Aller au contenu

Photo

Dragon Age for Mac announced.. what are your feelings?


  • Veuillez vous connecter pour répondre
99 réponses à ce sujet

#26
Seifz

Seifz
  • Members
  • 1 215 messages

Sylvius the Mad wrote...

I don't see why anyone is surprised. All of BioWare's previous PC RPGs were ported to Mac. BG, BG2, NWN - all of them. Why expect DAO to be different.


It's the first BioWare RPG to be ported to consoles, though.  I guess a lot of people thought that PC, 360, and PS3 would be enough platforms.

In all honesty, just how large is the market for this Mac port?  How many people own Macs.  Of them, how many game?  Of them, how many like BioWare RPGs?  Of them, how many won't just use Bootcamp or attempt to run it in WINE?  Of them, how many will buy this version of the game instead of a console version?

I'm just saying, the market seems pretty small.  I'm not at all surprised that they went with a Cider port this time.  The good news is that whatever TransGaming does to Cider to get DA:O running nicely will probaby make its way into Cedega and then WINE, too, so I can play in Linux.  :)

#27
AiyanaLindari

AiyanaLindari
  • Members
  • 150 messages
When I did have my mac, I remember being highly irritated that the majority of games weren't available for it. It is good that more good games are finding their way onto Macs.
I still remember playing Baldur's Gate 2 on my Mac and it was well done. Hopefully, the DA:O port will be a good one too.

Modifié par AiyanaLindari, 16 décembre 2009 - 06:04 .


#28
wonko33

wonko33
  • Members
  • 444 messages
Not a MAC user here but I'm glad they get to enjoy this game too. (without bootcamp that is) the more the merrier!!

It's a smaller market but hopefully the lack of games available for that platform will help DAO be a big success there too.

Modifié par wonko33, 16 décembre 2009 - 06:11 .


#29
adastrum

adastrum
  • Members
  • 25 messages
I currently run DA:O through BootCamp. So there are Mac gamers. Theres at least a few in this thread alone.



My only concern with buying it for Mac would be the compatibility with various mods. I don't believe there is a way to make the toolset+mods work on the OSX version. So I'll stick with BootCamp for now.

#30
I Valente I

I Valente I
  • Members
  • 343 messages
I don't see why anyone could possible complain about this...and yet here you are.

#31
Darpaek

Darpaek
  • Members
  • 1 080 messages
I hope I can play DA:O on my iPhone!!!!!! =D

#32
casadechrisso

casadechrisso
  • Members
  • 726 messages

Seifz wrote...

In all honesty, just how large is the market for this Mac port?  How many people own Macs.  Of them, how many game?  Of them, how many like BioWare RPGs?  Of them, how many won't just use Bootcamp or attempt to run it in WINE?  Of them, how many will buy this version of the game instead of a console version?


I think at least the number of Mac owners isn't as low as many people would like to make it, at least internet statistics see the Mac close to 10%. How many of them are gamers? No clue, but I'm browsing the Bioboards for quite some years now and see many Mac owners, these days usually playing in Bootcamp.
As for Bioware RPGs, again no clue, but I used to hang around on some Mac boards back when I still felt I had to talk about computers, and I clearly remember how excited the people were about KOTOR and NWN. So Bioware is at last known.
The Bootcamp question is really the major one, because most Mac users who are interested in games don't really care for Mac versions anymore. If the companies did it right, there was a market. I'll speak for myself now: I would like to play a native game for a change, it's always nice not having to reboot into Windows. That is the one advantage a Mac port has, and some people will pay for it. However, as soon as I hear that some things will again not work for the Mac port (like DLC for example), I immeadiately turn away. Mac owners already pay a high tax for playing, because Mac games never get cheaper, they'll cost 50 Euros until they're just removed from the shelves after 4 years. So if you want to sell me a Mac game, you'll have to be fast, otherwise I see no reason to buy a game for 50 Euros when I can get the PC version for 20.
If you then remove content, I can just say "eat your stupid port and leave me alone with my Bootcamp". The lack of a toolset is something many casual gamers can still live with, but if we don't get patches anymore or can't download DLC like Return to Ostagar, or even worse, like in NWN2, you forget that Mac players would like to play online too, then it's too much and the port will be worthless. Companies usually blame the lack of sales then and claim that there's no Mac market for them, while it's actually the opposite: There is a Mac market, but not even the totally spoiled and oblivious Mac owner wants to be the milked cow who pays double for half the content. If companies don't want to acknowledge that (and these days it looks like they don't), then good riddance Mac gaming, Bootcamp is our friend.

#33
Darpaek

Darpaek
  • Members
  • 1 080 messages

casadechrisso wrote...

There is a Mac market, but not even the totally spoiled and oblivious Mac owner wants to be the milked cow who pays double for half the content.



::lovingly strokes his iPhone::

I thought Apple products were designed for the consumer with more money than common sense. Posted Image

#34
JollyR0g3rs

JollyR0g3rs
  • Members
  • 33 messages
Blizz has it right. I can assure you that with WoW and Diablo series, they know the benefit of doing a Mac port right and from the start. The Mac community hangs on to them like you wouldn't believe... if it wasn't beneficial to Blizz then they would stop doing it... it helps the longevity of their games for sure. The gaming market is so what's hot now and lets move on to whats next...



owning 2 Macs, 3 iPhones and a PC... I can agree with more money then common sense. Used to build my own gaming rigs and run *nix, but as I have gotten older all the tinkering has gotten less fun and now I got more money, less common sense and maybe a little more wisdom.

#35
Oliver Sudden

Oliver Sudden
  • Members
  • 365 messages

bjdbwea wrote...

I read that it wasn't the BioWare programmers who did it? They'd better not. They should concentrate on bug fixing instead of wasting time developing for that system.


Yeah, because the individuals who are the most experienced in pulling apart the code and analyzing glitches are the same people with extensive experience in porting apps to an OS. Maybe back when three people wrote games, but I find it highly unlikely today.

#36
igniteip

igniteip
  • Members
  • 38 messages
Mac owners are typically wealthier than PC owners. I think it is a good idea to reach out to the Mac platform. And why not? Bioware already developed the essence of the game.

#37
Wolf Northwind

Wolf Northwind
  • Members
  • 61 messages
There are a lot more mac gamers than people think, and by and large the hardware performs better and is more stable than a comparable spec of standard windows rig.



I own both, and when the time comes to do a major upgrade of my gaming PC, I will be seriously considering an iMac. Even if that means employing bootcamp for most of my gaming. The reason being that the hardware and build quality are excellent and the games will run/look great as well as having the benefit of OS-X for all the mundane computer use and web browsing.



Pre-intel I wouldn't have touched a mac, but now the only thing I use windows for AT ALL is gaming.

#38
Duke_Rhinehold

Duke_Rhinehold
  • Members
  • 1 messages
I too hope that EA will offer an ability to DL the Mac version and use the PC auth key to play it. I would rather not have to keep rebooting my Mac just to play this game.



For me it does run on Bootcamp/Windows Vista just fine though. Every once in a while I get some FPS or processor lag issues, but nothing I'd scream about.



Let me have the Mac files for free EA! ;-)



Cheers,



-DR

#39
Silensfurtim

Silensfurtim
  • Members
  • 904 messages

Darpaek wrote...

I thought Apple products were designed for the consumer with more money than common sense. Posted Image


yep

#40
Ubasti

Ubasti
  • Members
  • 116 messages
I own a Mac, and play DAO through bootcamp. For me owning a Mac is saving money, since Macs tend to need less repairing. I had a Windows laptop for about two years, and the amount of grey hairs I got during that time... anyway, I wonder how much will the Mac version cost, since I already paid those 50 euros of the Windows game hehe. (It is so nice to live in a land with high taxes of everything).

#41
afroloq

afroloq
  • Members
  • 8 messages
With all of this back and forth...has anyone seen it run? I too am a Mac user and considering running it on my Mac. I have the PC version which I run both on my PC and via bootcamp on my macbook but to be able to run it natively with no issues at all (after all I did upgrade the memory for that purpose) would be a boon.

#42
TheRealIncarnal

TheRealIncarnal
  • Members
  • 475 messages
Meh, enjoy your kernel panics!

#43
rpgplayer1

rpgplayer1
  • Members
  • 135 messages
What are my feelings?

I'm feeling great.

Personally, I don't care about Mac port, but am glad that there is confirmation that game sold so well, that having Mac version is economically plausible. Only really successful games get ported to Mac.

Still, considering my experience with Mac ports (not my personal experiance, but by reading various forums), Mac port will probably have no toolset, will lag with patches, and will have either very little or no new DLCs content at all (exempt if already bundled with game itself), and probably no any expansion, if those get made for PC or consoles.

Modifié par rpgplayer1, 21 décembre 2009 - 01:36 .


#44
Fusionlabs

Fusionlabs
  • Members
  • 3 messages
Ok, so it is the 21st... where is the Mac version? Delayed?



I have bought the PC digital deluxe version to use on bootcamp. Is it possible to use

the same codes to run it natively on the Mac, or would I have to buy a whole new version?

#45
JollyR0g3rs

JollyR0g3rs
  • Members
  • 33 messages
You need to buy a whole new version... The mac version is available via Direct2Drive and Gametree. I am downloading it now from Direct2Drive, it became available today @1pm EDT.

#46
Supersirlink

Supersirlink
  • Members
  • 48 messages
I just purchased it from gametreeonline... waiting for download to finish... Curious if I will be able to add custom content...

#47
dmcguk

dmcguk
  • Members
  • 131 messages
Honestly who buys Mac`s just to play games lol..Theres no such thing as Mac gamers :blink:

#48
Gecon

Gecon
  • Members
  • 794 messages

EricG2k9 wrote...

People are still fighting over the whole Mac/PC thing?

Yeah.

Emacs sucks ! Vim rox !

#49
gfeier

gfeier
  • Members
  • 1 messages

dmcguk wrote...

Honestly who buys Mac`s just to play games lol..Theres no such thing as Mac gamers :blink:


Oh, there are a few of us lurking about...:bandit:

#50
Killian Kalthorne

Killian Kalthorne
  • Members
  • 640 messages
The more platforms this game is on the better. Hell, I think it should come out on the Wii.