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Make DA3 like Mark of the Assassin


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#1
Cimeas

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So, I felt like finally in this DLC,   Bioware went the 'full stretch'.   The finally decided that DA could no longer be some mutated hybrid of a classic PC party-RPG like DA1 *and* an action-adventure RPG like Mass Effect.    And though I would have been fine either way, I'm happy now they chose the more Mass Effect-ey route. 

So they compensated for lack of control.  Hawke actually had personality, making a few genuinely funny or entertaining remarks.   The story was self contained, much like the four regions in Dragon Age: Origins, and WASN'T about Mages vs. Templars for the most part, which was nice.  There were unique environments, and there was a lot of non-combat sections.    Even though stealth wasn't 'fun' per se, it wasn't so bad that it can't be improved upon in future instalments, and getting 'special abilities' for sections of the game is nice, mixing up the party combat formula.

I like the idea of having companions who only join you for a short while.   Not everyone wants to stay for the whole journey.  I liked seeing friendly faces, and the more 'light-hearted' atmosphere.   The DLC was crammed with lore, notes, books and interesting information, and many characters (except Leliana unfortunately) had the option of asking for more information, expanding conversation trees again.   The plot had a nice twist, and I didn't notice any repeated areas.   There were also options to do more for the quest, such as poison the food in the kitchen.    You could go stealthily into the castle, or 'guns blazing'.

While Dragon Age 2 is still far from perfect in the gameplay department, and I still would like to see Coercion, party equipment, more abilities, shorter cooldowns and the tactical camera come back, it sets a nice precedent for DA3 in my opinion.


I kept thinking that if they take five or six 'adventures' the size of this one, tie them together with a coherent story, companions and a hub city, but still give each one a seperate location, theme, key character(s) and perhaps a twist on a gameplay mechanic, it would be a fantastic and better version of the 'find four treaties' section from DA:O.


TL;DR:

Lots of locations, lots of dialogue, interesting characters, special abilities, gameplay twists, puzzles, side quests, familiar NPCs, tons of lore and tough bossfights (Sky Horror) make me look forward to DA3. 

Modifié par Cimeas, 08 juillet 2012 - 06:23 .


#2
Cimeas

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DELETE THIS.

Modifié par Cimeas, 08 juillet 2012 - 06:23 .


#3
Fredward

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Yeah MOTA was probably my favourite part of DA2, getting Hawke to actually participate in party banter was really nice and my purple-mask-face-Hawke was hilarious. And I know some people hate cinematic with the passion of ten thousand burning sons but the ones in MOTA were really good too, the one where Tallis introduces herself was epicness and the end fight with Dukey McDukerson was also really fun to watch.

The dialogue overall was fricken brilliant as far as I'm concerned, especially the one where Hawke and T want to get into the Chateau, I reloaded a couple of times to get ALL of the dialogues because they were so funny. I liked the different approaches to entering and leaving the Chateau as well.

And Tallis was adorkable, though I give about 50% of that to Felicia's voice acting. Basically if the whole of DA2 was like this I think people wouldn't **** nearly as much, it's definitely a step in the right direction.

#4
Cimeas

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Foopydoopydoo wrote...

Yeah MOTA was probably my favourite part of DA2, getting Hawke to actually participate in party banter was really nice and my purple-mask-face-Hawke was hilarious. And I know some people hate cinematic with the passion of ten thousand burning sons but the ones in MOTA were really good too, the one where Tallis introduces herself was epicness and the end fight with Dukey McDukerson was also really fun to watch.

The dialogue overall was fricken brilliant as far as I'm concerned, especially the one where Hawke and T want to get into the Chateau, I reloaded a couple of times to get ALL of the dialogues because they were so funny. I liked the different approaches to entering and leaving the Chateau as well.

And Tallis was adorkable, though I give about 50% of that to Felicia's voice acting. Basically if the whole of DA2 was like this I think people wouldn't **** nearly as much, it's definitely a step in the right direction.


When Hawke begged the guard to let him in because someone else was wearing his outfit and it was a "fashion DISTASTER" I was practically in tears.   This uptight guy who had no personality for 50 hours of the game suddenly getting into acting like that haha. 

#5
wsandista

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Make DA3 like DAO with elements of NWN and BG.

Or have the PC be fixed and be Doctor Strange.

#6
Blastback

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Honestly, one of the reasons that I play Bioware games is the chance to have as much possible control as possible over the PC. I'm not for taking that away.

#7
Cimeas

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Blastback wrote...

Honestly, one of the reasons that I play Bioware games is the chance to have as much possible control as possible over the PC. I'm not for taking that away.


Well I don't mean control taken away in terms of approach or customization or choices in story, in fact there should be more of it!  What I'm saying is that different gameplay modes (stealth, puzzles mounted combat etc..) could be used to make the game more exciting and break up standard gameplay.   

If you don't lose a little bit of control, the writers can't tell the best possible stories. Obviously I don't want Uncharted Age, but a balance can be found imho. 

#8
neal2565

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I have to agree Mark of the Assassin was a step in the right direction,it felt as though it could have been an add on from origins and restored some of my faith in the franchise.Will I be pre-ordering DA3
probably not but never say never,only time will tell if lessons have been learned and I sincerely hope they have.

#9
Shadow of Light Dragon

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MotA had a convergent static ending. No matter how you dealt with Tallis, same end result. Don't want that for DA3.

Also, the option for Hawke to recognise her qunari-themed armour or that she might be an assassin after watching her steamroll several Crows by herself would have been nice.

The parts I liked most about the DLC were how combat was handled, and hobnobbing at the keep. A pity there wasn't any intrigue you could take part in, though I'll take all the flavour dialogue I can get. :)

#10
Blastback

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Cimeas wrote...

Blastback wrote...

Honestly, one of the reasons that I play Bioware games is the chance to have as much possible control as possible over the PC. I'm not for taking that away.


Well I don't mean control taken away in terms of approach or customization or choices in story, in fact there should be more of it!  What I'm saying is that different gameplay modes (stealth, puzzles mounted combat etc..) could be used to make the game more exciting and break up standard gameplay.   

If you don't lose a little bit of control, the writers can't tell the best possible stories. Obviously I don't want Uncharted Age, but a balance can be found imho. 

I'm fine with alternatives to fighting, such as stealth and puzzles.  Add them in.

But honestly, I thought Bioware had the perfect balance of player control in the Baldur's Gate games.  But hey, my prefrences. 

#11
Melca36

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Um....Legacy was better than MOTA even though that was still fun to play.

And Hawke had dialog as well

#12
Arthur Cousland

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Legacy and MotA were both good. Too bad they were just dlc and not part of the main game.

One thing that I do not want are elves that look like some genetic experiment gone wrong. Tallis looked like something that belonged in a zoo, and her wyvern call seemed fitting.

Yes, bring back puzzles and sections where you can mingle with npcs, like outside the Chateau. I wouldn't mind a bit of ballroom dancing either.

#13
lpconfig

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I do not care what they do, so long as they get enough time to produce a shining golden piece of genius product in the form of DA3. Like they used to before their EA overlords came in and made them roll out unpolished gems to appease time tables.

Doing so alienates their fan base and ultimately the people who will buy their products. The company I work for realizes that customer satisfaction is a key to securing future growth and revenue. Why can't EA see more than 6 inches in front of their nose?

In retrospect, I should take this post and explain it a bit more to those who are unfamiliar with bioware, then post it of Forbes.  EA is demonstrating a resounding lack of long term business sense.

Modifié par newman982, 09 juillet 2012 - 03:18 .


#14
PaulSX

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I also like legacy better despite its dungeon crawler nature. I think Legacy did exactly what DA2 main game lacks: bigger dungeons, more hidden secrets, multiple paths, less repetitive enemy wave, etc.

#15
hussey 92

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wsandista wrote...

Make DA3 like DAO with elements of NWN and BG.

Or have the PC be fixed and be Doctor Strange.

This^ I want DA3 not ME4 

#16
caradoc2000

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Arthur Cousland wrote...

I wouldn't mind a bit of ballroom dancing either.

A Kinect based dancing minigame, then? Something like this.

#17
Vilegrim

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oh hell no, I hated that DLC, it was everything that went wrong in DA2 in a can.

#18
Dutchess

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Am I the only one who really dislikes the direction of super long boss battles with phases? I findthem so annoying. I'm usually doing fine for ten minutes and then the insane area of affect kills half my party and I'm screwed, and then I have to start that loooong battle all over again. Also the ending was poorly done, especially when Hawke asked Tallis to hand over the scroll.
"No."
"Okay." :(
Tallis herself was a frustrating character that was supposed to be too many things at the same time.

Other than that the dlc was amusing and had funny situations.

But to say I want DA3 to be like MotA... no, not really.

#19
BomimoDK

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Love long battles with phases. People just need to get skills and/or use the difficulty slider to survive.

#20
Jerrybnsn

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Cimeas wrote...

Foopydoopydoo wrote...

Yeah MOTA was probably my favourite part of DA2, getting Hawke to actually participate in party banter was really nice and my purple-mask-face-Hawke was hilarious. .

The dialogue overall was fricken brilliant as far as I'm concerned, especially the one where Hawke and T want to get into the Chateau, I reloaded a couple of times to get ALL of the dialogues because they were so funny. I liked the different approaches to entering and leaving the Chateau as well. 


When Hawke begged the guard to let him in because someone else was wearing his outfit and it was a "fashion DISTASTER" I was practically in tears.   This uptight guy who had no personality for 50 hours of the game suddenly getting into acting like that haha. 



Sounds like it might be fun to watch that game.  I just might break into the piggy bank this month and play it.   However, it's kinda of sad that we won't be getting an Origin's game for DA3.  Which one is the sad face? This onePosted Image

#21
wowpwnslol

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I really preferred Legacy DLC. It was way more epic. Fighting an ancient Tevinter Magister > fighting some Frenchie wannabe.

#22
rapscallioness

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I liked MoTA. It would be a nice setting for a mission , or two. But I would prefer a darker setting overall than what was in MoTA.

A setting like MoTA would be a great breather added into the game. I don't want it all dark and creepy, at all. I just want BW to mix things up a bit. Some missions like MoTA. Some puzzles. Some stealth opportunities (even though I'm kinda a "swords for everyone" character).

Keep it varied.

#23
WotanAnubis

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Blastback wrote...

I'm fine with alternatives to fighting, such as stealth and puzzles.  Add them in.


And talking. Having the option to talk your way into or out of situations is always good..

It's too bad most RPGs have only one talk-y skill for you to dump all of your points in, making the talking option way too easy. At least Bloodlines had their talking skills divided into Persuasion, Seduction and Intimidation (although Intimidation was essentially useless and Seduction was OK, but not nearly as good as Persuasion).

#24
Gibb_Shepard

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Worst boss battle I've ever encountered. I've been playing SWTOR, and it's bosses have less health that that French dude. Ridiculously high health bosses are just a.n absolute bore. I actually quit the battle halfway through due to how tedious it became.

#25
Cultist

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Make it like MOTA? You mean where you decisions does not matter, your success in Big Boss batle depends of how fast you can push buttons instead of how well you planned the battle and how skillfully you use you abilities?
No, thank you.