Canon ending - MAJOR SPOILER THREAD
#151
Posté 17 décembre 2009 - 01:02
But really I agree with golden dragon
there is no need for cannon end of the game all the game ending will converge in time. it is only complicated for just after the blight but 5-10 years after you can have a generic situation that fits all
what happen in ferelden stays in frelden, if the adventure happens somewhere else, you do not need to bother with
Did Branka Live?
Did Bhelen Live?
Did Connor Live?
Did Eamon Live?
Did Irving Live?
Did Zarthain (or whomever) live?
Either we capture the ending of the game. And transfer import
Or we use the achievements
or it can even be sorted by a quick tick box at the new game creation. or a web questionnaire on this site.
But really they were minor events and the history could be distorted, it could even lead to nice bit of conversation between the player and the companion.
O
What really maters after 5-10 year is
Did the main charater , logain or alistair died atiking the arch demon?
Did morrigan had the child?
Did you become king//did you become queen or the mistress of the king (which is equivalent to did you romance Alistair and he become king.)
Who did your charater romance (4 romance able character
Did you kill the crow first encounter or did he turn on you a second time.
An again it can be questions at creation time or transfer/import
At the end of the day, It only change the how you get into the new story line. I.e. a default story line modified only if you play an existing character or want to use your old char as story back drop reference.
It is very easy to come up how with resurrection or how Morrigan managed to get a child even if you did not do the ritual/ if you were lover or friend she may even be the one hooking you in the plot.
If it is a new character you can ignore your old player or just use him/hem and his/her story as background to companions.
The real issue is with companion because some people will want new and some will want old.
So that is between 2 and 4 possible old companions plus the dog. This leaves room for 4 mores totally new one
If he is King Alistair or stoke the final blow is not available. If it is a new game he fled is there to be saved from drunkness and depression.
If you kill zevran: you missed him and he some how survived (he had feign death and did not tell you) and it could give you and appreciation bonus, as you defeated him. For new character he is just an assassin with an interesting back story.
Leleiana will be available if not romanced she either still one snidely loved/like, if new game she mourns the love of he life and has an interesting back story.
Moriggan either party members/ main spring of the story/raising the god child somewhere or interactive npc like the Anora in DA:O
(wynne, Ogrhen, sten, loghain can be DLC-ed or modded. Or just phased out.
Ie wynned dfinally collapsed
Sten is home and doing something important
Loghain can not leave fereden
Ogrhen go wounded in bar braw and is unavaliabe
phil
#152
Posté 17 décembre 2009 - 01:12
Oh and phils suggestion of a web based quistionaire is brilliant, ive no idea how the techs would implement it(not really a big concern mind you) but that would be awesome
Modifié par westiex9, 17 décembre 2009 - 01:16 .
#153
Posté 17 décembre 2009 - 01:14
SinYang wrote...
Im pretty sure, David and rest of bioware team already know whats next, its planned out already.
but nothing will be *confirmed* this early
Why?
*They/bioware have made many games over the years, including sequels.
I assume they didnt put out Dragon age thinking it would be a failure.
*Dragon age took years to make, but the core story was probably done before it even got to modeling Duncan.
Story always comes first.
Anyhow to add my opinion on this, the thought of a series with same main character/party in vein of Baldur's gate series continuation is very exciting.. But at sametime I wonder exactly how can this character/party continue with Dragonbone items... at lvl 20+, thats without the RP choices made in Origin's.
there are few ways about it
you make the encounter scalable, as they are now
and the treasure scalabe too.
or the second instalement starts at level 20/ the intro for new char fast trak them to level 20
or you limity the number of companion you can bring with you for a while ifyou are level 20.
or a combination of all that.
Ie fast trak to level 10, scalable emcoutrers and 1 companion more.
phil
Modifié par philippe willaume, 17 décembre 2009 - 01:16 .
#154
Posté 17 décembre 2009 - 01:18
David Gaider wrote...
We enjoy fan service.
My dictionary has a slightly different definition for fan service than what is in use here, so this really confused me for a moment. Point? None. Just thought it was worth mentioning.
Really, keeping the audience that we gained the first time invested in the series is a bit of a no-brainer, no? My only unease comes from the idea that some people seem to think that fan service entails taking their singular experience and making that the entire focus of whatever story is to come -- and that failing to do so is discounting their experience completely. That makes me nervous, but again I think it hearkens back to the emotional investment I spoke of earlier. It's like the people that were so invested in the BG series that they couldn't see past it when we started talking about DA initially.
Hmmm...I would be happy if a DA 2 would just not invalidate most choices in DA 1, honestly. IE, as the original poster was suggesting, don't make a canon, "official" decision where the Grey Warden was DEFINITELY male and DEFINITELY romanced Morrigan and DEFINITELY had Alistair marry Anora, etc. If DA 2 never mentioned the Grey Warden hero from DA 1, I'd be perfectly happy, personally.
#156
Posté 17 décembre 2009 - 01:25
LdyShayna wrote...
Hmmm...I would be happy if a DA 2 would just not invalidate most choices in DA 1, honestly. IE, as the original poster was suggesting, don't make a canon, "official" decision where the Grey Warden was DEFINITELY male and DEFINITELY romanced Morrigan and DEFINITELY had Alistair marry Anora, etc. If DA 2 never mentioned the Grey Warden hero from DA 1, I'd be perfectly happy, personally.David Gaider wrote...
Really, keeping the audience that we gained the first time invested in the series is a bit of a no-brainer, no? My only unease comes from the idea that some people seem to think that fan service entails taking their singular experience and making that the entire focus of whatever story is to come -- and that failing to do so is discounting their experience completely. That makes me nervous, but again I think it hearkens back to the emotional investment I spoke of earlier. It's like the people that were so invested in the BG series that they couldn't see past it when we started talking about DA initially.
I share these sentiments. I must have been one of the few that was satisfied with the postcard ending.
#157
Posté 17 décembre 2009 - 01:25
David Gaider wrote...
If there are further DA games we could indeed go the route of having a canonical story, moving forward. We did that between BG1 and BG2, for instance. We can also go the route of carrying forward player choices, as well, though the challenges have been pointed out by others -- having choices being recognized and having those choices result in entirely different storylines, after all. There also would have to be a "default" even there unless a save game is required (which is unlikely), although that's not really canonical unless it applies to everyone.
Either way, I'm sure there will be some people upset because they would have liked some other way better -- there were some people upset that BG2 didn't carry over the party you had from BG1, for instance, but most of them got over it. There are advantages to either method, after all, and in the end the goal is to tell a good story.
So really your telling us that trying to carry froward from the first game is too hard? That is really sad, you just said ( and most people got over it) that tells me that no way will you carry over the story and that is tragic.
#158
Posté 17 décembre 2009 - 01:26
Relatively minor events like who is currently ruling the dwarves or if the werewolves have been cured could be over looked by the average player. The more epic decisions, like the dark ritual, can really play with a person’s emotional investment in the story and the characters.
I could probably get into a sequel that starts with a new character and has few direct ties to the player’s actions in this game (no matter what assumptions are made about the end). A sequel that is primarily about tying up loose ends left in an ending I didn’t choose might actually become the first Bioware RPG that I don’t buy. Personally I expect DA2 will be something in between those two ideas.
I’m not saying that out of spite. If I see a movie and liked it, I’d likely go see the sequel. If I saw a movie that started well, but it completely fell apart at the end, I might skip the sequel. DA is the same way except right now I only know the various ways it ‘might’ have ended.
#159
Posté 17 décembre 2009 - 01:27
If it is a new character in a different nation. Then what happened in Ferelden may not be important or need to be referenced at all. But then other people will complain about lack of connection with the previous game and no cameos from DA1 npcs.
Modifié par SeanMurphy2, 17 décembre 2009 - 01:30 .
#160
Posté 17 décembre 2009 - 01:28
Herr Uhl wrote...
LdyShayna wrote...
Hmmm...I would be happy if a DA 2 would just not invalidate most choices in DA 1, honestly. IE, as the original poster was suggesting, don't make a canon, "official" decision where the Grey Warden was DEFINITELY male and DEFINITELY romanced Morrigan and DEFINITELY had Alistair marry Anora, etc. If DA 2 never mentioned the Grey Warden hero from DA 1, I'd be perfectly happy, personally.David Gaider wrote...
Really, keeping the audience that we gained the first time invested in the series is a bit of a no-brainer, no? My only unease comes from the idea that some people seem to think that fan service entails taking their singular experience and making that the entire focus of whatever story is to come -- and that failing to do so is discounting their experience completely. That makes me nervous, but again I think it hearkens back to the emotional investment I spoke of earlier. It's like the people that were so invested in the BG series that they couldn't see past it when we started talking about DA initially.
I share these sentiments. I must have been one of the few that was satisfied with the postcard ending.
Only thing I'm dissatisfied with is Old God baby. That thread dangles so much my cat has started to play with it.
#161
Posté 17 décembre 2009 - 01:29
thenemesis77 wrote...
David Gaider wrote...
If there are further DA games we could indeed go the route of having a canonical story, moving forward. We did that between BG1 and BG2, for instance. We can also go the route of carrying forward player choices, as well, though the challenges have been pointed out by others -- having choices being recognized and having those choices result in entirely different storylines, after all. There also would have to be a "default" even there unless a save game is required (which is unlikely), although that's not really canonical unless it applies to everyone.
Either way, I'm sure there will be some people upset because they would have liked some other way better -- there were some people upset that BG2 didn't carry over the party you had from BG1, for instance, but most of them got over it. There are advantages to either method, after all, and in the end the goal is to tell a good story.
So really your telling us that trying to carry froward from the first game is too hard? That is really sad, you just said ( and most people got over it) that tells me that no way will you carry over the story and that is tragic.
That's not at all what he said.
#162
Posté 17 décembre 2009 - 01:32
LdyShayna wrote...
David Gaider wrote...
If there are further DA games we could indeed go the route of having a canonical story, moving forward. We did that between BG1 and BG2, for instance.
If you guys decided to do this, and further decided that the PC was male and deeply in love with Morrigan, I would have to do something terrible to you and the whole writing and design teams. I mean, I'm sure you guys will make whatever decision you feel like, but I'm keen on people making informed decisions.
I hold you to that, hell for once I would like a company to carry a great story over. Oh but I guess you like it when you have new people all the time in every game that has the same name as the one before it, that is so over used. I just might play a Square game if I want such lack of skill.
#163
Posté 17 décembre 2009 - 01:32
Taleroth wrote...
Only thing I'm dissatisfied with is Old God baby. That thread dangles so much my cat has started to play with it.
Yeah, that was the part that was most open. It is an old god. I want to know what an old god is. What would Morrigan do with it?
But then again, it is a tossup between old god and Qunari female regarding which I want to see the most.
#164
Posté 17 décembre 2009 - 01:34
philippe willaume wrote...
there are few ways about it
you make the encounter scalable, as they are now
and the treasure scalabe too.
or the second instalement starts at level 20/ the intro for new char fast trak them to level 20
or you limity the number of companion you can bring with you for a while ifyou are level 20.
or a combination of all that.
Ie fast trak to level 10, scalable emcoutrers and 1 companion more.
phil
The question becomes whats more resistant than Dragonbone/Drakeskin? you would have to think up a whole line of atleast 7 more tiers beyond that material surely? to fit 20-40 lvl.
Oh you could pull the Irenicus dungeon/Nwn: HOTU... trick of all your items were nicked... im glad im not writing DA2
THE STORY & CHOICES MADE.
Modifié par SinYang, 17 décembre 2009 - 02:02 .
#165
Posté 17 décembre 2009 - 01:35
Err... if that's what you got out of what I said then I'm not sure that explaining myself further to you would be particularly useful. Sorry.thenemesis77 wrote...
So really your telling us that trying to carry froward from the first game is too hard? That is really sad, you just said ( and most people got over it) that tells me that no way will you carry over the story and that is tragic.
#166
Posté 17 décembre 2009 - 01:40
David Gaider wrote...
Err... if that's what you got out of what I said then I'm not sure that explaining myself further to you would be particularly useful. Sorry.thenemesis77 wrote...
So really your telling us that trying to carry froward from the first game is too hard? That is really sad, you just said ( and most people got over it) that tells me that no way will you carry over the story and that is tragic.
point taken.
#167
Posté 17 décembre 2009 - 01:43
westiex9 wrote...
Im not too worried about the ending, im pretty sure bioware will handle things in a way which recognises choices the player made in DAO but keeps the focus on the storyline in a sequel. personally id be happy with my choices being mentioned in the lore of the game such as my player character being mentioned in a book as (co)ruler of ferelden or something along those lines. that would be great without muscling in on any future storylines.
Oh and phils suggestion of a web based quistionaire is brilliant, ive no idea how the techs would implement it(not really a big concern mind you) but that would be awesome
Thanks
It can be done just like a test questionnaire most of the answer with tick box/buttons (I mean golden dragon definitely has the jest of it)
Most of he case are Booleans any way.
Did you destroyed the anvil of the void (yes-no)
In the dwarf kingdom, did you side with lord thingy- Ghelen
If there is recurring companion
Love, friendship, neutral, left the party and May be accordingly a button for with child, king, queen
What gave the idea is that how can choose between replays, and so you might as well chose your ending
So it can crop up in codexes and back stories and even intro
About the ending I am no really worried as well, the way the have done thing in DA:O does not really affect other land and is very volatile in time and does not necessary have to directly affect any new plots
Basically what I am saying there really no need for cannon, if it does not impact the future adventure, but for example morrigan child is a very good potential for an extension, second version of the game.
Half the board wants to kill her, the other half thinks she is super cool, basically she did not leave anybody indifferent. That is a good repeat business indicator and it is one of the most trick example in terms of continuity between the two games, but it really does not need to be that.
And as you can see there were some good ideas as how to integrate both.
phil
#169
Posté 17 décembre 2009 - 01:51
thenemesis77 wrote...
I hold you to that, hell for once I would like a company to carry a great story over. Oh but I guess you like it when you have new people all the time in every game that has the same name as the one before it, that is so over used. I just might play a Square game if I want such lack of skill.
You hold me to it, but want them to carry stuff over? You WANT me to hurt them?
Admittedly, I still owe them for announcing AND releasing Mass Effect during the time Dragon Age was being developed, but it's harder than you might think to get 500 pounds of limberger cheese over the Canadian border with "revenge" as the reason.
If they can set it up so that MOST of your choices actually are preserved, that's fine. Ironically, KotOR 2 managed to do this well despite the...decisions I highly disagree with on the Lucas Arts side. I'll also be happy with only the vaguest of mentions of your choices.
I do need to get on a computer that can run youtube videos so I can see the possible canon ending, however.
#170
Posté 17 décembre 2009 - 01:56
Alistair could be a King of neighbouring Ferelden on a diplomatic visit. Or a melancholic drunkard in a bar. Or a Grey Warden leader recruiting. Or a dead Ferelden hero. Or some ordinary guy travelling with his girlfriend.
If they carry through your choices. I can't see them doing major branching content changes. It could be minor references. Like you meet a Qunarii who was sent to find Sten. Or some Elf was inspired by the progress achieved by the Denerim alienage.
Or use DA1 npcs in major plotlines but have substitution. There could be an assassination plotline that involves Zevran. But if he is dead, he is substituted with some random character.
#171
Posté 17 décembre 2009 - 02:00
I promise no more Sandal theories, I will keep your secret with me.
Just let we play more with our characters like ME2 will do!
Fantastic job making the best RPG ever by the way, don't ever do anything else, the world need your art.
#172
Posté 17 décembre 2009 - 02:02
thenemesis77 wrote...
I hold you to that, hell for once I would like a company to carry a great story over. Oh but I guess you like it when you have new people all the time in every game that has the same name as the one before it, that is so over used. I just might play a Square game if I want such lack of skill.
Well, good for you I suppose. I think that if you want to carry over a story, that should have been taken into consideration when making the first one, as to not step on too many toes. *Points to ME* meant to be trilogy *points to DAO* meant to be opener for their own new fantasy platform.
It is not "carrying a great story over" if you just bring the old chars and add new stuff because the first game was a hit.
LdyShayna wrote...
I do need to get on a computer that can run youtube videos so I can see the possible canon ending, however.
Yes, you really do.
#173
Posté 17 décembre 2009 - 02:04
well at lest you did not go for your boat sank and you ended up in knikers on the beach...SinYang wrote...
philippe willaume wrote...
there are few ways about it
you make the encounter scalable, as they are now
and the treasure scalabe too.
or the second instalement starts at level 20/ the intro for new char fast trak them to level 20
or you limity the number of companion you can bring with you for a while ifyou are level 20.
or a combination of all that.
Ie fast trak to level 10, scalable emcoutrers and 1 companion more.
phil
The question becomes whats more resistant than Dragonbone/Drakeskin? you would have to think up, a whole line of atleast 7 more tiers beyond that material surely? to fit 20-40 lvl.
Oh you could pull the Irenicus dungeon/Nwn: HOTU... trick of all your items were nicked... im glad im not writing DA2![]()
With DLC you get quite powerfull items quite early, so you may need just a few new level of items, and maybe more powerfull runes or magical treatment of the blade/armour.
and you can compensate for superior kit by upping the number and level of foes and limitig the companion and reducing the treasure.
phil
#175
Posté 17 décembre 2009 - 02:08





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