Modifié par J.O.G, 21 décembre 2009 - 11:14 .
Dragon Age for Mac announced.. what are your feelings?
#51
Posté 21 décembre 2009 - 11:13
#52
Posté 21 décembre 2009 - 11:38
atleast until those damn commercials stop....
Hello, Im a Pc, Hello I'm a Mac.
Hello, I'm dethonahors, and I hate you both....
#53
Posté 21 décembre 2009 - 11:48
#54
Posté 21 décembre 2009 - 11:57
Modifié par Jhelzei, 22 décembre 2009 - 12:00 .
#55
Posté 22 décembre 2009 - 08:01
iMac 7,1
2.4 Ghz Duo Core
4 GB
256 MB ATI HD 2600
//chers
#56
Posté 22 décembre 2009 - 08:06
Can you comment on if DLC and mods work? On the DA site it says DLC is "*Not available as a separate download for the Mac version of Dragon Age: Origins" which is worrying me. But maybe it's available for download in-game?
#57
Posté 22 décembre 2009 - 10:36
#58
Posté 22 décembre 2009 - 06:48
Seeker341 wrote...
http://dragonage.bio.../game/ordermac/
Me, I'm mostly really, really disappointed and annoyed. I have long since played the pc verion through Boot Camp.. and never before this had I heard Bioware was considering a mac version. I can imagine this goes for a lot of other mac gamers, too.
Not really. It uses Cider to run on OS X, so the optimisation is going to be nowhere near to what the PC version has. Something I'd consider vital, as I don't think too many imacs (never mind the laptop range or minis) exactly have too much oomph to run DAO - if you have a top of the range powermac, congratulations.
It's an option to enjoy a great game if you don't have windows bootcamp installed, but between bootcamp and a cider 'port', I'd always go with bootcamp.
I admit I find the way the announcement was handled wasn't exactly stylish. I hope something similar doesn't happen with, say, a PS3 version of Mass Effect (2)...
#59
Posté 23 décembre 2009 - 10:11
#60
Posté 24 décembre 2009 - 03:00
Wiser words were never spoken in the 21st century...
Money vs. common sense - yes, you can't find cheap Macs with crappy Intel graphic cards at your local Wal-Mart, where common sense customers get their high-end PC gaming machines for $200 - glad I'm so increadibly wealthy and stupid...
Mac gamers - about half of the Mac owners I know enjoy a good game now and then - although usually with Bootcamp. A few are quite heavy into gaming - just because Mac owners are ALL designers, musicians and university professors doesn't mean we can't have fun...
_____________
Now seriously, anyone out there who has already tried the official Cider version??
_____________
Some old flame chestnuts:
Linux is for people who want to know how their PC works.
Mac is for people who don't want to know how their PC works.
Windows is for people who don't want to know how their PC doesn't work.
(All in good fun, dontcha?)
#61
Posté 24 décembre 2009 - 03:57
#62
Posté 25 décembre 2009 - 12:03
I tested DA:O with Crossover-Games and there were a lot of issues, like extensive black texture flickering and crashes in any but the lowest graphic quality setting, no Bink video (cutscenes) support, (pre-rendered scenes were black screen) and low framerates at 1440x900 (Macbook Pro Intel Core 2 Duo 2.4 GHz, Nvidia GeForce 9600M GT), but playable at 1280x800 with high texture setttings. (but only @ low quality, as described)
Framebuffer worked, but dialogue scenes were uniformly blurred ("Alistair, did YOU steal me glasses??"), and personaly I found the constantly shifting depth-of-field-effect during "regular" game nauseating.
Does the Cider version have these issues, too?
Thanks, M:A:
Modifié par Marvin_Arnold, 25 décembre 2009 - 12:16 .
#63
Posté 25 décembre 2009 - 12:11
#64
Posté 25 décembre 2009 - 10:40
It would really be lovely to hear from BioWare or EA themselves about these questions... so far they've been way too secretive about the whole businness. ("Hey, we'll be offering kind of a Mac version, but we won't tell you anything about it until you've all bought the PC version... if you want to know more about the Mac version: tough!")
#65
Posté 25 décembre 2009 - 03:31
I'm at my wife's mother's for Christmas and I can't find my DA DVD in all of the chaos. So I decided to give the Mac version a shot. The install went smoothly, I bought the standard version so there were two pieces of DLC that installed without a problem. I fired the game up and started a character so the user folders would get created. The two DLC items showed up as unauthorized. I logged in which went fine, and then the DLC was ready to go.
I then copied my entire Dragon Age folder from My Documents on the PC side. I fired up the game and there was my entire list of PC DLC, including a user mod. Some of the items were not authorized, but they all were after I logged in, including Warden's Keep. I have a few mods that were installed by just putting them in the override folder and they all seem to work fine. It would crash when I tried to make a new character, but that was fixed by removing the Pre-Release Characters and News folders. Those folders don't exist on the Mac side.
I don't have all of my unlocked Specializations that I did have, but I'm not sure how that actually worked when I moved my stuff over from my desktop rig to the laptop on XP. The Mac version is 1.01, which since I'm running a dagger wielding rogue is noticeable.
It seems to run okay. I haven't done any big battles yet, but what I've done it's been fine. If I already had windows on a rig I would probably still go with the PC version, but I wouldn't hesitate to buy the Mac version if I didn't.
The DRM is by SecureRom. You can have up to 5 machines authorized. You can unauthorize a machine, so you just authorize a machine the first time you fire the game up, after that you don't need internet access to play.
#66
Posté 25 décembre 2009 - 04:00
#67
Posté 25 décembre 2009 - 04:32
//cheers
#68
Posté 25 décembre 2009 - 05:15
So you have to have bought DLC with the PC version before you can transfer and use the content in the Mac version (you can't buy/download/install from within the game)?Welnic wrote...
I then copied my entire Dragon Age folder from My Documents on the PC side. I fired up the game and there was my entire list of PC DLC, including a user mod. Some of the items were not authorized, but they all were after I logged in, including Warden's Keep. I have a few mods that were installed by just putting them in the override folder and they all seem to work fine. It would crash when I tried to make a new character, but that was fixed by removing the Pre-Release Characters and News folders. Those folders don't exist on the Mac side.
Did you have to set up the Mac version with the same CD key as the PC version to have the DLC authenticate (or do the modules allow authorization to multiple keys as long as you login with the same account)?
#69
Posté 25 décembre 2009 - 09:55
You can't download DLC from in the game. The only tab that is active when you select Downloadable Content is the last one where you can see what you have and turn it on or off. I would think that any DLC for the Mac would consist of an installer that you download separately.
The Mac install has it's own key, you can't use the PC one. But the DLC authenticates using your EA login, in my case the DLC that I moved over from the PC was authenticated that way. The DLC that I installed using the Mac installer was also authenticated with my EA login. I received a separate code for the DLC, but I didn't use it since according to my EA account I already had the DLC.
#70
Posté 26 décembre 2009 - 01:44
Welnic wrote...
I've got a PC just for gaming at home. When I game away from home I run XP on a 2.6 GHz MBP with a 512 MB 8600GT card. Dragon Age runs fine on the MBP with the Graphics Detail set to High and Graphics Textures set to High, AA set to 0.
My specs and experiences are similar.
then copied my entire Dragon Age folder from My Documents on the PC side. I fired up the game and there was my entire list of PC DLC, including a user mod. Some of the items were not authorized, but they all were after I logged in, including Warden's Keep. I have a few mods that were installed by just putting them in the override folder and they all seem to work fine. It would crash when I tried to make a new character, but that was fixed by removing the Pre-Release Characters and News folders. Those folders don't exist on the Mac side..
I've been trying to work out how to install mods up until now and after reading this I had to give it a go. Lo and behold, it works. It seems that any mod which doesn't require the use of the DAUpdater.exe (on PC) can be imported with minimum fuss. This also gives me rather high hopes about subsequent DLCs (because they're freaking easy to make installers for).
As others have said, this was my major concern about the package up until this point. Now that I've confirmed that mods can work with the Mac port of DA:O, I am very happy with my purchase.
#71
Posté 26 décembre 2009 - 04:05
boomgosthedino wrote...
I never really owned a mac... But why does it matter if they just now making a mac version when you can already have it on boot camp? I don't think it would run any better.. As i said not a mac person so I don't know lol
Well, let me explain how I reason. I am a Mac user since like 1987, and I do much sys admin work with OSX SL, and for a commercially sucessful desktop env. it is pretty neat since it substantial unix foundation and partly open source unix core. So this is an env. I like, and I just despise having to boot up in another OS (read Windows) just to play this game. It's just a matter of taste I guess, with Windows leaving a really bitter aftertaste in my mouth, according to my preferences. But I guess it essentially comes down to what you do with your computer and what you expect of your OS.
#72
Posté 26 décembre 2009 - 04:45
As for the whole Mac/PC debate. It's a stupid one. Both Operating Systems work very well when you know what you are doing. I tend to spend most of my time on Apple hardware these days, but I also work extensively with Windows (although, it seems more clients are switching to OSX on the desktop and keeping Windows on the back-end).
Generally, the harder someone "defends" their choice of OS, the more I tend to think they are either insecure, uneducated, or afraid of learning that they may be wrong about their assumptions.
#73
Posté 26 décembre 2009 - 04:46
Modifié par RobotXYZ, 26 décembre 2009 - 04:47 .
#74
Posté 26 décembre 2009 - 06:51
This isn't something that I noticed on the windows version on this computer.
#75
Posté 26 décembre 2009 - 07:44
I'm with LFDog though, I feel like the native version would run 'better' via bootcamp than any mac port in OSX. Hopefully (ideally) mod compatibility is seamless and mac users won't have to wait longer for patches, expansions, dlc etc. to make it to a mac version.
Do we know yet if the toolset will eventually be available in OSX?
Modifié par daem3an, 26 décembre 2009 - 07:52 .





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