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Adept Advice


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#26
KentGoldings

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Fortack wrote...

KentGoldings wrote...

Forget the shotguns. Just my opinion. If you can shoot straight, go with the Carnifex. You're not a gun fighter. You're main attack is the Biotics. You need to minimize recharge time. The AA is too fragile to hang in effective shotgun range. 


Everyone in the ME universe who has something to do with combat is a gun fighter. Any Adept can wield any weapon they want. Recharge time is vastly overrated, as long as you keep thing manageable you're good to go. Adepts are also perfectly fine for close range combat. Unlike, say, Krogan who have powers to make them harder to kill, Adepts have theirs to control the enemy. My Asari Adept uses the Claymore and she's can handle herself perfectly fine :)


Whatever works for you is great.  I was only explaining how I play.  I dislike shotguns.  So my advice is not to use them.  

#27
Fortack

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KentGoldings wrote...

Whatever works for you is great. I was only explaining how I play.  I dislike shotguns.  So my advice is not to use them. 


I wan't questioning your opinion about shotguns - that's personal preference. But to say Adepts are no gun fighters and/or are ill-suited to fight up close and personal is simply wrong. That was the point I was making.

#28
Big Bad

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On my Drell adept, I almost always use a Carnifex 10.

Reave -> Shot -> Reave -> Shot -> Reave -> Cluster Grenade!!

It works great, even on gold.

#29
Sidney

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Fortack wrote...

KentGoldings wrote...

Whatever works for you is great. I was only explaining how I play.  I dislike shotguns.  So my advice is not to use them. 


I wan't questioning your opinion about shotguns - that's personal preference. But to say Adepts are no gun fighters and/or are ill-suited to fight up close and personal is simply wrong. That was the point I was making.


It is a waste of time to use guns. With the Carnifex X you can basically lob power after power with no real break for shooting if you spec for recharge time. You are much better off setting up and detonating BE's than plinking away with any gun. I've gone for an entire match and fired something along the lines of a total of 20 shots with my AA.

#30
Fortack

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Sidney wrote...

It is a waste of time to use guns. With the Carnifex X you can basically lob power after power with no real break for shooting if you spec for recharge time. You are much better off setting up and detonating BE's than plinking away with any gun. I've gone for an entire match and fired something along the lines of a total of 20 shots with my AA.


Sure, you can do that. But you are far more effective when you use weapons and powers combined. If you only fired 20 shots in an entire match you've wasted a lot of your combat potential.

#31
Sidney

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Fortack wrote...

Sidney wrote...

It is a waste of time to use guns. With the Carnifex X you can basically lob power after power with no real break for shooting if you spec for recharge time. You are much better off setting up and detonating BE's than plinking away with any gun. I've gone for an entire match and fired something along the lines of a total of 20 shots with my AA.


Sure, you can do that. But you are far more effective when you use weapons and powers combined. If you only fired 20 shots in an entire match you've wasted a lot of your combat potential.


+200% cooldown and the right power evolutions there's just not shooting time between tossing out warp and throw. Especially if there is another Adept or a Vanguard shooting is actually wasting killpower in a dramatic way.

#32
sabreracer

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Hurricane for me mainly for when I run into trouble close up or if I'm the only Adept to get shields down.

#33
TDKipper

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Carifex or Phalanx with a combination of Pistol Scope/Extended Barrel/Piercing Mod. Of course it has to be a high enough level for you to have 200% cooldown.

#34
KentGoldings

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I usually don't warp something that I can shoot. But, as a matter of history, the original ME adept had no special weapon training and an adept had no gun based powers. That was the main difference between the adepts and vanguard. In ME1, a vanguard was an adept with a shotgun. An adept's main abilities are biotic. Then again, I play an infiltrator that forgets to cloak and a Sentinel without tech armor. So, I'm pretty much full-of-it.

Modifié par KentGoldings, 08 juillet 2012 - 09:12 .


#35
Fortack

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Sidney wrote...

+200% cooldown and the right power evolutions there's just not shooting time between tossing out warp and throw. Especially if there is another Adept or a Vanguard shooting is actually wasting killpower in a dramatic way.


The casting animation last for .5 second - cooldowns are never that fast (not even close). There is plenty of time to shoot stuff. Furthermore, explosion are only worthwhile on groups or boss enemies. Everything else goes down way faster with a bullet in the head. It's also worth noting that the CD difference between 100 and 200 % is in the .x second range which is more or less negligible in actual gameplay. Plus, powers like Warp and Throw are dodged a lot. Enemies cannot dodge bullets.

Not using a good weapon (on any character) = gimping yourself on purpose.

Modifié par Fortack, 08 juillet 2012 - 09:03 .


#36
megawug

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Fortack wrote...

Sidney wrote...

+200% cooldown and the right power evolutions there's just not shooting time between tossing out warp and throw. Especially if there is another Adept or a Vanguard shooting is actually wasting killpower in a dramatic way.


The casting animation last for .5 second - cooldowns are never that fast (not even close). There is plenty of time to shoot stuff. Furthermore, explosion are only worthwhile on groups or boss enemies. Everything else goes down way faster with a bullet in the head. It's also worth noting that the CD difference between 100 and 200 % is in the .x second range which is more or less negligible in actual gameplay. Plus, powers like Warp and Throw are dodged a lot. Enemies cannot dodge bullets.

Not using a good weapon (on any character) = gimping yourself on purpose.


I think you both have valid points, but an AA should always be careful when to stick her neck out when playing on gold.  Less gunfire = less squishy.
:P

#37
rmccowen

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There's an excellent forum thread listing the powers you can use to set up and detonate BEs here. For weapons, there's really no better advice than to use a high-level Carnifex; it's an excellent mix of light and powerful.

As for builds, with the AA you're pretty much obliged to max out Warp and Throw. You have some leeway with the other powers; I've used 6/6/6/5/3, 6/6/6/4/4, and 6/6/6/0/6 with varying degrees of success, but my current build for Gold runs is 3/6/6/5/6.

#38
Stance Punk

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Talon, Carnifex, Paladin.

#39
Strict31

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Sidney wrote...

Fortack wrote...

Sidney wrote...

It is a waste of time to use guns. With the Carnifex X you can basically lob power after power with no real break for shooting if you spec for recharge time. You are much better off setting up and detonating BE's than plinking away with any gun. I've gone for an entire match and fired something along the lines of a total of 20 shots with my AA.


Sure, you can do that. But you are far more effective when you use weapons and powers combined. If you only fired 20 shots in an entire match you've wasted a lot of your combat potential.


+200% cooldown and the right power evolutions there's just not shooting time between tossing out warp and throw. Especially if there is another Adept or a Vanguard shooting is actually wasting killpower in a dramatic way.


Seems a bit of an exaggeration. I've got a Carnifex X and +200% recharge rate, and in between Warp and Throw, I've got time to get off at least two or three shots. Even more if I use Stasis.

And with all the dodging enemies do these days, it's handy to throw a shot or two to get them to waste a dodge. Plus, with Banshees having the ability to deny BEs, the gun can come in handy.

#40
AsheraII

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It really doesn't matter what gun you use as an adept, as long as it's light. Ideally, you won't fire a single bullet with it, but constantly hear the soothing, echoing, thump of Biotic Explosions :)

#41
Mulehorn117

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People usually don't like the arch pistol but I love it. Does good damage and I always use it on my adepts.

#42
Strict31

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Ndcj wrote...

Hey just started playign adept for the biotic explosions etc,i have not got the paladin gun yet so can anyone recommend a decent weapon thats nice and light and packs a punch for use with adept.
Has anyone got any asari adept builds to share with me and a list of skills that actually trigger the explosion as all this is new to me.thanks.


Like most people have said, the Carnifex is your best bet for a sidearm. It's fairly easy to get upgraded to 10 pretty quickly, which means that it will be better than more powerful pistols like the Paladin and Talon for a good long while. I like the paladin and the Talon a hell of a lot, but it's gonna be a while before I can get either one to the point where they're light enough for my Asari Adept's needs. Actually, I kinda gave up on that sh*t, to be honest. After three months of having the Talon, it's only up to 2. Had the Paladin almost as long and its at 5. I was talking to someone with a higher level Paladin, and he said it's around lvl 8 or so when the cooldown bonus reaches 200 (or close enough that it doesn't matter).

I do use the Talon on other Adepts, though.

#43
kyles3

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Oninagwa wrote...

As long as the CD is 150% or better, you will be fine.  Most of the time one is only getting a few hundredths or tenths of a second improvement in CD.


I agree. I don't bother trying to Warp->Throw anything that can dodge. I save that for the big guys and use a good weapon to take care of smaller units.

My favorite Adept is a Drell with a Claymore, though. Much more suited to my playstyle.