The real object I have to that line of thinking is this:Nyoka wrote...
"If Mass Effect 3 is going to teach something, it shouldn't be "You
can't end on a downer" or "Only give people what they think you want",
but the more generally applicable "Make sure your ending is appropriate
for your story" and "Don't rush something fans have been waiting five
years to see." With a polite but firm "Duh..." on the end of the second
one.
One thing's for sure, though. After this and the Dragon Age 2 debacle,
BioWare is officially facing its third strike with whatever comes next.
For its own sake and ours, whatever that is really needs to knock it out
of the park. Forgiving is not forgetting, and fans have been asked to
do far too much of it recently. BioWare shouldn't give up its creative
control, or its willingness to do courageous things with its stories -
but it does need to take a cold, hard look at how it slipped to the
point where this kind of patching was required and make sure that its
next epic RPG knows how to finish what it started on the very first try."
We know the next game is going to be Dragon Age 3. SWTOR and that other tanks game don't count. Do you think the situation for Dragon Age 3 is this dire? Is Bioware facing the loss of something more besides their fans' money or is it all exaggeration?
Even if you feel Bioware screwed up in both games, did they screw up in the same way?
Repeating the same mistakes is what happens when you're in a rut. Making different mistakes is the nature of a group that tries to change things up, which obviously has risks (when you do something unpopular) but is also intrensic for some pretty basic good things (compensating for errors, developing new ideas).
Dragon Age got hit hard for recycling so many in-door environments: ME3 had a huge diversity of environments across the game. DA2's parachuting waves of absurd means were gradually replaced with more appropirate-means of reinforcements in ME3. A fantastical boss fight for the sake of a bossfight (Orisino and Meredith) were replaced with a verbal conflict and no boss fight.
There's more, of course, but as far as the 'huge' flaws that earned the most grief and issue with the games, Bioware really isn't in the habbit of treading old ground once you move past generalities and start looking at specific issues. Bioware's teams do a good deal to try and compensate... and if anything, one of their consistent problems is over-compensating.
(But please, don't over-compensate for that: in the long run I prefer you to try too hard rather than not try at all.)





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