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No pressure guys...


2 réponses à ce sujet

#1
Guest_Nyoka_*

Guest_Nyoka_*
  • Guests

"If Mass Effect 3 is going to teach something, it shouldn't be "You
can't end on a downer" or "Only give people what they think you want",
but the more generally applicable "Make sure your ending is appropriate
for your story" and "Don't rush something fans have been waiting five
years to see." With a polite but firm "Duh..." on the end of the second
one.


One thing's for sure, though. After this and the Dragon Age 2 debacle,
BioWare is officially facing its third strike with whatever comes next.

For its own sake and ours, whatever that is really needs to knock it out
of the park. Forgiving is not forgetting, and fans have been asked to
do far too much of it recently. BioWare shouldn't give up its creative
control, or its willingness to do courageous things with its stories -
but it does need to take a cold, hard look at how it slipped to the
point where this kind of patching was required
and make sure that its
next epic RPG knows how to finish what it started on the very first try."


We know the next game is going to be Dragon Age 3. SWTOR and that other tanks game don't count. Do you think the situation for Dragon Age 3 is this dire? Is Bioware facing the loss of something more besides their fans' money or is it all exaggeration?

#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Dean_the_Young wrote...
There's more, of course, but as far as the 'huge' flaws that earned the most grief and issue with the games, Bioware really isn't in the habbit of treading old ground once you move past generalities and start looking at specific issues. Bioware's teams do a good deal to try and compensate... and if anything, one of their consistent problems is over-compensating.


Just because you said that, I decree we shall over-compensate by doing everything exactly the same.

Heh... just kidding. :)

I do find it funny when people act as if what we do in one game is clearly our intention for all games to come-- when that's rarely been the case. There's some elements that stay the same (our trademark elements, so to speak), but everything else pretty much depends on what we feel we need to work on... or how we must react to conditions at the time, such as engine changes or economic conditions, which rarely makes things static. Inevitably, some things work, some things really don't.

For all that some people seem to think we should do exactly the same things that they like, there'd be just as many (if not the exact same people) who'd be upset if we did and that it'd be too similar an experience. But that's the fun we get to contend with as developers.

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I would never consider any developer in a situation where just because had run of games I might not like aka enjoy as example, that I would stop buying from them in future. That sort of logic doesn't work with me because the next title could always be something I enjoy.


I very much agree with this. I came away with a real bitter taste in my mouth with Oblivion, and I was also a huge fan of Fallout 1 and 2. When Fallout 3 was announced, I hoped it'd be a kickass game that I loved to play.

It was pretty good. New Vegas just turned it into Amazeballs for me :)