Ninja Stan wrote...
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I agree with most of what you say about people fearing and hating change, but I feel like most that fear is pretty nonsense when discussing creating a new IP. Its going to be different than previous games, as it should be, to develop its own identity. Where i think a lot of the outcry has been different as of late is the amount of change happening within the same IP from one sequel to the next. While I agree there was a lot of fan outcry going from Baldur's Gate to Never WInter Nights, there was very little outcry going from Baldur's Gate to Baldur's Gate 2. That's because the sequel (and its ex-packs) stayed fairly true to the original in terms of feel and overall game expereince.
With Orgins and DA2, this was not really the case. It felt like it WAS a new attempt at an IP, instead of a sequel. So it had an even worse fan backlash, because things were changed so dramatically and because these changes were not executed in the most seamless way possible.
Similarly, with ME1 and 2, you could feel the pacing and the story building up, nothing felt patched together story-wise. The signs were there that Sovereign was in fact a Reaper, but the realization hits you like a ton of bricks and leads right into the end game. The concept that the Collector's were Protheans was shocking, as was the fact that they were singling out humans to turn us into a Reaper (something we knew nothing about). ME3 had no build up or stepping stones to where it went, it just came out of the blue and smacked you with a crazy, tacked-on ending that had been hacked and reassembled like a Frankenstein in the last couple months of development.
So, while I agree there is always fan outcry, the most recent fan outcry has been over the fans feeling betrayed by changes in how the current IPs themselves are handled, not with Bioware taking new directions with new games.
Ninja Stan wrote...
On the other hand, people complain a lot about DLC, yet fans were all a-flutter over NWN's Premium Module program, which aimed to offer additional NWN content sooner and for less money than the traditional Expansions popular at the time.
I think fans can get behind the concept of a game being popular, and the developer wanting to continue to make content for that game and charging fans for it.
Fans get upset when content is already being planned to be released this way from the start, including charging fans for extra story content the day the game is released. It is incredibly frustrating to see many developers say before a game is even on the shelves "Well, let's just put this in a Paid DLC." I understand the development cycle gives the developer lots of time to create content after the game has gone gold, but honestly, it just leaves a bad taste in people's mouth.
Modifié par Fast Jimmy, 08 juillet 2012 - 10:51 .