretly the last true heir to the throne of of Gondor.
The Two Towers: Aragorn is a bald, totally asexual black peasant woman without a drop of noble blood. She sees Arwen as little more than a useless doll who never gets anything done.
The Return of the King: Aragorn is a metrosexual dwarf with a hobbit-fetish who plans to sacrifice the One Ring as well as his and Arwen's firstborn to Sauron to give him a new body to inhabit and conquer the whole world with.
That doesn't mean you can't make as good a movie about bald, asexual black peasant women or metrosexual evil dwarves as about the generic straight white male hero-guy. But it sure is jarring and irritating when a protagonist's very nature changes from movie to movie.
(Edited for sodding buggy linebreaks.)
Modifié par Korva, 16 décembre 2009 - 10:50 .