Ria wrote...
Glad to see you've studied Bioware's balance sheet with such enthusiasm. I didn't find any detailed data on divisions of EA online. If you have a link, please provide it. I'd love to see it.
The fact is you can't predict the future of a company based on fan feedback. Or you can, but your prediction won't hold much water. Of course feedback matters and, on a long run, a consumer product company needs to be liked by a good number of people. At the very least, their products need to be liked.
As a whole though, there are two things that really mean something for a company when they launch a new product: financial success and critical success. The first one ensures the company can make more products and invest in improving the company. The second one boosts the brand.
I don't remember Bioware lately having any catastrophical occurances on either financial or review front. Setbacks sure, but catastrophes? SWTOR may be one financially but we don't know that yet.
Your point about game industry being a precarious field is absolutely correct. Many companies, good and bad, have fallen or been devoured by bigger companies. Hell, even Bioware became part of EA. It's also a young high risk industry that's changing constantly with new technology. You can't just throw around some fallen companies and compare them to Bioware which has its own unique problems.
As long as we don't have free access to Bioware's accounting, there's no sense to spit out doomsday statements as facts. (But you are free to provide feedback and complain to your heart's content. I do that too.)
My apologise Madam Silmane, perhaps I should have been clearer.
I wasn't speaking of financially specifically, though I do think the bottom line is at risk here too. I was speaking more of the public image/political risk which has just as much impact as the financial risks.
Sorry if that wasn't clear.
Let me use Origin as an example.
Origin wasn't in financial straits or anything as far as I am aware, given that they had been bought by EA and EA isn't exactly short of money or at least wasn't.
Now they are - now they are making a loss across the board and you can't dispute that it's common knowledge - there are articles about it on Forbes. But at the time they were making bumper profits.
The problem was Origin's last few games were created by Dev Teams who had lost sight of what made those games good, and thus put out games that the core fan base's of those games franchises abhorred and destered them in droves.
The games didn't seem to garner much of a new fanbase following either.
EA's response, after several epic failures, was to wrap up the studio. Origin gone. And I reckon it was a combination of factors that made them decide to do that - the poor quality of the games damaging public imagine, causing profits to go down, and the damage to the image of the franchises made the prospects of rescuing them difficult.
EA made a judgement call, probably precipitiously, to shed the studio based on mostly political reasons and a general fear for the bottom line rather than any real damage to its fiscal prospects.
Many of the big publishers, not just EA, behave in this way with it's studios. It has happened many times in the past, and it will happen in the future.
I just don't want it to happen to Bioware; and if they bury their head in the sand where this whole thing is concerned then it probably will happen to them eventually.
jackofalltrades456 wrote...
Massive overhauls are never a
good idea unless the game is being developed by a completely different
company and has a massive time gap between it's predecessor. And even
that shouldn't be done. These overhauls rarely give the desired
results and just damage the game.
I completely disagree.
There have been many times where a game NEEDED a total overhaul, a new engine, significant changes and it has paid off.
The two immediate examples for me that leap to my mind is Fallout 3 and Skyrim.
Don't get me wrong I positively despise F3's main storyline (and the main storyline of Broken Steel or BS as I like to call it) cos its fricking terrible and Liam Neesons performance is awful, and a total waste. But the gameplay is fricking awesome, and when the engine was handed off to Obsidian they made the game that Fallout 3 could have been. It absolutely needed the fresh outlook as a franchise.
Skyrim was given a significant (but not total) overhaul with a new engine, different leveling system. It's actually possible to play individual class types now like Pure Fighter or Pure Mage whereas in MW and OB you always had to play a weird hybrid type class to do any good. Oblivion's engine was dated when OB was released. TES desperately needed the update; and it's been wildly successful. The game has shifted in excess of 8 million copies worldwide.
Lee80alabama wrote...
The problems in both Dragon Age 2, and Mass Effect 3 for many people was about the story not going where we thought or wanted it to.
I know I am cherry picking your post and I hate it when folk do that to me instead of responding to the actual point of the post; but I just gotta say that I disagree with this.
I don't think that people's dissatisfaction with DA2 and ME3 came from the story not going where we wanted, I don't think it is that AT ALL.
DA2 was an obviously rushed game because of the poor implementation of several new gameplay elements IE: the Quest Maps being reused so much that it was a joke; and some graphical decisions that were recieved poorly IE: the ClownSpawn and DonkeyKongSpawn, and the Elves all looking like they have downs syndrome. The only part of the "story" people complained about was the very end, and people only complained about that because it was just bad from a literary standpoint(it didn't have impact) and bad from a audience standpoint (it wasn't fun).
Nothing there was to do with audience expectation.
ME3 on the other hand criticisms came almost entirely from its literary elements, but it STILL wasn't because of player expectation. At least not entirely, not in the way you seem to imply (which is an unreasonable expectation).
ME3's writing was schizophrenic. In places it was probably the best most compelling wonderful writing the writing team at BW has ever produced (the Mordin Arc for example was beautiful) and in places was just fricking terrible, the worst Bioware has ever produced (aside from the awful bat**** insane endings that is) IE: the introduction section doesn't do it's job - a New Player is left confused and wondering what is going on because none of the things that need to be explained are, and a Returning Player is left confused and wondering what is going on because none of the things that need to be explained are.
Check this Youtube Video for a better explanation of why the ME3 intro fails:
www.youtube.com/watchWith ME3 the only "expectation" that the players had was that there would be multiple different endings, and prior to the EC coming out this was not true. Which is the opposite of what we were told by Bioware would be the case; they outright said there would be no samey RGB endings and then gave use samey RGB endings.
So the expectation, and reaction to those expectations not being met was entirely reasonable (for most folks - there were idiots on all sides of the fence on that one sadly).
EDIT: Had to fix the formatting; the BSN buggered it up for some reason.
Modifié par FitScotGaymer, 11 juillet 2012 - 12:55 .