So they compensated for lack of control. Hawke actually had personality, making a few genuinely funny or entertaining remarks. The story was self contained, much like the four regions in Dragon Age: Origins, and WASN'T about Mages vs. Templars for the most part, which was nice. There were unique environments, and there was a lot of non-combat sections. Even though stealth wasn't 'fun' per se, it wasn't so bad that it can't be improved upon in future instalments, and getting 'special abilities' for sections of the game is nice, mixing up the party combat formula.
I like the idea of having companions who only join you for a short while. Not everyone wants to stay for the whole journey. I liked seeing friendly faces, and the more 'light-hearted' atmosphere. The DLC was crammed with lore, notes, books and interesting information, and many characters (except Leliana unfortunately) had the option of asking for more information, expanding conversation trees again. The plot had a nice twist, and I didn't notice any repeated areas. There were also options to do more for the quest, such as poison the food in the kitchen. You could go stealthily into the castle, or 'guns blazing'.
While Dragon Age 2 is still far from perfect in the gameplay department, and I still would like to see Coercion, party equipment, more abilities, shorter cooldowns and the tactical camera come back, it sets a nice precedent for DA3 in my opinion.
I kept thinking that if they take five or six 'adventures' the size of this one, tie them together with a coherent story, companions and a hub city, but still give each one a seperate location, theme, key character(s) and perhaps a twist on a gameplay mechanic, it would be a fantastic and better version of the 'find four treaties' section from DA:O.
TL;DR:
Lots of locations, lots of dialogue, interesting characters, special abilities, gameplay twists, puzzles, side quests, familiar NPCs, tons of lore and tough bossfights (Sky Horror) make me look forward to DA3.
Modifié par Cimeas, 08 juillet 2012 - 06:23 .





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